Henri Verbeet
|
7894edc48a
|
d3d11: Store the feature level in the d3d_device_context_state structure.
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
|
2021-03-16 20:36:43 +01:00 |
Chip Davis
|
43a4037d33
|
d3d11: Introduce a function to convert D3D10 map types to wined3d map flags.
Signed-off-by: Chip Davis <cdavis@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
|
2020-04-06 21:21:42 +02:00 |
Henri Verbeet
|
cf44283227
|
wined3d: Introduce WINED3D_BIND_INDIRECT_BUFFER.
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
|
2019-12-12 23:17:05 +01:00 |
Alexandre Julliard
|
d216374962
|
d3d11: Build with msvcrt.
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
|
2019-07-02 10:00:29 +02:00 |
Henri Verbeet
|
03c1422a71
|
wined3d: Get rid of WINED3DUSAGE_TEXTURE.
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
|
2018-11-06 11:14:36 +01:00 |
Henri Verbeet
|
7cba915710
|
wined3d: Pass correct bind flags to texture creation functions.
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
|
2018-10-31 16:17:36 +01:00 |
Józef Kucia
|
bf293b70c9
|
d3d11: Add ID3D11Device2 stub.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
|
2018-05-16 18:47:30 +02:00 |
Nikolay Sivov
|
f01d1034d9
|
d3d11: Add ID3D11Device1 stub.
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
|
2018-04-30 20:41:59 +02:00 |
Henri Verbeet
|
b6f917b102
|
d3d11: Set resource access based on usage and CPU access flags.
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
|
2018-02-16 14:24:55 +01:00 |
Henri Verbeet
|
600d6b0199
|
d3d11: Use the global memory allocation helpers.
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
|
2018-02-05 10:00:07 +01:00 |
Henri Verbeet
|
8623bd3b6b
|
wined3d: Replace the CPU access flags in struct wined3d_buffer_desc with resource access flags.
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
|
2018-02-05 10:00:07 +01:00 |
Józef Kucia
|
a2fe3ff066
|
d3d11: Validate resource access flags for buffers and 2D textures.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
|
2018-02-01 22:24:59 +01:00 |
Matteo Bruni
|
8c3019ca71
|
d3d11: Validate buffer MiscFlags.
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
|
2017-12-05 20:30:05 +01:00 |
Józef Kucia
|
d867c6aa1e
|
wined3d: Pass structure byte stride to wined3d_buffer_create().
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
|
2017-02-23 20:13:07 +01:00 |
Józef Kucia
|
6640bc323a
|
d3d11: Do not keep mutex locked when D3D11_BUFFER_DESC validation fails.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
|
2017-02-10 21:29:15 +01:00 |
Henri Verbeet
|
d039ee73f8
|
d3d11: Use wined3d_resource_unmap() in d3d10_buffer_Unmap().
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
|
2016-08-31 22:22:59 +09:00 |
Henri Verbeet
|
cec2ff4f86
|
d3d11: Use wined3d_resource_map() in d3d10_buffer_Map().
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
|
2016-08-31 22:22:59 +09:00 |
Józef Kucia
|
888de4efd8
|
d3d11: Validate "MiscFlags" and "StructureByteStride" for raw and structured buffers.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
|
2016-07-21 23:36:02 +09:00 |
Józef Kucia
|
75db69ad02
|
d3d11: Implement d3d11_immediate_context_Map().
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
|
2015-11-04 14:41:37 +09:00 |
Józef Kucia
|
07ce357505
|
d3d11: Implement d3d11_depthstencil_view_GetResource().
The intent is to eventually eliminate wined3d_resource_from_d3d10_resource().
|
2015-09-08 21:59:17 +09:00 |
Józef Kucia
|
ae2b1539a9
|
d3d11: AddRef device returned from d3d11_buffer_GetDevice().
|
2015-09-07 20:07:55 +09:00 |
Józef Kucia
|
b500ae04b4
|
d3d11: Implement d3d11_device_CreateBuffer().
|
2015-09-07 20:07:50 +09:00 |
Józef Kucia
|
4444917f1a
|
d3d11: Implement d3d10_buffer_GetDesc().
|
2015-09-07 20:07:48 +09:00 |
Józef Kucia
|
378bec23ef
|
d3d11: Implement d3d11_buffer_GetDesc().
|
2015-09-07 20:07:45 +09:00 |
Józef Kucia
|
ba9d80bacd
|
d3d11: Implement d3d11_buffer_GetDevice().
|
2015-09-03 21:11:07 +09:00 |
Józef Kucia
|
c05e8d1460
|
d3d11: Implement private data methods for ID3D11Buffer.
|
2015-09-03 21:11:07 +09:00 |
Józef Kucia
|
9abc17dcce
|
d3d11: Add ID3D11Buffer interface stub.
|
2015-09-03 21:11:07 +09:00 |
Józef Kucia
|
9c907997f0
|
d3d11: Rename d3d10_buffer to d3d_buffer.
|
2015-09-03 21:11:07 +09:00 |
Józef Kucia
|
1bc7413946
|
d3d11: Rename d3d10_{get, set}_private_data functions to d3d_{get, set}_private_data.
|
2015-09-03 21:11:07 +09:00 |
Józef Kucia
|
e29a0cf417
|
d3d11: Rename d3d10_device to d3d_device.
|
2015-08-21 21:50:16 +09:00 |
Józef Kucia
|
a9cb14dd71
|
d3d11: Move d3d10core to d3d11.
|
2015-08-21 21:49:43 +09:00 |