Michael Stefaniuc
5b389bacc5
comdlg32: Use IS_INTRESOURCE instead of HIWORD to check a resource.
2010-01-27 18:46:09 +01:00
Nikolay Sivov
6b912966a9
xmllite/tests: Fix node type names array, indices are sparse.
2010-01-27 18:46:09 +01:00
Nikolay Sivov
2c9633f676
xmllite/tests: Fix a typo in macro.
2010-01-27 18:46:08 +01:00
Hans Leidekker
0d770c96fe
msi: Don't evaluate the condition table when there are overrides.
2010-01-27 18:46:08 +01:00
Alexandre Julliard
90f31aa381
ntdll: Always enable tail checking when running under Valgrind.
2010-01-27 18:46:08 +01:00
Alexandre Julliard
31aa3900e4
ntdll: Add 8 more bytes to the block tail when tail checking is enabled.
2010-01-27 18:46:07 +01:00
Alexandre Julliard
d387a34d96
ntdll: Simplify the checking of heap pointers when debugging is not enabled.
2010-01-27 18:46:07 +01:00
Igor Paliychuk
3091c6f7ce
credui: Add Ukrainian translation.
2010-01-27 18:46:07 +01:00
Paul Vriens
a28433a232
wininet/tests: Fix test failures on Win98/WinMe by using more A-functions.
2010-01-27 18:46:06 +01:00
Dylan Smith
ad52ae67a5
wordpad: Don't render the text when getting the number of pages.
...
EM_FORMATRANGE will render the text if wParam is non-zero, and there
is no reason to actually render the text when just getting the number
of pages.
2010-01-27 18:46:06 +01:00
Dylan Smith
fc473e0f63
wordpad: Reset rc.bottom between calls to EM_FORMATRANGE.
...
EM_FORMATRANGE will set rc.bottom within the FORMATRANGE struct to be the
bottom of the area actually printed to, so this must be reset between calls
to make sure that the page boundaries are consistent between the pages.
2010-01-27 18:46:06 +01:00
Alexandre Julliard
e42d1a8cc1
dbghelp: Don't require a 16-bit stack for StackWalk.
2010-01-27 18:46:06 +01:00
Michael Stefaniuc
85afcdbfb3
hhctrl.ocx: Fix the mem handling in get_attr() (Smatch).
...
name_buf is allocated on the stack and node_buf by heap_alloc.
Also don't leak node_buf when leaving the function.
2010-01-27 11:16:15 +01:00
Henri Verbeet
69861cf873
wined3d: Get rid of the depth range hack.
2010-01-27 11:16:07 +01:00
Henri Verbeet
ec03d3e4f1
ddraw: Add depth clamp tests.
2010-01-27 11:15:58 +01:00
Henri Verbeet
5f68a2407b
d3d8: Add depth clamp tests.
2010-01-27 11:15:54 +01:00
Henri Verbeet
983f96b82f
d3d9: Add depth clamp tests.
2010-01-27 11:15:49 +01:00
Henri Verbeet
fe1024ae4f
wined3d: Add a FIXME for missing ARB_depth_clamp support.
2010-01-27 11:15:45 +01:00
Alexandre Julliard
950a0f87a0
makefiles: Generate the import library rules from configure.
2010-01-26 21:10:14 +01:00
Alexandre Julliard
b6c275b1b4
makefiles: Generate the static library rules from configure.
2010-01-26 20:40:12 +01:00
Alexandre Julliard
356b06faea
kernel32/tests: Add tests for tail checking on large heap blocks.
2010-01-26 16:08:49 +01:00
Alexandre Julliard
bf975d1f85
ntdll: Verify the tail contents when validating a large block.
2010-01-26 16:08:22 +01:00
Alexandre Julliard
aa409c75f9
ntdll: Fill the tail of existing large blocks when the debug flags change.
2010-01-26 16:06:59 +01:00
Alexandre Julliard
dedabe9d54
ntdll: Fill the tail of large blocks too for tail checking.
2010-01-26 16:04:45 +01:00
Alexandre Julliard
cb2a5f7ef9
ntdll: Move alloc notification closer to the allocation for large blocks.
2010-01-26 16:03:07 +01:00
Alexandre Julliard
b1c9ce44dd
kernel32/tests: Add tests for heap tail and free block checking.
2010-01-26 15:58:50 +01:00
Alexandre Julliard
6864777a10
ntdll: Verify free block contents when validating the heap.
2010-01-26 14:35:08 +01:00
Alexandre Julliard
c0abf594f8
ntdll: Verify the tail contents when validating an in-use block with tail checking enabled.
2010-01-26 14:34:31 +01:00
Alexandre Julliard
a192695099
ntdll: Fill existing tail and free blocks when the debug flags are changed after heap creation.
2010-01-26 14:31:22 +01:00
Alexandre Julliard
c15660054f
ntdll: Use the same value as Windows for filling free heap blocks.
2010-01-26 14:30:25 +01:00
Alexandre Julliard
5cd254d729
ntdll: Fill the tail of heap blocks when HEAP_TAIL_CHECKING_ENABLED is set.
2010-01-26 14:29:51 +01:00
Erich Hoover
39f485ac18
hhctrl.ocx: Find node attributes in a case-insensitive way.
2010-01-26 12:57:28 +01:00
Stefan Dösinger
ee720f05d1
wined3d: Put the APPLE_flush_buffer_range code into the right branch.
2010-01-26 12:18:59 +01:00
Paul Vriens
31d08405d9
shell32/tests: Fix the old shell32 detection.
2010-01-26 12:18:42 +01:00
Christian Costa
47c40897b1
d3drm: Add definitions for IDirect3DRMMeshBuilder3.
2010-01-26 12:18:37 +01:00
Christian Costa
c4ff8a1f77
d3drm: Add definitions for IDirect3DRMMeshBuilder2.
2010-01-26 12:18:34 +01:00
Christian Costa
5a647e87c1
shell32: Improve some FIXMEs.
2010-01-26 12:18:31 +01:00
Michael Stefaniuc
223603cc1c
comctl32: Use IS_INTRESOURCE instead of HIWORD to check a resource.
2010-01-26 12:13:51 +01:00
Michael Stefaniuc
02bddd1caf
kernel32: Use IS_INTRESOURCE instead of HIWORD to check a resource.
2010-01-26 12:13:48 +01:00
Nikolay Sivov
b3a193a5dd
gdi32: Add GdiInitializeLanguagePack() stub.
2010-01-26 12:09:41 +01:00
Nikolay Sivov
b109c5c680
xmllite: Reset state to XmlReadState_Initial on input reset, update tests to run on new versions.
2010-01-26 12:09:22 +01:00
Nikolay Sivov
5864234051
xmllite: Don't release reader input reference on failure, as newer versions do.
2010-01-26 12:09:14 +01:00
Nikolay Sivov
07e2730c0e
xmllite/tests: Add test for XML declaration parsing.
2010-01-26 12:09:08 +01:00
Andrew Nguyen
6c6088078d
shlwapi: Only check for NULL pointers in HashData.
2010-01-26 12:08:47 +01:00
Andrew Nguyen
20ac06134e
shlwapi/tests: Add tests for HashData.
2010-01-26 12:08:41 +01:00
Henri Verbeet
005eb0bd7d
wined3d: Move some macros to directx.c.
...
Nothing GL specific about these.
2010-01-26 12:08:33 +01:00
Henri Verbeet
98568f0ba1
wined3d: Add support for ARB_vertex_array_bgra.
2010-01-26 12:08:27 +01:00
Henri Verbeet
96b150929b
wined3d: Add an ARB_sync implementation of event queries.
2010-01-26 12:08:23 +01:00
Henri Verbeet
c698171fa3
wined3d: Add support for ARB_sync.
2010-01-26 12:08:18 +01:00
Henri Verbeet
705f96fa39
wined3d: Get rid of some unnecessary casts to specific shader types.
2010-01-26 12:08:13 +01:00