Henri Verbeet
33f087c95d
wined3d: Make the device parameter to wined3d_device_get_render_state() const.
2011-09-07 11:12:52 +02:00
Henri Verbeet
b55dcfd35a
wined3d: Make the device parameter to wined3d_device_get_viewport() const.
2011-09-07 11:12:48 +02:00
Henri Verbeet
79c438b2f2
wined3d: Implement wined3d_surface_flip() as a blit.
...
This allows us to actually take the "override" parameter into account. Plain
back -> front flips will be detected in wined3d_surface_flip() and will still
be handled by wined3d_swapchain_present().
2011-09-07 11:12:17 +02:00
Henri Verbeet
cf010c563c
wined3d: Make the device parameter to wined3d_device_get_base_vertex_index() const.
2011-09-06 10:48:43 +02:00
Henri Verbeet
cb82e57290
wined3d: Make the device parameter to wined3d_device_get_index_buffer() const.
2011-09-06 10:48:41 +02:00
Henri Verbeet
1b9bc1a950
wined3d: Try doing a present in wined3d_surface_blt() instead of IWineD3DSurfaceImpl_BltOverride().
2011-09-06 10:48:36 +02:00
Henri Verbeet
b86d69de16
wined3d: Don't override the swapchain present interval in IWineD3DSurfaceImpl_BltOverride().
2011-09-06 10:48:31 +02:00
Henri Verbeet
9ae5d06e77
wined3d: Make the device parameter to wined3d_device_get_material() const.
2011-09-05 10:57:03 +02:00
Henri Verbeet
23b4be9155
wined3d: Make the device parameter to wined3d_device_get_clip_status() const.
2011-09-05 10:57:00 +02:00
Henri Verbeet
3346fc747c
wined3d: Get rid of the rect checks for present in IWineD3DSurfaceImpl_BltOverride().
2011-09-05 10:56:54 +02:00
Henri Verbeet
74b418c9e0
wined3d: Don't print the GLSL info log by default on fglrx.
2011-09-05 10:56:46 +02:00
Ričardas Barkauskas
9425e1be83
wined3d: Add support for Nvidia GT 555M.
2011-09-02 18:28:25 +02:00
Henri Verbeet
d23938de1e
wined3d: Make the device parameter to wined3d_device_get_clip_plane() const.
2011-09-02 10:09:08 +02:00
Henri Verbeet
3659d5d729
wined3d: Make the device parameter to wined3d_device_get_light_enable() const.
2011-09-02 10:09:06 +02:00
Henri Verbeet
ca69a23d52
wined3d: Get rid of some redundant else statements in IWineD3DSurfaceImpl_BltOverride().
2011-09-02 10:09:01 +02:00
Henri Verbeet
179d6f8087
wined3d: Remove a redundant compare in IWineD3DSurfaceImpl_BltOverride().
...
If the source surface isn't on the destination swapchain it can't be a
backbuffer there either.
2011-09-02 10:08:57 +02:00
Henri Verbeet
cc10600b52
wined3d: Print a FIXME for any flags passed to wined3d_surface_flip().
2011-09-02 10:08:53 +02:00
Henri Verbeet
9d9baef789
wined3d: Make the device parameter to wined3d_device_get_light() const.
2011-09-01 18:06:37 +02:00
Henri Verbeet
82150458b4
wined3d: Make the device parameter to wined3d_device_get_transform() const.
2011-09-01 18:06:37 +02:00
Henri Verbeet
55ce85ad29
wined3d: Merge the wined3d_surface_flip() implementations.
2011-09-01 18:06:36 +02:00
Henri Verbeet
b587b85394
wined3d: Merge the wined3d_surface_set_mem() implementations.
2011-09-01 18:06:36 +02:00
Austin English
b2f7461a4d
wined3d: Remove an unused variable.
2011-09-01 18:06:36 +02:00
Henri Verbeet
124cdf913a
wined3d: Make the device parameter to wined3d_device_get_stream_source_freq() const.
2011-08-31 19:43:05 +02:00
Henri Verbeet
cfbecf9380
wined3d: Make the device parameter to wined3d_device_get_stream_source() const.
2011-08-31 19:43:05 +02:00
Henri Verbeet
c89a3ffe80
ddraw: Get rid of the surface implementation switching code.
2011-08-31 19:42:52 +02:00
Henri Verbeet
dd462052c6
wined3d: Use the resource size for copying between a surface's DIB and PBO.
2011-08-31 12:07:57 +02:00
Marcus Meissner
7023964865
wined3d: Remove a useless NULL check (Coverity).
2011-08-30 17:27:25 +02:00
Maxime Lombard
ef604e3826
wined3d: Add support for Nvidia GTX 460M.
2011-08-30 12:46:46 +02:00
Andrew Talbot
094dd38b00
wined3d: Remove unneeded address-of operators from function names.
2011-08-30 11:56:48 +02:00
Henri Verbeet
1870353c7a
wined3d: Replace "DirectDraw stuff" with per-adapter screen information.
2011-08-29 19:42:20 +02:00
Henri Verbeet
e7f61b8c61
wined3d: Make the device parameter to wined3d_device_get_available_texture_mem() const.
2011-08-29 19:42:14 +02:00
Henri Verbeet
e1f83fd205
wined3d: Make the device parameter to wined3d_device_get_wined3d() const.
2011-08-29 12:08:21 +02:00
Henri Verbeet
2ff7a356d2
wined3d: Make the device parameter to wined3d_device_get_swapchain() const.
2011-08-29 12:08:21 +02:00
Henri Verbeet
a3f23541c1
wined3d: Make the device parameter to wined3d_device_get_swapchain_count() const.
2011-08-29 12:08:21 +02:00
Henri Verbeet
d5c2ba6d62
wined3d: Make the target parameter to is_full_clear() const.
2011-08-29 12:08:20 +02:00
Henri Verbeet
78cbe0bc74
wined3d: Rename WineD3DAdapterChangeGLRam() to adapter_adjust_memory().
...
And make it work on an adapter instead of a device.
2011-08-29 12:08:20 +02:00
Matteo Bruni
c74c544cc6
wined3d: Store maximum vertex attributes count.
2011-08-29 12:08:19 +02:00
Matteo Bruni
afeecfd974
wined3d: Rename dummyTextureName variable.
2011-08-29 12:08:19 +02:00
Matteo Bruni
7c6bd2f287
wined3d: Use dummy textures for all the texture targets.
2011-08-29 12:08:19 +02:00
Matteo Bruni
0386b44bad
wined3d: Keep track of the current texture type for each texture unit.
2011-08-29 12:08:19 +02:00
Henri Verbeet
8a2b435dd3
wined3d: Enable multisampling by default.
2011-08-26 11:28:50 +02:00
Henri Verbeet
641f52ef96
wined3d: Add multisampling support.
2011-08-26 11:28:47 +02:00
Henri Verbeet
bd5f948682
wined3d: Get rid of the current multisampling support.
...
It doesn't really work, and trying to make multisampling work with onscreen
rendering is probably more trouble than it's worth, both for us and the
driver.
2011-08-26 11:28:25 +02:00
Henri Verbeet
eec2c634a6
wined3d: Introduce a separate function for attaching depth / stencil renderbuffers.
2011-08-26 11:28:01 +02:00
Henri Verbeet
be76133b7b
wined3d: Explicitly specify the resource location to context_attach_depth_stencil_fbo().
2011-08-26 11:27:57 +02:00
Henri Verbeet
9aaf0a30b7
wined3d: Also print an attachment's multisample type in context_check_fbo_status().
2011-08-26 11:27:53 +02:00
Henri Verbeet
3b478afd10
wined3d: Get rid of the location fixup in surface_blt_fbo().
2011-08-26 11:27:50 +02:00
Henri Verbeet
eac640532d
wined3d: Get rid of the location fixup for ORM_FBO in surface_modify_location().
2011-08-26 11:27:46 +02:00
Henri Verbeet
68a5305dfd
wined3d: Get rid of the location fixup for ORM_FBO in surface_load_location().
2011-08-26 11:27:43 +02:00
Henri Verbeet
98277e1fc6
wined3d: Simplify context_apply_fbo_state_blit().
2011-08-26 11:27:39 +02:00