Henri Verbeet
b5d0cad40d
d3d9: Explicitly translate resource map flags.
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Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-02-16 14:25:03 +01:00
Matteo Bruni
3d6eb8cf1d
d3d9: Handle D3DUSAGE_AUTOGENMIPMAP textures entirely in d3d9.
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Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-02-14 20:37:55 +01:00
Henri Verbeet
31250d6d4d
d3d9: Use the global memory allocation helpers.
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Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-02-07 10:05:51 +01:00
Henri Verbeet
916c13c6c1
wined3d: Replace the pool in struct wined3d_sub_resource_desc with resource access flags.
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Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-02-02 18:36:42 +01:00
Henri Verbeet
2abf1dd323
wined3d: Get rid of WINED3D_POOL_SCRATCH.
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Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-01-29 20:29:00 +01:00
Henri Verbeet
df6120274d
wined3d: Introduce a helper function to assign wined3d_box values.
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Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-04-07 11:37:28 +02:00
Józef Kucia
d39630fc39
d3d9: Do not decrease swapchain surface refcount when it is already 0.
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Based on a patch by Henri Verbeet.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-02-13 18:50:12 +01:00
Józef Kucia
6664601b83
d3d9: Return D3D_OK from UnlockRect() for not locked textures.
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Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-01-13 16:27:44 +01:00
Józef Kucia
e8360b8eaa
d3d9: Do not create render target view while surface refcount is equal to 0.
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This fixes a regression introduced by commit
b005ad6f90
.
A render target view has to be created when a surface is referenced.
Otherwise the render target view reference count would be inconsistent
with the surface reference count.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-01-06 16:29:07 +01:00
Józef Kucia
c1aba7cd8b
d3d9: Reject render target surfaces created for other devices.
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Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-01-03 16:18:40 +01:00
Nikolay Sivov
53b7a2a1a1
wined3d: Add texture flag to indicate GetDC() capability.
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Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-09-02 23:34:25 +09:00
Henri Verbeet
53165034ba
wined3d: Unify resource preloads.
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Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-08-11 12:08:58 +09:00
Henri Verbeet
c3d74913b7
wined3d: Be more lenient with wined3d_texture_get_dc() calls from ddraw.
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Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-04-13 23:01:06 +09:00
Henri Verbeet
7fad350ccf
d3d9: Use wined3d_texture_get_sub_resource_desc() in d3d9_surface_GetDesc().
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Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-03-02 12:08:10 +09:00
Riccardo Bortolato
edf003771b
d3d9: Replace wined3d surface refcounting with texture refcounting.
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Signed-off-by: Riccardo Bortolato <rikyz619@gmail.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-01-28 13:44:12 +09:00
Józef Kucia
b83beb18a2
d3d9: Use wined3d_resource_{map, unmap}() instead of wined3d_texture_{map, unmap}().
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Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2015-11-05 22:02:23 +09:00
Riccardo Bortolato
96dd793756
wined3d: Introduce wined3d_texture_release_dc().
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Signed-off-by: Riccardo Bortolato <rikyz619@gmail.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2015-10-28 22:31:29 +09:00
Riccardo Bortolato
a2f2d238d4
wined3d: Introduce wined3d_texture_get_dc().
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Signed-off-by: Riccardo Bortolato <rikyz619@gmail.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2015-10-28 22:31:29 +09:00
Riccardo Bortolato
3e491662ba
wined3d: Introduce wined3d_rendertarget_view_create_from_sub_resource().
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Initial usage in d3d9.
Signed-off-by: Riccardo Bortolato <rikyz619@gmail.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2015-10-28 22:31:28 +09:00
Riccardo Bortolato
1745c5f960
d3d9: In surface_init check for GetDC supported at texture level (avoid using a subresource).
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Signed-off-by: Riccardo Bortolato <rikyz619@gmail.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2015-10-22 17:31:58 +09:00
Riccardo Bortolato
8f03c4413b
d3d9: Replace wined3d_surface_preload with wined3d_texture_preload.
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Signed-off-by: Riccardo Bortolato <rikyz619@gmail.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2015-10-21 01:04:31 +09:00
Riccardo Bortolato
9b02e116bd
d3d9: Don't use a wined3d_surface in d3d9_surface_GetDesc.
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Signed-off-by: Riccardo Bortolato <rikyz619@gmail.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2015-10-12 23:34:56 +09:00
Riccardo Bortolato
736ca38d11
d3d9: Make use of wined3d_texture_unmap in d3d9_surface_UnlockRect.
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Signed-off-by: Riccardo Bortolato <rikyz619@gmail.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2015-10-12 23:34:56 +09:00
Riccardo Bortolato
df1101ff68
d3d9: Make use of wined3d_texture_map in d3d9_surface_LockRect.
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Also store wined3d_texture and sub_resource_idx in d3d9_surface.
Signed-off-by: Riccardo Bortolato <rikyz619@gmail.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2015-10-12 23:34:56 +09:00
Riccardo Bortolato
1d1487105d
wined3d: Pass a wined3d_box to wined3d_surface_map..
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Introduced a new surface_check_block_align function that accepts a
wined3d_box, eventually the old _rect version will be completely
replaced.
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
2015-10-07 21:28:51 +09:00
Henri Verbeet
b005ad6f90
wined3d: Use rendertarget views for color output instead of surfaces.
2014-08-21 12:24:42 +02:00
Henri Verbeet
d1d48d3194
d3d9: The "forwardReference" field in struct d3d9_surface is always a texture, if set.
2014-08-18 12:47:01 +02:00
Stefan Dösinger
eb0daf08c6
d3d9: Ignore SetPriority and GetPriority calls on surfaces.
2014-07-09 14:43:30 +02:00
Stefan Dösinger
50de4cda8f
d3d9: Use the private store api for surfaces.
2014-03-24 20:20:17 +01:00
Stefan Dösinger
96a74e0cf7
d3d9: Introduce a resource structure.
2014-03-24 20:20:15 +01:00
Henri Verbeet
afc3d2ab70
wined3d: Create surfaces inside wined3d.
2013-11-15 12:00:26 +01:00
Lasse Rasinen
eeefed3dd0
d3d9: Update locked_rect only if wined3d_surface_map succeeds.
2013-10-28 19:31:12 +01:00
Henri Verbeet
f31d2485be
d3d9: Don't mask out internal wined3d usage flags in surface_init().
2013-10-02 11:05:39 +02:00
Henri Verbeet
d6bc4fe71a
wined3d: Allow surface flags to be passed to texture creation functions.
2013-06-06 11:47:19 +02:00
Henri Verbeet
ce912d5149
wined3d: Get rid of the surface_type parameter to wined3d_surface_create().
2013-01-17 12:21:55 +01:00
Henri Verbeet
ddbe791d37
wined3d: Set texture_level in surface_set_texture_target() as well.
2012-10-24 11:24:22 +02:00
Henri Verbeet
cb9cc2ccee
d3d9: Get rid of IDirect3DSurface9Impl.
2012-05-30 17:18:00 +02:00
Henri Verbeet
2a63fe6624
d3d9: Get rid of IDirect3DDevice9Impl.
2012-05-29 10:45:09 +02:00
Henri Verbeet
8cef8b3587
wined3d: Unify the wined3d_mapped_rect and wined3d_mapped_box structures.
2012-04-13 10:48:51 +02:00
Henri Verbeet
949f7b4524
d3d9: COM cleanup for the IDirect3DVertexDeclaration9 interface.
2012-04-13 10:48:46 +02:00
Henri Verbeet
fa3838e9de
d3d9: Don't return a pointer to the implementation in IDirect3DSurface9Impl_QueryInterface().
2012-03-30 10:44:18 +02:00
Henri Verbeet
3769afa33d
wined3d: Get rid of the WINED3DSURFTYPE typedef.
2012-01-20 13:31:33 +01:00
Henri Verbeet
e53a277305
wined3d: Get rid of the WINED3DPOOL typedef.
2012-01-18 12:37:38 +01:00
Henri Verbeet
bd3b0ba697
d3d9: Don't expose wined3d internal flags to the application.
2012-01-11 17:47:18 +01:00
Henri Verbeet
eafebc0491
wined3d: Get rid of the WINED3DLOCKED_RECT typedef.
2011-12-06 15:50:58 +01:00
Henri Verbeet
3430e11605
wined3d: Add a flags parameter to wined3d_surface_create().
2011-11-30 11:50:48 +01:00
Michael Stefaniuc
4e31d28cff
d3d9: COM cleanup for the IDirect3DSurface9 iface.
2011-07-07 12:32:19 +02:00
Michael Stefaniuc
a7530e7892
d3d9: Use unsafe_impl_from_IDirect3DSurface9 for app provided ifaces.
2011-07-07 12:32:16 +02:00
Henri Verbeet
0dd6b20af6
d3d9: Implement IDirect3DSurface9 private data handling on top of wined3d_resource.
2011-06-22 11:25:15 +02:00
Henri Verbeet
8d4ca1f815
wined3d: Remove COM from the device implementation.
2011-05-17 10:06:18 +02:00