Matteo Bruni
72722222a7
ddraw: D3DRENDERSTATE_LOCALVIEWER doesn't exist before d3d7.
2015-05-01 15:44:40 +09:00
Mark Harmstone
2b36f195b6
uxtheme: Stub out GetThemeTransitionDuration.
2015-05-01 15:18:02 +09:00
Henri Verbeet
23f0e97071
d3drm: Release the child object after we're done with it in load_mesh_data() (Valgrind).
2015-05-01 15:17:24 +09:00
Henri Verbeet
90239052ab
d3drm: Release the child object after we're done with it in load_data() (Valgrind).
2015-05-01 15:17:21 +09:00
Henri Verbeet
bef432a19c
d3dcompiler: Rename "func" to "decl" in free_function_decl().
...
Mostly just for consistency with other uses of struct hlsl_ir_function_decl.
2015-05-01 15:17:15 +09:00
Henri Verbeet
c05acba168
d3dcompiler: Actually free the function in free_function() (Valgrind).
2015-05-01 15:17:11 +09:00
Henri Verbeet
307cf703af
d3dcompiler: Free the filename if we don't store it in the HLSL preproc_directive rule (Valgrind).
2015-05-01 15:17:08 +09:00
Nikolay Sivov
a74c56a3b9
explorer: Added stub IWebBrowser2 support for desktop shell window.
2015-05-01 15:17:03 +09:00
Nikolay Sivov
06b60cc4d0
shell32: Forward to CreateViewWindow3().
2015-05-01 15:16:19 +09:00
Nikolay Sivov
e91dac5153
shell32: Update to IFolderView2.
2015-05-01 15:15:56 +09:00
Nikolay Sivov
02ab73beb1
dmime: COM cleanup for IDirectMusicAudioPath.
2015-05-01 15:15:18 +09:00
Hans Leidekker
0b69c706b9
wininet: Reuse cached basic authorization across sessions.
2015-05-01 15:15:02 +09:00
Matteo Bruni
f7e0927622
wined3d: Don't use the same va_list multiple times in shader_vaddline().
2015-04-30 20:07:17 +09:00
Matteo Bruni
5af656ea85
wined3d: Allow texture updates in some cases even when mip levels don't match.
2015-04-30 20:07:08 +09:00
Matteo Bruni
15720f09de
wined3d: Report ATI1N and ATI2N volume textures as not supported.
2015-04-30 19:58:01 +09:00
Sebastian Lackner
10ee3f44b1
kernel32/tests: Add tests for deleting readonly files with NtCreateFile.
...
Wine currently implements DeleteFile based on NtCreateFile with access mask
GENERIC_READ | GENERIC_WRITE | DELETE, but this is wrong. This test shows that
NtCreateFile with FILE_DELETE_ON_CLOSE should also fail without explicitly
requesting read/write access.
2015-04-30 19:58:01 +09:00
Aaryaman Vasishta
dbee90a728
d3drm: Move Release from frame2->frame3.
2015-04-30 16:50:09 +09:00
Aaryaman Vasishta
1e3737f152
d3drm: Move AddRef from frame2->frame3.
2015-04-30 16:50:04 +09:00
Aaryaman Vasishta
b8b7a72f26
d3drm: Move QueryInterface from frame2->frame3.
2015-04-30 16:49:58 +09:00
Nikolay Sivov
5d288771c9
shell32: Update to IShellView3.
2015-04-30 16:20:58 +09:00
Nikolay Sivov
f57b5ea2fb
shell32/tests: Some more tests for IShellWindows implementation.
2015-04-30 16:20:41 +09:00
Nikolay Sivov
dd9813b5f7
shell32: Added a stub implementation of IShellFolderViewDual3.
2015-04-30 16:20:35 +09:00
Huw Davies
eb8df37a69
comctl32: Remove button wrap states when TBSTYLE_WRAPABLE is cleared.
2015-04-30 16:17:59 +09:00
Henri Verbeet
8633fd625a
ddraw/tests: Release the palette after a GetPalette() call in PaletteTest() (Valgrind).
2015-04-30 16:17:56 +09:00
Henri Verbeet
6569337cb7
ddraw/tests: Don't destroy the background material until the viewport is done with it in test_material() (Valgrind).
2015-04-30 16:17:54 +09:00
Henri Verbeet
4c5276042d
ddraw: Check if the ddraw object still exists in d3d_device_inner_Release() (Valgrind).
2015-04-30 16:17:51 +09:00
Henri Verbeet
4a416f8d37
ddraw: Release the surface clipper (if any) in ddraw_surface_wined3d_object_destroyed() (Valgrind).
2015-04-30 16:17:49 +09:00
Henri Verbeet
eb27944e78
dxgi: Initialize auto_restore_display_mode in dxgi_factory_CreateSwapChain() (Valgrind).
2015-04-30 16:17:46 +09:00
Matteo Bruni
ca46914d07
wined3d: Use string_buffer_sprintf() in shader_glsl_generate_ffp_fragment_shader().
2015-04-29 17:02:30 +09:00
Matteo Bruni
12e59c5278
wined3d: Use string_buffer_sprintf() in handle_ps3_input().
2015-04-29 17:02:27 +09:00
Matteo Bruni
287093e26e
ddraw/tests: Add a ddraw7 specular lighting test.
2015-04-29 17:02:22 +09:00
Matteo Bruni
67bdfd3d8e
d3d8/tests: Add a specular lighting test.
2015-04-29 17:02:20 +09:00
Matteo Bruni
40ce3d16e8
d3d9/tests: Add spotlight and light range tests.
2015-04-29 17:02:16 +09:00
Alex Henrie
e4e78b0a83
comdlg32: Remove unused string resource "Borders".
2015-04-29 15:46:13 +09:00
YongHao Hu
085d74e69b
msvcp120/tests: Free msvcp120 library.
2015-04-29 13:08:56 +09:00
YongHao Hu
4810f44cf9
msvcp90/tests: Fix a spelling error.
2015-04-29 13:08:53 +09:00
Alexandre Julliard
f54a9f4db4
secur32: Add a loop around gnutls_record_send since it may send a partial record.
2015-04-29 13:07:54 +09:00
Nikolay Sivov
b4769495bc
explorer: Added a stub IShellWindows implementation.
...
Most of it was done by Andrew Eikum.
2015-04-29 12:26:32 +09:00
Nikolay Sivov
fae0f6785a
shell32/tests: Some tests for IShellWindows.
2015-04-29 12:25:00 +09:00
Nikolay Sivov
ef585842d6
dmime: Remove separate IUnknown vtable from IDirectMusicAudioPath impl.
2015-04-29 12:24:51 +09:00
Henri Verbeet
39fc855316
d3d10core: Release the wined3d query in d3d10_query_Release() (Valgrind).
2015-04-29 12:24:43 +09:00
Henri Verbeet
0a12107604
d3d10core: Don't use potentially uninitialized data in the depth/stencil state key (Valgrind).
2015-04-29 12:24:40 +09:00
Henri Verbeet
da24b51139
wined3d: Don't try to apply format fixups for SM4+ shaders.
2015-04-29 12:24:36 +09:00
Henri Verbeet
d3cc27f1d8
d2d1/tests: Add some extend mode tests to test_bitmap_brush().
2015-04-29 12:24:32 +09:00
Henri Verbeet
c92d7aff63
d2d1: Do not flip/mirror the rectangle in d2d_d3d_render_target_FillRectangle().
2015-04-29 12:24:28 +09:00
Andrew Eikum
2edb4bf320
dsound: Apply rolloff factor to distance attenuation.
2015-04-29 12:23:46 +09:00
Michael Müller
9961961901
wbemprox: Allow connecting to localhost.
2015-04-29 12:23:40 +09:00
Alexandre Julliard
12a2b849a6
msi: Inherit state for radio buttons from the parent group dynamically.
2015-04-29 12:22:57 +09:00
Huw Davies
abd673bde9
comctl32: A change in TBSTYLE_WRAPABLE should produce a recalc.
2015-04-28 20:23:59 +09:00
Huw Davies
e82b9dc32e
comctl32: Move the style change code to the TB_SETSTYLE handler.
2015-04-28 20:23:59 +09:00
Nikolay Sivov
d6802318aa
include: Added IShellFolderViewDual definition.
2015-04-28 20:23:59 +09:00
Matteo Bruni
28343db208
wined3d: Don't use the builtin FFP uniforms for the lights.
...
While at it, use D3D-like uniforms for the light parameters and
(consequently) implement range and proper D3D spotlights support.
2015-04-28 20:02:23 +09:00
Matteo Bruni
e226e7593a
wined3d: Use struct wined3d_vec4 to store the light position and direction.
2015-04-28 20:02:21 +09:00
Matteo Bruni
540130bfa9
wined3d: Store the directional light direction in the lightDirn field.
...
It's only an implementation detail that the direction needs to be passed
to the fixed function GL pipeline as GL_POSITION.
2015-04-28 20:02:18 +09:00
Matteo Bruni
b5affa6d3c
wined3d: Set spotlight direction .w component to 0.0f.
...
It's a direction so we don't want to get translations applied to it.
The variable is only used internally.
2015-04-28 20:02:12 +09:00
Alexandre Julliard
50009c4a95
riched20: Update rectangle on WM_WINDOWPOSCHANGED instead of WM_SIZE.
...
Some applications don't forward WM_SIZE to the window proc.
2015-04-28 19:57:37 +09:00
Nikolay Sivov
b3d1b1f239
dmime: Don't expose IDirectMusicAudioPath impl details.
2015-04-28 19:07:35 +09:00
Michael Müller
7567db85be
ntdll: Add support for Dynamic DST (daylight saving time) information in registry.
2015-04-28 15:37:54 +09:00
Sebastian Lackner
cf9c3fed18
d3d9/tests: Fix compile error with gcc 4.9.
2015-04-28 15:36:21 +09:00
Michael Stefaniuc
26623d30f4
dmscript: Get rid of the extra pointer to a DMUS_OBJECTDESC.
2015-04-28 15:35:54 +09:00
Michael Stefaniuc
71b28e2e1c
dmscript: Use the generic DirectMusicObject implementation for DMScript.
2015-04-28 15:35:49 +09:00
Michael Stefaniuc
149859b002
dmloader: Remove superfluous "IDirectMusicContainer" from method names.
2015-04-28 15:35:38 +09:00
Michael Stefaniuc
8c6c7f6b49
dmloader: Add and use a generic IPersistStream_GetClassID.
2015-04-28 15:35:23 +09:00
Michael Stefaniuc
d9e0c9fb82
dmloader/tests: Add more DirectMusicCollection tests.
2015-04-28 15:35:16 +09:00
Michael Stefaniuc
ade8d0c158
dmloader: Use the generic DirectMusicObject implementation for DMContainer.
2015-04-28 15:35:06 +09:00
Mark Harmstone
f9fe32939f
uxtheme: Stub out buffered painting functions.
2015-04-28 15:34:38 +09:00
Henri Verbeet
f09288cfc4
wined3d: Cleanup the sampler map in shader_cleanup() (Valgrind).
2015-04-28 15:34:12 +09:00
Henri Verbeet
abc84588d2
d2d1: Implement d2d_bitmap_brush_GetExtendModeY().
2015-04-28 15:34:10 +09:00
Henri Verbeet
0a02f346f6
d2d1: Implement d2d_bitmap_brush_SetExtendModeY().
2015-04-28 15:34:08 +09:00
Henri Verbeet
b940f2fd9e
d2d1: Implement d2d_bitmap_brush_GetExtendModeX().
2015-04-28 15:34:06 +09:00
Henri Verbeet
21a4a10879
d2d1: Implement d2d_bitmap_brush_SetExtendModeX().
2015-04-28 15:34:03 +09:00
Jacek Caban
edb780e87f
ws2_32: Use get_rcvsnd_timeo helper in getsockopt.
2015-04-28 15:33:37 +09:00
Jacek Caban
6a80fe9e6b
ws2_32: Call get_rcvsnd_timeo directly.
2015-04-28 15:33:35 +09:00
Jacek Caban
9e3a3f46fa
ws2_32: Avoid overflows in get_rcvsnd_timeo.
2015-04-28 15:33:32 +09:00
Alistair Leslie-Hughes
d15ca4edb9
packager: Mark DllCanUnloadNow, DllGetClassObject, DllRegisterServer, DllUnregisterServer as private.
2015-04-27 21:01:48 +09:00
Aric Stewart
aba3b131bc
comctl32: TTM_SETTOOLINFO does not change subclassing flags.
2015-04-27 19:33:28 +09:00
Henri Verbeet
4b86f13ade
wined3d: Also free the input signature in shader_cleanup() (Valgrind).
2015-04-27 18:05:24 +09:00
Henri Verbeet
79f4ca9ec4
wined3d: Release the context before potentially destroying the swapchain in wined3d_device_uninit_3d() (Valgrind).
2015-04-27 18:05:22 +09:00
Henri Verbeet
61a40b0d9c
d2d1/tests: Add a test for bitmap brushes.
2015-04-27 18:05:20 +09:00
Henri Verbeet
719dfff5bd
d2d1: Implement d2d_bitmap_brush_GetInterpolationMode().
2015-04-27 18:05:17 +09:00
Henri Verbeet
1014d9a105
d2d1: Implement d2d_bitmap_brush_SetInterpolationMode().
2015-04-27 18:05:15 +09:00
Alexandre Julliard
247275aec3
server: Return a valid position also in posted messages.
2015-04-27 18:04:59 +09:00
Nikolay Sivov
b508c85c66
dmime: No need to allocate description separately for IDirectMusicGraph.
2015-04-27 15:10:42 +09:00
Nikolay Sivov
494c674028
dmime/tests: Fix some failures on Win2k VMs.
2015-04-27 15:10:38 +09:00
Nikolay Sivov
c6bc5f1a1c
dmime: Implement GetClassID() for IDirectMusicGraph.
2015-04-27 15:10:35 +09:00
Nikolay Sivov
2d77891fab
dmime: Fix a couple of trace messages.
2015-04-27 15:10:32 +09:00
Nikolay Sivov
14158a71db
dwrite: Implement ApplyCharacterSpacing().
2015-04-27 15:10:29 +09:00
Gerald Pfeifer
2cfdaaef55
urlmon: Simplify a (redundant) expression in parse_canonicalize.
2015-04-27 15:10:04 +09:00
Francois Gouget
ad2c07888e
kernel32/tests: Make test_StartupNoConsole() static.
2015-04-27 15:08:50 +09:00
Francois Gouget
7703852627
ole32; Fix some storage32 comments and standardize some virtual table names.
2015-04-27 15:08:46 +09:00
Francois Gouget
7929155e55
ddraw/tests: Fix compilation on systems that don't support nameless unions.
2015-04-27 15:08:18 +09:00
Stefan Dösinger
0152b0dad3
wined3d: Move the ARB_texture_rectangle check to init_format_texture_info.
2015-04-27 15:07:48 +09:00
Stefan Dösinger
0d6d64b358
wined3d: Move the ARB_texture_cube_map check to init_format_texture_info.
2015-04-27 15:07:46 +09:00
Stefan Dösinger
7109bebd02
wined3d: Move volume DXTn handling to apply_format_fixups.
2015-04-27 15:07:42 +09:00
Matteo Bruni
978fe23218
wined3d: Don't use the builtin FFP uniforms for the material.
2015-04-27 15:07:11 +09:00
Matteo Bruni
6984ca7f46
wined3d: Don't use the builtin FFP uniforms for texture transformation matrices.
2015-04-27 15:07:06 +09:00
Matteo Bruni
84ca0203bf
wined3d: Introduce a scratch string buffers framework.
2015-04-27 15:07:03 +09:00
Matteo Bruni
54b4df6731
wined3d: Reduce initial wined3d_string_buffer buffer size to 32.
...
Also try to avoid unnecessary HeapReAlloc() + vsnprintf() loops when we
know the required size of the buffer.
2015-04-27 15:06:58 +09:00
Matteo Bruni
64463b81df
wined3d: Rename struct wined3d_shader_buffer to wined3d_string_buffer.
...
Also rename the shader_buffer_(clear|init|free) functions.
2015-04-27 15:06:55 +09:00
Hans Leidekker
191b1bfbba
advapi32: Return fake handles from RegisterTraceGuidsW.
2015-04-24 22:04:29 +09:00