Commit Graph

84003 Commits

Author SHA1 Message Date
Matteo Bruni 72722222a7 ddraw: D3DRENDERSTATE_LOCALVIEWER doesn't exist before d3d7. 2015-05-01 15:44:40 +09:00
Mark Harmstone 2b36f195b6 uxtheme: Stub out GetThemeTransitionDuration. 2015-05-01 15:18:02 +09:00
Henri Verbeet 23f0e97071 d3drm: Release the child object after we're done with it in load_mesh_data() (Valgrind). 2015-05-01 15:17:24 +09:00
Henri Verbeet 90239052ab d3drm: Release the child object after we're done with it in load_data() (Valgrind). 2015-05-01 15:17:21 +09:00
Henri Verbeet bef432a19c d3dcompiler: Rename "func" to "decl" in free_function_decl().
Mostly just for consistency with other uses of struct hlsl_ir_function_decl.
2015-05-01 15:17:15 +09:00
Henri Verbeet c05acba168 d3dcompiler: Actually free the function in free_function() (Valgrind). 2015-05-01 15:17:11 +09:00
Henri Verbeet 307cf703af d3dcompiler: Free the filename if we don't store it in the HLSL preproc_directive rule (Valgrind). 2015-05-01 15:17:08 +09:00
Nikolay Sivov a74c56a3b9 explorer: Added stub IWebBrowser2 support for desktop shell window. 2015-05-01 15:17:03 +09:00
Nikolay Sivov 06b60cc4d0 shell32: Forward to CreateViewWindow3(). 2015-05-01 15:16:19 +09:00
Nikolay Sivov e91dac5153 shell32: Update to IFolderView2. 2015-05-01 15:15:56 +09:00
Nikolay Sivov 02ab73beb1 dmime: COM cleanup for IDirectMusicAudioPath. 2015-05-01 15:15:18 +09:00
Hans Leidekker 0b69c706b9 wininet: Reuse cached basic authorization across sessions. 2015-05-01 15:15:02 +09:00
Matteo Bruni f7e0927622 wined3d: Don't use the same va_list multiple times in shader_vaddline(). 2015-04-30 20:07:17 +09:00
Matteo Bruni 5af656ea85 wined3d: Allow texture updates in some cases even when mip levels don't match. 2015-04-30 20:07:08 +09:00
Matteo Bruni 15720f09de wined3d: Report ATI1N and ATI2N volume textures as not supported. 2015-04-30 19:58:01 +09:00
Sebastian Lackner 10ee3f44b1 kernel32/tests: Add tests for deleting readonly files with NtCreateFile.
Wine currently implements DeleteFile based on NtCreateFile with access mask
GENERIC_READ | GENERIC_WRITE | DELETE, but this is wrong. This test shows that
NtCreateFile with FILE_DELETE_ON_CLOSE should also fail without explicitly
requesting read/write access.
2015-04-30 19:58:01 +09:00
Aaryaman Vasishta dbee90a728 d3drm: Move Release from frame2->frame3. 2015-04-30 16:50:09 +09:00
Aaryaman Vasishta 1e3737f152 d3drm: Move AddRef from frame2->frame3. 2015-04-30 16:50:04 +09:00
Aaryaman Vasishta b8b7a72f26 d3drm: Move QueryInterface from frame2->frame3. 2015-04-30 16:49:58 +09:00
Nikolay Sivov 5d288771c9 shell32: Update to IShellView3. 2015-04-30 16:20:58 +09:00
Nikolay Sivov f57b5ea2fb shell32/tests: Some more tests for IShellWindows implementation. 2015-04-30 16:20:41 +09:00
Nikolay Sivov dd9813b5f7 shell32: Added a stub implementation of IShellFolderViewDual3. 2015-04-30 16:20:35 +09:00
Huw Davies eb8df37a69 comctl32: Remove button wrap states when TBSTYLE_WRAPABLE is cleared. 2015-04-30 16:17:59 +09:00
Henri Verbeet 8633fd625a ddraw/tests: Release the palette after a GetPalette() call in PaletteTest() (Valgrind). 2015-04-30 16:17:56 +09:00
Henri Verbeet 6569337cb7 ddraw/tests: Don't destroy the background material until the viewport is done with it in test_material() (Valgrind). 2015-04-30 16:17:54 +09:00
Henri Verbeet 4c5276042d ddraw: Check if the ddraw object still exists in d3d_device_inner_Release() (Valgrind). 2015-04-30 16:17:51 +09:00
Henri Verbeet 4a416f8d37 ddraw: Release the surface clipper (if any) in ddraw_surface_wined3d_object_destroyed() (Valgrind). 2015-04-30 16:17:49 +09:00
Henri Verbeet eb27944e78 dxgi: Initialize auto_restore_display_mode in dxgi_factory_CreateSwapChain() (Valgrind). 2015-04-30 16:17:46 +09:00
Matteo Bruni ca46914d07 wined3d: Use string_buffer_sprintf() in shader_glsl_generate_ffp_fragment_shader(). 2015-04-29 17:02:30 +09:00
Matteo Bruni 12e59c5278 wined3d: Use string_buffer_sprintf() in handle_ps3_input(). 2015-04-29 17:02:27 +09:00
Matteo Bruni 287093e26e ddraw/tests: Add a ddraw7 specular lighting test. 2015-04-29 17:02:22 +09:00
Matteo Bruni 67bdfd3d8e d3d8/tests: Add a specular lighting test. 2015-04-29 17:02:20 +09:00
Matteo Bruni 40ce3d16e8 d3d9/tests: Add spotlight and light range tests. 2015-04-29 17:02:16 +09:00
Alex Henrie e4e78b0a83 comdlg32: Remove unused string resource "Borders". 2015-04-29 15:46:13 +09:00
YongHao Hu 085d74e69b msvcp120/tests: Free msvcp120 library. 2015-04-29 13:08:56 +09:00
YongHao Hu 4810f44cf9 msvcp90/tests: Fix a spelling error. 2015-04-29 13:08:53 +09:00
Alexandre Julliard f54a9f4db4 secur32: Add a loop around gnutls_record_send since it may send a partial record. 2015-04-29 13:07:54 +09:00
Nikolay Sivov b4769495bc explorer: Added a stub IShellWindows implementation.
Most of it was done by Andrew Eikum.
2015-04-29 12:26:32 +09:00
Nikolay Sivov fae0f6785a shell32/tests: Some tests for IShellWindows. 2015-04-29 12:25:00 +09:00
Nikolay Sivov ef585842d6 dmime: Remove separate IUnknown vtable from IDirectMusicAudioPath impl. 2015-04-29 12:24:51 +09:00
Henri Verbeet 39fc855316 d3d10core: Release the wined3d query in d3d10_query_Release() (Valgrind). 2015-04-29 12:24:43 +09:00
Henri Verbeet 0a12107604 d3d10core: Don't use potentially uninitialized data in the depth/stencil state key (Valgrind). 2015-04-29 12:24:40 +09:00
Henri Verbeet da24b51139 wined3d: Don't try to apply format fixups for SM4+ shaders. 2015-04-29 12:24:36 +09:00
Henri Verbeet d3cc27f1d8 d2d1/tests: Add some extend mode tests to test_bitmap_brush(). 2015-04-29 12:24:32 +09:00
Henri Verbeet c92d7aff63 d2d1: Do not flip/mirror the rectangle in d2d_d3d_render_target_FillRectangle(). 2015-04-29 12:24:28 +09:00
Andrew Eikum 2edb4bf320 dsound: Apply rolloff factor to distance attenuation. 2015-04-29 12:23:46 +09:00
Michael Müller 9961961901 wbemprox: Allow connecting to localhost. 2015-04-29 12:23:40 +09:00
Alexandre Julliard 12a2b849a6 msi: Inherit state for radio buttons from the parent group dynamically. 2015-04-29 12:22:57 +09:00
Huw Davies abd673bde9 comctl32: A change in TBSTYLE_WRAPABLE should produce a recalc. 2015-04-28 20:23:59 +09:00
Huw Davies e82b9dc32e comctl32: Move the style change code to the TB_SETSTYLE handler. 2015-04-28 20:23:59 +09:00
Nikolay Sivov d6802318aa include: Added IShellFolderViewDual definition. 2015-04-28 20:23:59 +09:00
Matteo Bruni 28343db208 wined3d: Don't use the builtin FFP uniforms for the lights.
While at it, use D3D-like uniforms for the light parameters and
(consequently) implement range and proper D3D spotlights support.
2015-04-28 20:02:23 +09:00
Matteo Bruni e226e7593a wined3d: Use struct wined3d_vec4 to store the light position and direction. 2015-04-28 20:02:21 +09:00
Matteo Bruni 540130bfa9 wined3d: Store the directional light direction in the lightDirn field.
It's only an implementation detail that the direction needs to be passed
to the fixed function GL pipeline as GL_POSITION.
2015-04-28 20:02:18 +09:00
Matteo Bruni b5affa6d3c wined3d: Set spotlight direction .w component to 0.0f.
It's a direction so we don't want to get translations applied to it.
The variable is only used internally.
2015-04-28 20:02:12 +09:00
Alexandre Julliard 50009c4a95 riched20: Update rectangle on WM_WINDOWPOSCHANGED instead of WM_SIZE.
Some applications don't forward WM_SIZE to the window proc.
2015-04-28 19:57:37 +09:00
Nikolay Sivov b3d1b1f239 dmime: Don't expose IDirectMusicAudioPath impl details. 2015-04-28 19:07:35 +09:00
Michael Müller 7567db85be ntdll: Add support for Dynamic DST (daylight saving time) information in registry. 2015-04-28 15:37:54 +09:00
Sebastian Lackner cf9c3fed18 d3d9/tests: Fix compile error with gcc 4.9. 2015-04-28 15:36:21 +09:00
Michael Stefaniuc 26623d30f4 dmscript: Get rid of the extra pointer to a DMUS_OBJECTDESC. 2015-04-28 15:35:54 +09:00
Michael Stefaniuc 71b28e2e1c dmscript: Use the generic DirectMusicObject implementation for DMScript. 2015-04-28 15:35:49 +09:00
Michael Stefaniuc 149859b002 dmloader: Remove superfluous "IDirectMusicContainer" from method names. 2015-04-28 15:35:38 +09:00
Michael Stefaniuc 8c6c7f6b49 dmloader: Add and use a generic IPersistStream_GetClassID. 2015-04-28 15:35:23 +09:00
Michael Stefaniuc d9e0c9fb82 dmloader/tests: Add more DirectMusicCollection tests. 2015-04-28 15:35:16 +09:00
Michael Stefaniuc ade8d0c158 dmloader: Use the generic DirectMusicObject implementation for DMContainer. 2015-04-28 15:35:06 +09:00
Mark Harmstone f9fe32939f uxtheme: Stub out buffered painting functions. 2015-04-28 15:34:38 +09:00
Henri Verbeet f09288cfc4 wined3d: Cleanup the sampler map in shader_cleanup() (Valgrind). 2015-04-28 15:34:12 +09:00
Henri Verbeet abc84588d2 d2d1: Implement d2d_bitmap_brush_GetExtendModeY(). 2015-04-28 15:34:10 +09:00
Henri Verbeet 0a02f346f6 d2d1: Implement d2d_bitmap_brush_SetExtendModeY(). 2015-04-28 15:34:08 +09:00
Henri Verbeet b940f2fd9e d2d1: Implement d2d_bitmap_brush_GetExtendModeX(). 2015-04-28 15:34:06 +09:00
Henri Verbeet 21a4a10879 d2d1: Implement d2d_bitmap_brush_SetExtendModeX(). 2015-04-28 15:34:03 +09:00
Jacek Caban edb780e87f ws2_32: Use get_rcvsnd_timeo helper in getsockopt. 2015-04-28 15:33:37 +09:00
Jacek Caban 6a80fe9e6b ws2_32: Call get_rcvsnd_timeo directly. 2015-04-28 15:33:35 +09:00
Jacek Caban 9e3a3f46fa ws2_32: Avoid overflows in get_rcvsnd_timeo. 2015-04-28 15:33:32 +09:00
Alistair Leslie-Hughes d15ca4edb9 packager: Mark DllCanUnloadNow, DllGetClassObject, DllRegisterServer, DllUnregisterServer as private. 2015-04-27 21:01:48 +09:00
Aric Stewart aba3b131bc comctl32: TTM_SETTOOLINFO does not change subclassing flags. 2015-04-27 19:33:28 +09:00
Henri Verbeet 4b86f13ade wined3d: Also free the input signature in shader_cleanup() (Valgrind). 2015-04-27 18:05:24 +09:00
Henri Verbeet 79f4ca9ec4 wined3d: Release the context before potentially destroying the swapchain in wined3d_device_uninit_3d() (Valgrind). 2015-04-27 18:05:22 +09:00
Henri Verbeet 61a40b0d9c d2d1/tests: Add a test for bitmap brushes. 2015-04-27 18:05:20 +09:00
Henri Verbeet 719dfff5bd d2d1: Implement d2d_bitmap_brush_GetInterpolationMode(). 2015-04-27 18:05:17 +09:00
Henri Verbeet 1014d9a105 d2d1: Implement d2d_bitmap_brush_SetInterpolationMode(). 2015-04-27 18:05:15 +09:00
Alexandre Julliard 247275aec3 server: Return a valid position also in posted messages. 2015-04-27 18:04:59 +09:00
Nikolay Sivov b508c85c66 dmime: No need to allocate description separately for IDirectMusicGraph. 2015-04-27 15:10:42 +09:00
Nikolay Sivov 494c674028 dmime/tests: Fix some failures on Win2k VMs. 2015-04-27 15:10:38 +09:00
Nikolay Sivov c6bc5f1a1c dmime: Implement GetClassID() for IDirectMusicGraph. 2015-04-27 15:10:35 +09:00
Nikolay Sivov 2d77891fab dmime: Fix a couple of trace messages. 2015-04-27 15:10:32 +09:00
Nikolay Sivov 14158a71db dwrite: Implement ApplyCharacterSpacing(). 2015-04-27 15:10:29 +09:00
Gerald Pfeifer 2cfdaaef55 urlmon: Simplify a (redundant) expression in parse_canonicalize. 2015-04-27 15:10:04 +09:00
Francois Gouget ad2c07888e kernel32/tests: Make test_StartupNoConsole() static. 2015-04-27 15:08:50 +09:00
Francois Gouget 7703852627 ole32; Fix some storage32 comments and standardize some virtual table names. 2015-04-27 15:08:46 +09:00
Francois Gouget 7929155e55 ddraw/tests: Fix compilation on systems that don't support nameless unions. 2015-04-27 15:08:18 +09:00
Stefan Dösinger 0152b0dad3 wined3d: Move the ARB_texture_rectangle check to init_format_texture_info. 2015-04-27 15:07:48 +09:00
Stefan Dösinger 0d6d64b358 wined3d: Move the ARB_texture_cube_map check to init_format_texture_info. 2015-04-27 15:07:46 +09:00
Stefan Dösinger 7109bebd02 wined3d: Move volume DXTn handling to apply_format_fixups. 2015-04-27 15:07:42 +09:00
Matteo Bruni 978fe23218 wined3d: Don't use the builtin FFP uniforms for the material. 2015-04-27 15:07:11 +09:00
Matteo Bruni 6984ca7f46 wined3d: Don't use the builtin FFP uniforms for texture transformation matrices. 2015-04-27 15:07:06 +09:00
Matteo Bruni 84ca0203bf wined3d: Introduce a scratch string buffers framework. 2015-04-27 15:07:03 +09:00
Matteo Bruni 54b4df6731 wined3d: Reduce initial wined3d_string_buffer buffer size to 32.
Also try to avoid unnecessary HeapReAlloc() + vsnprintf() loops when we
know the required size of the buffer.
2015-04-27 15:06:58 +09:00
Matteo Bruni 64463b81df wined3d: Rename struct wined3d_shader_buffer to wined3d_string_buffer.
Also rename the shader_buffer_(clear|init|free) functions.
2015-04-27 15:06:55 +09:00
Hans Leidekker 191b1bfbba advapi32: Return fake handles from RegisterTraceGuidsW. 2015-04-24 22:04:29 +09:00