Commit Graph

60 Commits

Author SHA1 Message Date
Józef Kucia 81459fb8a2 wined3d: Remove swap interval from swapchain description.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-03-22 18:14:55 +01:00
Józef Kucia 6aeb444e4c wined3d: Implement updating swap interval through wined3d_swapchain_present().
Based on a patch by Michael Müller.

Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-03-22 18:14:52 +01:00
Henri Verbeet 4b08687757 d3d8: Use the global memory allocation helpers.
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-02-08 09:42:06 +01:00
Henri Verbeet 240912c59b wined3d: Ignore the dirty region for swapchain presents more explicitly.
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-03-18 12:20:49 +09:00
Henri Verbeet 1e6951cbfc d3d8: Use wined3d_texture_get_sub_resource_parent() in d3d8_swapchain_GetBackBuffer().
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-02-18 21:05:49 +09:00
Stefan Dösinger 2936e4ac54 wined3d: Remove wined3d_backbuffer_type. 2015-09-08 21:59:16 +09:00
Stefan Dösinger f010e5d88a wined3d: Return a texture from wined3d_swapchain_get_back_buffer. 2015-09-03 21:11:07 +09:00
Michael Müller 002446b1e7 d3d8: Mark one more function as hotpatchable. 2015-06-11 19:35:05 +09:00
Henri Verbeet ee7eee5511 d3d8: Check the device status in present calls. 2014-06-30 22:04:53 +02:00
Michael Stefaniuc 14c3895573 d3d8: Remove ERR() on HeapAlloc failure for small sizes known at compile time. 2013-02-07 15:48:18 +01:00
Henri Verbeet 31e8976910 wined3d: Get rid of the surface_type parameter to wined3d_swapchain_create(). 2013-01-16 12:22:57 +01:00
Henri Verbeet 5fcc1f8f70 wined3d: Just return the surface from wined3d_swapchain_get_back_buffer(). 2012-10-04 14:09:50 +02:00
Jacek Caban 1524cc2ab7 d3d8: Use proper helpers for iface calls. 2012-08-27 19:45:59 +02:00
Henri Verbeet 79dc346131 d3d8: Introduce a separate function for swapchain creation. 2012-07-02 19:18:01 +02:00
Henri Verbeet 9e0d03e653 d3d8: Pass a wined3d_swapchain_desc structure to swapchain_init(). 2012-07-02 19:18:00 +02:00
Henri Verbeet ec466ff3b7 d3d8: Get rid of IDirect3DSurface8Impl. 2012-05-23 18:24:57 +02:00
Henri Verbeet 584053d0ee d3d8: Get rid of IDirect3DSwapChain8Impl. 2012-05-22 18:07:09 +02:00
Henri Verbeet 9b085a9260 d3d8: Get rid of IDirect3DDevice8Impl. 2012-05-21 21:31:10 +02:00
Henri Verbeet 532d224692 d3d8: Properly retrieve an interface pointer in IDirect3DSwapChain8Impl_GetBackBuffer(). 2012-04-20 11:57:39 +02:00
Henri Verbeet ddfb19e913 d3d8: Don't return a pointer to the implementation in IDirect3DSwapChain8Impl_QueryInterface(). 2012-03-15 19:51:57 +01:00
Henri Verbeet 3769afa33d wined3d: Get rid of the WINED3DSURFTYPE typedef. 2012-01-20 13:31:33 +01:00
Henri Verbeet 45f6def784 wined3d: Get rid of the WINED3DBACKBUFFER_TYPE typedef. 2012-01-06 19:24:21 +01:00
Henri Verbeet 94c9b0b4fc wined3d: Get rid of the WINED3DPRESENT_PARAMETERS typedef. 2011-12-02 11:51:29 +01:00
Henri Verbeet 8d4ca1f815 wined3d: Remove COM from the device implementation. 2011-05-17 10:06:18 +02:00
Henri Verbeet 00a5f38595 wined3d: Remove object creation methods from the IWineD3DDevice interface. 2011-05-11 14:56:48 +02:00
Henri Verbeet 1c1de920e3 wined3d: Remove COM from the surface implementation. 2011-04-29 16:52:13 +02:00
Henri Verbeet 3ec19590d5 wined3d: Remove COM from the swapchain implementation. 2011-04-14 17:13:57 +02:00
Henri Verbeet 4e56a4fe79 d3d8: Get rid of the implicit swapchain refcounting hacks. 2011-04-11 23:54:13 +02:00
Henri Verbeet dd2c7d0d8c wined3d: Don't free D3D swapchains until the wined3d swapchain is destroyed.
This will allow us the get rid of the swapchain refcounting hacks in d3d9 in
particular. This is similar to the way we handle resources that are still in
use by a stateblock, but aren't referenced anywhere by the application.
2011-04-08 14:40:48 +02:00
Michael Stefaniuc 8ec3238b5e d3d8: COM cleanup for the IDirect3DSwapChain8 iface. 2011-01-31 13:01:08 +01:00
Michael Stefaniuc 54a61ae734 d3d8: Finish the COM cleanup of the IDirect3DDevice8 iface. 2011-01-28 11:59:39 +01:00
Henri Verbeet 6c4c351791 wined3d: Don't require wined3d object parents to be COM objects. 2010-09-01 14:01:02 +02:00
Henri Verbeet 2e27ab6b67 d3d8: Add a separate function for swapchain initialization. 2009-12-21 15:01:25 +01:00
Henri Verbeet f8bd01a315 d3d8: Add traces. 2009-10-19 11:45:57 +02:00
Henri Verbeet a5214c306f wined3d: Don't free D3D surfaces until the wined3d surface is destroyed.
This prevents for example a d3d9 depth stencil from being destroyed when it
has no external references but is still in use by the device/stateblock. A
nice side effect is that it simplifies handling of "implicit" surfaces like
the frontbuffer and backbuffers, as well as the forwarding of reference counts
for surfaces that are part of a texture.
2009-09-16 13:04:32 -05:00
Henri Verbeet f9c791f9ca d3d8: Use a wined3d cs for wined3d locking.
We will need this for d3d10, where both dxgi and d3d10core are making wined3d
calls. Right now d3d8/d3d9 also use this to protect their own data, but
eventually we should push this down into wined3d itself and use something a
bit more fine-grained. There's no good reason that doing e.g. a vertex buffer
upload in some thread should block all of wined3d.
2009-08-25 11:12:17 +02:00
Stefan Dösinger 1bf30c037c d3d8: Hold the lock in swapchain methods. 2007-06-13 11:07:52 +02:00
Markus Amsler 4745618487 d3d8: Fix implicit surface refcounting. 2006-12-06 12:41:27 +01:00
Markus Amsler f8e7ddd798 Revert "d3d: Remove AddRef from IWineD3DDevice_GetBackBuffer.".
This reverts commit 478a414e58.
2006-11-30 16:04:00 +01:00
Markus Amsler 478a414e58 d3d: Remove AddRef from IWineD3DDevice_GetBackBuffer. 2006-11-22 11:39:52 +01:00
H. Verbeet c6e0ca28d5 d3d8: Win64 printf format warning fixes. 2006-10-10 19:58:56 +02:00
Vitaliy Margolen 145442a79d d3d8: Fix remaining refcount tests and tighten all tests. 2006-07-07 16:57:41 +02:00
Alexandre Julliard c3bd09e563 d3d8: Make the virtual table functions static where possible. 2006-06-10 11:48:24 +02:00
H. Verbeet d06aa8d857 d3d8: Fix QueryInterface.
QueryInterface should return S_OK on success and set the object
pointer to NULL on failure. This is similar to the patch Ivan
submitted a while ago for wined3d.
2006-06-07 15:28:06 +02:00
Jonathan Ernst 360a3f9142 Update the address of the Free Software Foundation. 2006-05-23 14:11:13 +02:00
Vitaliy Margolen 1cc318c5a6 d3d8: All objects created by device should keep reference to it. 2006-05-22 11:29:27 +02:00
Stefan Dösinger 0ad31f819d wined3d: Add WINED3DBACKBUFFER_TYPE to wined3d_types.h. 2006-04-03 12:17:35 +02:00
Roderick Colenbrander d13469c1d8 d3d8: Moved the remaining code over to WineD3D (based on patches by
Oliver Stieber).
2006-02-27 12:20:03 +01:00
Dmitry Timoshkov 4625628e67 Make some of the OLE interface vtables const. 2005-05-27 20:17:35 +00:00
Paul Vriens 7a49e82dac - use Interlocked* functions in AddRef and Release.
- store the result of the Interlocked functions and use only this.
2005-01-24 11:31:45 +00:00