Commit Graph

624 Commits

Author SHA1 Message Date
Henri Verbeet 65797d7f75 wined3d: Get rid of glRect from IWineD3DSurfaceImpl.
604caf0caa supposedly removed the "oversized
texture" code, but this was still left over.
2010-04-16 12:09:14 +02:00
Roderick Colenbrander bf58d81968 wined3d: Remove paletteOverride from BltOverride offscreen->render_target blit.
This code was needed when the destination uses 8-bit and the source lacked a palette.
Since we don't allow destination fixups, this code doesn't do anything. At a later
stage something like this should perhaps be readded to specific backends.
2010-04-15 17:03:59 +02:00
Roderick Colenbrander 4cb6255907 wined3d: We don't need color keying for sysmem->drawable uploads. 2010-04-15 17:03:52 +02:00
Roderick Colenbrander 2a949ec323 wined3d: Remove call to d3dfmt_get_conv from read_from_framebuffer_texture. 2010-04-15 17:03:49 +02:00
Roderick Colenbrander 1a61f46bbb wined3d: Remove temporary conv_byte_count fixup from d3dfmt_get_conv. 2010-04-15 17:03:47 +02:00
Roderick Colenbrander bccfd7cc06 wined3d: Add BLT_OP_COLOR_FILL to blit_supported and use it in BltOverride. 2010-04-15 14:20:48 +02:00
Roderick Colenbrander 4c87bc0c41 wined3d: Move A4L4 conversion to the formats table. 2010-04-14 18:00:47 +02:00
Roderick Colenbrander cda78c01e6 wined3d: Move G16R16/R16G16F conversion to the formats table. 2010-04-14 18:00:47 +02:00
Henri Verbeet 8eb2a2cf0c wined3d: Disable strict draw ordering by default.
While some performance hit from the extra flushes was expected and would be
acceptable, the performance hit can be over 50% on some configurations, which
clearly isn't acceptable. This patch introduces a "StrictDrawOrdering"
registry key for applications affected by this, until we have a more
structural solution.
2010-04-13 21:13:36 +02:00
Roderick Colenbrander e35f54ef1f wined3d: Move R32G32F convertion to the formats table. 2010-04-13 17:56:35 +02:00
Roderick Colenbrander 5c635f4146 wined3d: Move D15S1 over to the formats table. 2010-04-13 17:56:32 +02:00
Roderick Colenbrander 6a081ef95a wined3d: Move D24X4S4 to the formats table. 2010-04-13 17:56:29 +02:00
Roderick Colenbrander 485040bb5c wined3d: Move D24FS8 to formats table. 2010-04-13 17:56:27 +02:00
Roderick Colenbrander 798ba56c1b wined3d: Move L6V5U5 conversion to the formats table. 2010-04-13 17:56:24 +02:00
Roderick Colenbrander 76a9712779 wined3d: Add an initial implementation of arbfp_blit_surface. 2010-04-09 16:50:21 +02:00
Roderick Colenbrander f1ca14cb5b wined3d: Add an initial fbo_blit_supported implementation. 2010-04-09 16:50:21 +02:00
Roderick Colenbrander 7df7ce40c3 wined3d: Move X8L8V8U8 surface conversion to the format table. 2010-04-09 16:50:21 +02:00
Roderick Colenbrander 60c6294f84 wined3d: Move Q8W8V8U8 conversion to the format table. 2010-04-09 16:50:20 +02:00
Roderick Colenbrander d7e1b973c7 wined3d: Start moving texture format fixups to the formats table. 2010-04-09 16:50:20 +02:00
Roderick Colenbrander a4559e761b wined3d: Move srgb checks away from d3dfmt_get_conv. 2010-04-09 16:50:20 +02:00
Roderick Colenbrander 00598c3e36 wined3d: Let d3dfmt_get_conv return a wined3d_format_desc. 2010-04-09 16:50:20 +02:00
Roderick Colenbrander 1c02a909e5 wined3d: Remove remaining redundant code from d3dfmt_get_conv. 2010-04-08 17:34:18 +02:00
Roderick Colenbrander 2c5eee25ca wined3d: Only apply float R16G16F/R32G32F fixup when ARB_texture_rg isn't around and remove redundant code. 2010-04-07 18:14:05 +02:00
Roderick Colenbrander edcdbc2a76 wined3d: Remove redundant gl format/type code from d3dfmt_get_conv since it is already in the table. 2010-04-07 18:13:49 +02:00
Roderick Colenbrander e7a71e15b5 wined3d: Turn blit_shader color_fixup_supported into blit_supported. 2010-04-07 18:13:35 +02:00
Henri Verbeet 83443273c1 wined3d: Pass the correct window to Present() in IWineD3DSurfaceImpl_Flip(). 2010-04-07 13:50:16 +02:00
Henri Verbeet 3b7774b37b wined3d: Pass the correct window to Present() in IWineD3DSurfaceImpl_BltOverride(). 2010-04-07 13:50:12 +02:00
Roderick Colenbrander e6ae272efe wined3d: Due to code rewrites is_color_fixup_supported is not needed anymore in RealizePalette.
The code in question should be executed in all cases. This also fixes
palette refresh issues when shaders / paletted textures aren't around.
2010-04-06 13:55:14 +02:00
Roderick Colenbrander 1f2976a302 wined3d: Move the arbfp p8 fixup to the format table and get rid of the d3dfmt_get_conv override. 2010-04-06 13:55:02 +02:00
Roderick Colenbrander a5a4be4fc5 wined3d: Disable framebuffer to texture blitting.
The current code doesn't work for this at all and causes major
rendering issues in e.g. C&C. I don't think we should fix this code
either since it isn't worth the effort and requires evil things like
paletteOverride.
2010-04-06 13:54:47 +02:00
Roderick Colenbrander 69902ab6d0 wined3d: Move EXT_PALETTED_TEXTURE code over to ffp_blit. 2010-04-06 13:53:21 +02:00
Roderick Colenbrander 3b6aea5934 wined3d: Move palette uploading code over to arbfp blit_shader. 2010-04-06 13:53:15 +02:00
Roderick Colenbrander ae8d9e21e3 wined3d: Remove the swapchain parameter from fb_copy_to_texture_hwstretch in order to unify all blit calls. 2010-04-02 15:22:51 +02:00
Roderick Colenbrander ff82e66a69 wined3d: Move upsideDown calculation to blit implementation. 2010-04-02 15:22:51 +02:00
Roderick Colenbrander c6f0ddcb1a wined3d: Remove some unneeded source rectangle calculations from BltOverride. 2010-03-31 16:12:30 +02:00
Roderick Colenbrander 87b5b2f738 wined3d: Remove the last use of the WINED3DRECT destination rectangle in BltOverride. 2010-03-31 16:12:30 +02:00
Roderick Colenbrander 40f3f0b041 wined3d: Use RECT instead of WINED3DRECT in fb_copy_to_texture_hwstretch. 2010-03-31 16:12:29 +02:00
Roderick Colenbrander 7f1f61e28e wined3d: Use RECT instead of WINED3DRECT in fb_copy_to_texture_direct. 2010-03-31 16:12:28 +02:00
Roderick Colenbrander ae26d9defd wined3d: Use RECT instead of WINED3DRECT in stretch_rect_fbo. 2010-03-31 16:12:27 +02:00
Roderick Colenbrander c864ae6348 wined3d: Disable flipping through the source rectangle in BltOverride. 2010-03-30 14:10:45 +02:00
Roderick Colenbrander 334fea7d79 wined3d: Fix a destination flipping bug using the destination rectangle. 2010-03-30 14:10:37 +02:00
Roderick Colenbrander a91f844a3d wined3d: Use RECT instead of WINED3DRECT in more parts of BltOverride. 2010-03-30 13:54:45 +02:00
Roderick Colenbrander 682c969e9a wined3d: Add a helper function for getting a valid rectangle. 2010-03-30 13:54:35 +02:00
Roderick Colenbrander a7d3b616c4 wined3d: Add color_fill to blit_shader. 2010-03-30 13:54:24 +02:00
Roderick Colenbrander 9a1fd552d2 wined3d: Introduce a helper function which converts a color from the surface format to ARGB. 2010-03-30 13:54:12 +02:00
Roderick Colenbrander 5ffb088975 wined3d: Fix depth blit regression. 2010-03-22 11:40:40 +01:00
Henri Verbeet 3aaa6ee6e7 wined3d: Rename GlPixelFormatDesc to wined3d_format_desc. 2010-03-19 14:31:47 +01:00
Roderick Colenbrander fb8812db89 wined3d: Get rid of d3dfmt_get_conv in RealizePalette. 2010-03-19 13:15:26 +01:00
Roderick Colenbrander 27a96e477a wined3d: Start moving paletted texture support to the blit_shader. 2010-03-19 13:15:21 +01:00
Roderick Colenbrander fd99ab78c2 wined3d: Use draw_textured_quad in BltOverride. 2010-03-19 13:15:06 +01:00