d3drm: Add definitions for IDirect3DRMMeshBuilder3.

This commit is contained in:
Christian Costa 2010-01-26 08:17:09 +01:00 committed by Alexandre Julliard
parent c4ff8a1f77
commit 47c40897b1
1 changed files with 232 additions and 0 deletions

View File

@ -2752,6 +2752,238 @@ DECLARE_INTERFACE_(IDirect3DRMMeshBuilder2,IDirect3DRMMeshBuilder)
#define IDirect3DRMMeshBuilder2_GetFace(p,a,b) (p)->GetFace(a,b)
#endif
/*****************************************************************************
* IDirect3DRMMeshBuilder3 interface
*/
#define INTERFACE IDirect3DRMMeshBuilder3
DECLARE_INTERFACE_(IDirect3DRMMeshBuilder3,IDirect3DRMVisual)
{
/*** IUnknown methods ***/
STDMETHOD_(HRESULT,QueryInterface)(THIS_ REFIID riid, void** ppvObject) PURE;
STDMETHOD_(ULONG,AddRef)(THIS) PURE;
STDMETHOD_(ULONG,Release)(THIS) PURE;
/*** IDirect3DRMObject methods ***/
STDMETHOD(Clone)(THIS_ LPUNKNOWN pUnkOuter, REFIID riid, LPVOID *ppvObj) PURE;
STDMETHOD(AddDestroyCallback)(THIS_ D3DRMOBJECTCALLBACK, LPVOID argument) PURE;
STDMETHOD(DeleteDestroyCallback)(THIS_ D3DRMOBJECTCALLBACK, LPVOID argument) PURE;
STDMETHOD(SetAppData)(THIS_ DWORD data) PURE;
STDMETHOD_(DWORD, GetAppData)(THIS) PURE;
STDMETHOD(SetName)(THIS_ LPCSTR) PURE;
STDMETHOD(GetName)(THIS_ LPDWORD lpdwSize, LPSTR lpName) PURE;
STDMETHOD(GetClassName)(THIS_ LPDWORD lpdwSize, LPSTR lpName) PURE;
/*** IDirect3DRMMeshBuilder3 methods ***/
STDMETHOD(Load)(THIS_ LPVOID filename, LPVOID name, D3DRMLOADOPTIONS loadflags, D3DRMLOADTEXTURE3CALLBACK, LPVOID pArg) PURE;
STDMETHOD(Save)(THIS_ const char *filename, D3DRMXOFFORMAT, D3DRMSAVEOPTIONS save) PURE;
STDMETHOD(Scale)(THIS_ D3DVALUE sx, D3DVALUE sy, D3DVALUE sz) PURE;
STDMETHOD(Translate)(THIS_ D3DVALUE tx, D3DVALUE ty, D3DVALUE tz) PURE;
STDMETHOD(SetColorSource)(THIS_ D3DRMCOLORSOURCE) PURE;
STDMETHOD(GetBox)(THIS_ D3DRMBOX *) PURE;
STDMETHOD(GenerateNormals)(THIS_ D3DVALUE crease, DWORD flags) PURE;
STDMETHOD_(D3DRMCOLORSOURCE, GetColorSource)(THIS) PURE;
STDMETHOD(AddMesh)(THIS_ LPDIRECT3DRMMESH) PURE;
STDMETHOD(AddMeshBuilder)(THIS_ LPDIRECT3DRMMESHBUILDER3) PURE;
STDMETHOD(AddFrame)(THIS_ LPDIRECT3DRMFRAME3) PURE;
STDMETHOD(AddFace)(THIS_ LPDIRECT3DRMFACE2) PURE;
STDMETHOD(AddFaces)(THIS_ DWORD vcount, D3DVECTOR *vertices, DWORD ncount, D3DVECTOR *normals, DWORD *data,
LPDIRECT3DRMFACEARRAY*) PURE;
STDMETHOD(ReserveSpace)(THIS_ DWORD vertex_Count, DWORD normal_count, DWORD face_count) PURE;
STDMETHOD(SetColorRGB)(THIS_ D3DVALUE red, D3DVALUE green, D3DVALUE blue) PURE;
STDMETHOD(SetColor)(THIS_ D3DCOLOR) PURE;
STDMETHOD(SetTexture)(THIS_ LPDIRECT3DRMTEXTURE3) PURE;
STDMETHOD(SetMaterial)(THIS_ LPDIRECT3DRMMATERIAL2) PURE;
STDMETHOD(SetTextureTopology)(THIS_ BOOL wrap_u, BOOL wrap_v) PURE;
STDMETHOD(SetQuality)(THIS_ D3DRMRENDERQUALITY) PURE;
STDMETHOD(SetPerspective)(THIS_ BOOL) PURE;
STDMETHOD(SetVertex)(THIS_ DWORD index, D3DVALUE x, D3DVALUE y, D3DVALUE z) PURE;
STDMETHOD(SetNormal)(THIS_ DWORD index, D3DVALUE x, D3DVALUE y, D3DVALUE z) PURE;
STDMETHOD(SetTextureCoordinates)(THIS_ DWORD index, D3DVALUE u, D3DVALUE v) PURE;
STDMETHOD(SetVertexColor)(THIS_ DWORD index, D3DCOLOR) PURE;
STDMETHOD(SetVertexColorRGB)(THIS_ DWORD index, D3DVALUE red, D3DVALUE green, D3DVALUE blue) PURE;
STDMETHOD(GetFaces)(THIS_ LPDIRECT3DRMFACEARRAY*) PURE;
STDMETHOD(GetGeometry)(THIS_ DWORD *vcount, D3DVECTOR *vertices, DWORD *ncount, D3DVECTOR *normals,
DWORD *face_data_size, DWORD *face_data) PURE;
STDMETHOD(GetTextureCoordinates)(THIS_ DWORD index, D3DVALUE *u, D3DVALUE *v) PURE;
STDMETHOD_(int, AddVertex)(THIS_ D3DVALUE x, D3DVALUE y, D3DVALUE z) PURE;
STDMETHOD_(int, AddNormal)(THIS_ D3DVALUE x, D3DVALUE y, D3DVALUE z) PURE;
STDMETHOD(CreateFace)(THIS_ LPDIRECT3DRMFACE2*) PURE;
STDMETHOD_(D3DRMRENDERQUALITY, GetQuality)(THIS) PURE;
STDMETHOD_(BOOL, GetPerspective)(THIS) PURE;
STDMETHOD_(int, GetFaceCount)(THIS) PURE;
STDMETHOD_(int, GetVertexCount)(THIS) PURE;
STDMETHOD_(D3DCOLOR, GetVertexColor)(THIS_ DWORD index) PURE;
STDMETHOD(CreateMesh)(THIS_ LPDIRECT3DRMMESH*) PURE;
STDMETHOD(GetFace)(THIS_ DWORD index, LPDIRECT3DRMFACE2 *) PURE;
STDMETHOD(GetVertex)(THIS_ DWORD index, LPD3DVECTOR pVector) PURE;
STDMETHOD(GetNormal)(THIS_ DWORD index, LPD3DVECTOR pVector) PURE;
STDMETHOD(DeleteVertices)(THIS_ DWORD IndexFirst, DWORD count) PURE;
STDMETHOD(DeleteNormals)(THIS_ DWORD IndexFirst, DWORD count) PURE;
STDMETHOD(DeleteFace)(THIS_ LPDIRECT3DRMFACE2) PURE;
STDMETHOD(Empty)(THIS_ DWORD flags) PURE;
STDMETHOD(Optimize)(THIS_ DWORD flags) PURE;
STDMETHOD(AddFacesIndexed)(THIS_ DWORD flags, DWORD *pvIndices, DWORD *pIndexFirst, DWORD *pCount) PURE;
STDMETHOD(CreateSubMesh)(THIS_ LPUNKNOWN *) PURE;
STDMETHOD(GetParentMesh)(THIS_ DWORD, LPUNKNOWN *) PURE;
STDMETHOD(GetSubMeshes)(THIS_ LPDWORD pCount, LPUNKNOWN *) PURE;
STDMETHOD(DeleteSubMesh)(THIS_ LPUNKNOWN) PURE;
STDMETHOD(Enable)(THIS_ DWORD) PURE;
STDMETHOD(GetEnable)(THIS_ DWORD *) PURE;
STDMETHOD(AddTriangles)(THIS_ DWORD flags, DWORD format, DWORD VertexCount, LPVOID pvData) PURE;
STDMETHOD(SetVertices)(THIS_ DWORD IndexFirst, DWORD count, LPD3DVECTOR) PURE;
STDMETHOD(GetVertices)(THIS_ DWORD IndexFirst, LPDWORD pCount, LPD3DVECTOR) PURE;
STDMETHOD(SetNormals)(THIS_ DWORD IndexFirst, DWORD count, LPD3DVECTOR) PURE;
STDMETHOD(GetNormals)(THIS_ DWORD IndexFirst, LPDWORD pCount, LPD3DVECTOR) PURE;
STDMETHOD_(int, GetNormalCount)(THIS) PURE;
};
#undef INTERFACE
#if !defined(__cplusplus) || defined(CINTERFACE)
/*** IUnknown methods ***/
#define IDirect3DRMMeshBuilder3_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b)
#define IDirect3DRMMeshBuilder3_AddRef(p) (p)->lpVtbl->AddRef(p)
#define IDirect3DRMMeshBuilder3_Release(p) (p)->lpVtbl->Release(p)
/*** IDirect3DRMObject methods ***/
#define IDirect3DRMMeshBuilder3_Clone(p,a,b,c) (p)->lpVtbl->Clone(p,a,b,c)
#define IDirect3DRMMeshBuilder3_AddDestroyCallback(p,a,b) (p)->lpVtbl->AddDestroyCallback(p,a,b)
#define IDirect3DRMMeshBuilder3_DeleteDestroyCallback(p,a,b) (p)->lpVtbl->DeleteDestroyCallback(p,a,b)
#define IDirect3DRMMeshBuilder3_SetAppData(p,a) (p)->lpVtbl->SetAppData(p,a)
#define IDirect3DRMMeshBuilder3_GetAppData(p) (p)->lpVtbl->GetAppData(p)
#define IDirect3DRMMeshBuilder3_SetName(p,a) (p)->lpVtbl->SetName(p,a)
#define IDirect3DRMMeshBuilder3_GetName(p,a,b) (p)->lpVtbl->GetName(p,a,b)
#define IDirect3DRMMeshBuilder3_GetClassName(p,a,b) (p)->lpVtbl->GetClassName(p,a,b)
/*** IDirect3DRMMeshBuilder3 methods ***/
#define IDirect3DRMMeshBuilder3_Load(p,a,b,c,d,e) (p)->lpVtbl->Load(p,a,b,c,d,e)
#define IDirect3DRMMeshBuilder3_Save(p,a,b,c) (p)->lpVtbl->Save(p,a,b,c)
#define IDirect3DRMMeshBuilder3_Scale(p,a,b,c) (p)->lpVtbl->Scale(p,a,b,c)
#define IDirect3DRMMeshBuilder3_Translate(p,a,b,c) (p)->lpVtbl->Translate(p,a)
#define IDirect3DRMMeshBuilder3_SetColorSource(p,a) (p)->lpVtbl->SetColorSource(p,a,b,c)
#define IDirect3DRMMeshBuilder3_GetBox(p,a) (p)->lpVtbl->GetBox(p,a)
#define IDirect3DRMMeshBuilder3_GenerateNormals(p,a,b) (p)->lpVtbl->GenerateNormals(p,a,b)
#define IDirect3DRMMeshBuilder3_GetColorSource(p) (p)->lpVtbl->GetColorSource(p)
#define IDirect3DRMMeshBuilder3_AddMesh(p,a) (p)->lpVtbl->AddMesh(p,a)
#define IDirect3DRMMeshBuilder3_AddMeshBuilder(p,a) (p)->lpVtbl->AddMeshBuilder(p,a)
#define IDirect3DRMMeshBuilder3_AddFrame(p,a) (p)->lpVtbl->AddFrame(p,a)
#define IDirect3DRMMeshBuilder3_AddFace(p,a) (p)->lpVtbl->AddFace(p,a)
#define IDirect3DRMMeshBuilder3_AddFaces(p,a,b,c,d,e,f) (p)->lpVtbl->AddFaces(p,a,b,c,d,e,f)
#define IDirect3DRMMeshBuilder3_ReserveSpace(p,a,b,c) (p)->lpVtbl->ReserveSpace(p,a,b,c)
#define IDirect3DRMMeshBuilder3_SetColorRGB(p,a,b,c) (p)->lpVtbl->SetColorRGB(p,a,b,c)
#define IDirect3DRMMeshBuilder3_SetColor(p,a) (p)->lpVtbl->SetColor(p,a)
#define IDirect3DRMMeshBuilder3_SetTexture(p,a) (p)->lpVtbl->SetTexture(p,a)
#define IDirect3DRMMeshBuilder3_SetMateria(p,a) (p)->lpVtbl->SetMateria(p,a)
#define IDirect3DRMMeshBuilder3_SetTextureTopology(p,a,b) (p)->lpVtbl->SetTextureTopology(p,a,b)
#define IDirect3DRMMeshBuilder3_SetQuality(p,a) (p)->lpVtbl->SetQuality(p,a)
#define IDirect3DRMMeshBuilder3_SetPerspective(p,a) (p)->lpVtbl->SetPerspective(p,a)
#define IDirect3DRMMeshBuilder3_SetVertex(p,a,b,c,d) (p)->lpVtbl->SetVertex(p,a,b,c,d)
#define IDirect3DRMMeshBuilder3_SetNormal(p,a,b,c,d) (p)->lpVtbl->SetNormal(p,a,b,c,d)
#define IDirect3DRMMeshBuilder3_SetTextureCoordinates(p,a,b,c) (p)->lpVtbl->SetTextureCoordinates(p,a,b,c)
#define IDirect3DRMMeshBuilder3_SetVertexColor(p,a,b) (p)->lpVtbl->SetVertexColor(p,a,b)
#define IDirect3DRMMeshBuilder3_SetVertexColorRGB(p,a,b,c,d) (p)->lpVtbl->SetVertexColorRGB(p,a,b,c,d)
#define IDirect3DRMMeshBuilder3_GetFaces(p,a) (p)->lpVtbl->GetFaces(p,a)
#define IDirect3DRMMeshBuilder3_GetGeometry(p,a,b,c,d,e,f) (p)->lpVtbl->GetGeometry(p,a,b,c,d,e,f)
#define IDirect3DRMMeshBuilder3_GetTextureCoordinates(p,a,b,c) (p)->lpVtbl->GetTextureCoordinates(p,a,b,c)
#define IDirect3DRMMeshBuilder3_AddVertex(p,a,b,c) (p)->lpVtbl->AddVertex(p,a,b,c)
#define IDirect3DRMMeshBuilder3_AddNormal(p,a,b,c) (p)->lpVtbl->AddNormal(p,a,b,c)
#define IDirect3DRMMeshBuilder3_CreateFace(p,a) (p)->lpVtbl->CreateFace(p,a)
#define IDirect3DRMMeshBuilder3_GetQuality(p) (p)->lpVtbl->GetQuality(p)
#define IDirect3DRMMeshBuilder3_GetPerspective(p) (p)->lpVtbl->GetPerspective(p)
#define IDirect3DRMMeshBuilder3_GetFaceCount(p) (p)->lpVtbl->GetFaceCount(p)
#define IDirect3DRMMeshBuilder3_GetVertexCount(p) (p)->lpVtbl->GetVertexCount(p)
#define IDirect3DRMMeshBuilder3_GetVertexColor(p,a) (p)->lpVtbl->GetVertexColor(p,a)
#define IDirect3DRMMeshBuilder3_CreateMesh(p,a) (p)->lpVtbl->CreateMesh(p,a)
#define IDirect3DRMMeshBuilder3_GetFace(p,a,b) (p)->lpVtbl->GetFace(p,a,b)
#define IDirect3DRMMeshBuilder3_GetVertex(p,a,b) (p)->lpVtbl->GetVertex(p,a,b)
#define IDirect3DRMMeshBuilder3_GetNormal(p,a,b) (p)->lpVtbl->GetNormal(p,a,b)
#define IDirect3DRMMeshBuilder3_DeleteVertices(p,a,b) (p)->lpVtbl->DeleteVertices(p,a,b)
#define IDirect3DRMMeshBuilder3_DeleteNormals(p,a,b) (p)->lpVtbl->DeleteNormals(p,a,b)
#define IDirect3DRMMeshBuilder3_DeleteFace(p,a) (p)->lpVtbl->DeleteFace(p,a)
#define IDirect3DRMMeshBuilder3_Empty(p,a) (p)->lpVtbl->Empty(p,a)
#define IDirect3DRMMeshBuilder3_Optimize(p,a) (p)->lpVtbl->Optimize(p,a)
#define IDirect3DRMMeshBuilder3_AddFacesIndexed(p,a,b,c,d) (p)->lpVtbl->AddFacesIndexed(p,a,b,c,d)
#define IDirect3DRMMeshBuilder3_CreateSubMesh(p,a) (p)->lpVtbl->CreateSubMesh(p,a)
#define IDirect3DRMMeshBuilder3_GetParentMesh(p,a,b) (p)->lpVtbl->GetParentMesh(p,a,b)
#define IDirect3DRMMeshBuilder3_GetSubMeshes(p,a,b) (p)->lpVtbl->GetSubMeshes(p,a,b)
#define IDirect3DRMMeshBuilder3_DeleteSubMesh(p,a) (p)->lpVtbl->DeleteSubMesh(p,a)
#define IDirect3DRMMeshBuilder3_Enable(p,a) (p)->lpVtbl->Enable(p,a)
#define IDirect3DRMMeshBuilder3_AddTriangles(p,a,b,c,d) (p)->lpVtbl->AddTriangles(p,a,b,c,d)
#define IDirect3DRMMeshBuilder3_SetVertices(p,a,b,c) (p)->lpVtbl->SetVertices(p,a,b,c)
#define IDirect3DRMMeshBuilder3_GetVertices(p,a,b,c) (p)->lpVtbl->GetVertices(p,a,b,c)
#define IDirect3DRMMeshBuilder3_SetNormals(p,a,b,c) (p)->lpVtbl->SetNormals(p,a,b,c)
#define IDirect3DRMMeshBuilder3_GetNormals(p,a,b,c) (p)->lpVtbl->GetNormals(p,a,b,c)
#define IDirect3DRMMeshBuilder3_GetNormalCount(p) (p)->lpVtbl->GetNormalCount(p,a)
#else
/*** IUnknown methods ***/
#define IDirect3DRMMeshBuilder3_QueryInterface(p,a,b) (p)->QueryInterface(a,b)
#define IDirect3DRMMeshBuilder3_AddRef(p) (p)->AddRef()
#define IDirect3DRMMeshBuilder3_Release(p) (p)->Release()
/*** IDirect3DRMObject methods ***/
#define IDirect3DRMMeshBuilder3_Clone(p,a,b,c) (p)->Clone(a,b,c)
#define IDirect3DRMMeshBuilder3_AddDestroyCallback(p,a,b) (p)->AddDestroyCallback(a,b)
#define IDirect3DRMMeshBuilder3_DeleteDestroyCallback(p,a,b) (p)->DeleteDestroyCallback(a,b)
#define IDirect3DRMMeshBuilder3_SetAppData(p,a) (p)->SetAppData(a)
#define IDirect3DRMMeshBuilder3_GetAppData(p) (p)->GetAppData()
#define IDirect3DRMMeshBuilder3_SetName(p,a) (p)->SetName(a)
#define IDirect3DRMMeshBuilder3_GetName(p,a,b) (p)->GetName(a,b)
#define IDirect3DRMMeshBuilder3_GetClassName(p,a,b) (p)->GetClassName(a,b)
/*** IDirect3DRMMeshBuilder3 methods ***/
#define IDirect3DRMMeshBuilder3_Load(p,a,b,c,d,e) (p)->Load(a,b,c,d,e)
#define IDirect3DRMMeshBuilder3_Save(p,a,b,c) (p)->Save(a,b,c)
#define IDirect3DRMMeshBuilder3_Scale(p,a,b,c) (p)->Scale(a,b,c)
#define IDirect3DRMMeshBuilder3_Translate(p,a,b,c) (p)->Translate(a)
#define IDirect3DRMMeshBuilder3_SetColorSource(p,a) (p)->SetColorSource(a,b,c)
#define IDirect3DRMMeshBuilder3_GetBox(p,a) (p)->GetBox(a)
#define IDirect3DRMMeshBuilder3_GenerateNormals(p,a,b) (p)->GenerateNormals(a,b)
#define IDirect3DRMMeshBuilder3_GetColorSource(p) (p)->GetColorSource()
#define IDirect3DRMMeshBuilder3_AddMesh(p,a) (p)-->AddMesh(a)
#define IDirect3DRMMeshBuilder3_AddMeshBuilder(p,a) (p)->AddMeshBuilder(a)
#define IDirect3DRMMeshBuilder3_AddFrame(p,a) (p)->AddFrame(a)
#define IDirect3DRMMeshBuilder3_AddFace(p,a) (p)->AddFace(a)
#define IDirect3DRMMeshBuilder3_AddFaces(p,a,b,c,d,e,f) (p)->AddFaces(a,b,c,d,e,f)
#define IDirect3DRMMeshBuilder3_ReserveSpace(p,a,b,c) (p)->ReserveSpace(a,b,c)
#define IDirect3DRMMeshBuilder3_SetColorRGB(p,a,b,c) (p)->SetColorRGB(a,b,c)
#define IDirect3DRMMeshBuilder3_SetColor(p,a) (p)->SetColor(a)
#define IDirect3DRMMeshBuilder3_SetTexture(p,a) (p)->SetTexture(a)
#define IDirect3DRMMeshBuilder3_SetMateria(p,a) (p)->SetMateria(a)
#define IDirect3DRMMeshBuilder3_SetTextureTopology(p,a,b) (p)->SetTextureTopology(a,b)
#define IDirect3DRMMeshBuilder3_SetQuality(p,a) (p)->SetQuality(a)
#define IDirect3DRMMeshBuilder3_SetPerspective(p,a) (p)->SetPerspective(a)
#define IDirect3DRMMeshBuilder3_SetVertex(p,a,b,c,d) (p)->SetVertex(a,b,c,d)
#define IDirect3DRMMeshBuilder3_SetNormal(p,a,b,c,d) (p)->SetNormal(a,b,c,d)
#define IDirect3DRMMeshBuilder3_SetTextureCoordinates(p,a,b,c) (p)->SetTextureCoordinates(a,b,c)
#define IDirect3DRMMeshBuilder3_SetVertexColor(p,a,b) (p)->SetVertexColor(a,b)
#define IDirect3DRMMeshBuilder3_SetVertexColorRGB(p,a,b,c,d) (p)->SetVertexColorRGB(a,b,c,d)
#define IDirect3DRMMeshBuilder3_GetFaces(p,a) (p)->GetFaces(a)
#define IDirect3DRMMeshBuilder3_GetGeometry(p,a,b,c,d,e,f) (p)->GetGeometry(a,b,c,d,e,f)
#define IDirect3DRMMeshBuilder3_GetTextureCoordinates(p,a,b,c) (p)->GetTextureCoordinates(a,b,c)
#define IDirect3DRMMeshBuilder3_AddVertex(p,a,b,c) (p)->AddVertex(a,b,c)
#define IDirect3DRMMeshBuilder3_AddNormal(p,a,b,c) (p)->AddNormal(a,b,c)
#define IDirect3DRMMeshBuilder3_CreateFace(p,a) (p)->CreateFace(a)
#define IDirect3DRMMeshBuilder3_GetQuality(p) (p)->GetQuality()
#define IDirect3DRMMeshBuilder3_GetPerspective(p) (p)->GetPerspective()
#define IDirect3DRMMeshBuilder3_GetFaceCount(p) (p)->GetFaceCount()
#define IDirect3DRMMeshBuilder3_GetVertexCount(p) (p)->GetVertexCount()
#define IDirect3DRMMeshBuilder3_GetVertexColor(p,a) (p)->GetVertexColor(a)
#define IDirect3DRMMeshBuilder3_CreateMesh(p,a) (p)->CreateMesh(a)
#define IDirect3DRMMeshBuilder3_GetFace(p,a,b) (p)->GetFace(p,a,b)
#define IDirect3DRMMeshBuilder3_GetVertex(p,a,b) (p)->GetVertex(p,a,b)
#define IDirect3DRMMeshBuilder3_GetNormal(p,a,b) (p)->GetNormal(p,a,b)
#define IDirect3DRMMeshBuilder3_DeleteVertices(p,a,b) (p)->DeleteVertices(p,a,b)
#define IDirect3DRMMeshBuilder3_DeleteNormals(p,a,b) (p)->DeleteNormals(p,a,b)
#define IDirect3DRMMeshBuilder3_DeleteFace(p,a) (p)->DeleteFace(p,a)
#define IDirect3DRMMeshBuilder3_Empty(p,a) (p)->Empty(p,a)
#define IDirect3DRMMeshBuilder3_Optimize(p,a) (p)->Optimize(p,a)
#define IDirect3DRMMeshBuilder3_AddFacesIndexed(p,a,b,c,d) (p)->AddFacesIndexed(p,a,b,c,d)
#define IDirect3DRMMeshBuilder3_CreateSubMesh(p,a) (p)->CreateSubMesh(p,a)
#define IDirect3DRMMeshBuilder3_GetParentMesh(p,a,b) (p)->GetParentMesh(p,a,b)
#define IDirect3DRMMeshBuilder3_GetSubMeshes(p,a,b) (p)->GetSubMeshes(p,a,b)
#define IDirect3DRMMeshBuilder3_DeleteSubMesh(p,a) (p)->DeleteSubMesh(p,a)
#define IDirect3DRMMeshBuilder3_Enable(p,a) (p)->Enable(p,a)
#define IDirect3DRMMeshBuilder3_AddTriangles(p,a,b,c,d) (p)->AddTriangles(p,a,b,c,d)
#define IDirect3DRMMeshBuilder3_SetVertices(p,a,b,c) (p)->SetVertices(p,a,b,c)
#define IDirect3DRMMeshBuilder3_GetVertices(p,a,b,c) (p)->GetVertices(p,a,b,c)
#define IDirect3DRMMeshBuilder3_SetNormals(p,a,b,c) (p)->SetNormals(p,a,b,c)
#define IDirect3DRMMeshBuilder3_GetNormals(p,a,b,c) (p)->GetNormals(p,a,b,c)
#define IDirect3DRMMeshBuilder3_GetNormalCount(p) (p)->GetNormalCount(p,a)
#endif
#ifdef __cplusplus
};
#endif