Commit Graph

502 Commits

Author SHA1 Message Date
Ken Thomases 4c4552c5a1 wined3d: Restore the pixel format of the window whose pixel format was actually changed. 2014-02-22 08:41:55 -06:00
Ken Thomases b8569d2f30 wined3d: Make context_update_window() just mark the GL context as needing to be set rather than setting it. 2014-02-22 08:41:51 -06:00
Ken Thomases baa85a097a wined3d: Use a separate flag to track if the GL context needs to be made current.
The new needs_set flag can be cleared after it's been heeded whereas restore_ctx
must not be cleared until the context has been released back to level 0.
2014-02-22 08:41:47 -06:00
Ken Thomases 2d1e67ee68 wined3d: Remove redundant call to context_set_pixel_format() from context_update_window().
It calls context_set_gl_context() just after and that starts with a call to
context_set_pixel_format().  Also, context_update_window() didn't do the
right thing (fall back to swapchain backup DC) if context_set_pixel_format()
fails.
2014-02-22 08:41:42 -06:00
Ken Thomases 088dd7289c wined3d: Call context_enter() before context_update_window() so it records the proper restore state. 2014-02-22 08:41:38 -06:00
Ken Thomases 59226e36b7 wined3d: Don't clear the GL context if it's not the one being destroyed by context_destroy_gl_resources().
The previous code clears the GL context if the context being destroyed is
not valid, even though the current one is some arbitrary, unrelated context.
2014-02-06 17:08:09 +01:00
Stefan Dösinger b81e560531 wined3d: Migrate surfaces to the new location flags. 2014-01-17 18:10:10 +01:00
Henri Verbeet f6b5dc246a wined3d: Get rid of the WINED3DSRGB enum. 2013-11-22 11:37:29 +01:00
Henri Verbeet 7427b72250 wined3d: Get rid of surface_internal_preload(). 2013-11-22 11:37:24 +01:00
Henri Verbeet e0beab8b81 wined3d: Merge texture2d_preload() and texture3d_preload() into wined3d_texture_load(). 2013-11-22 11:37:20 +01:00
Stefan Dösinger 047ce3af6e wined3d: Remove partial surface update support.
This has only ever worked for render targets, and only through the
glDrawPixels codepath, which was removed long ago.
2013-11-20 16:54:39 +01:00
Henri Verbeet 7e8897b7b8 wined3d: Get rid of the redundant texture_name and texture_name_srgb fields in struct wined3d_surface. 2013-11-20 11:28:22 +01:00
Henri Verbeet f4aab54ca1 wined3d: Mark the context valid if making it current on the "backup" window worked. 2013-11-04 11:05:46 +01:00
Henri Verbeet 3ad8989614 wined3d: Introduce a function for safely releasing a DC. 2013-11-04 11:05:43 +01:00
Henri Verbeet c228ffbaf0 wined3d: Unify shader binding points. 2013-10-10 10:44:53 +02:00
Henri Verbeet 8644b62726 wined3d: Move lowest_disabled_stage to the context. 2013-10-07 14:44:35 +02:00
Stefan Dösinger 59e0b841c7 wined3d: Move device_preload_textures into context.c. 2013-09-16 13:06:01 +02:00
Stefan Dösinger 112617f00b wined3d: Move tex_unit_map and friends into the context. 2013-09-16 13:05:58 +02:00
Stefan Dösinger f29c24f2de wined3d: Pass the context to surface_internal_preload. 2013-09-16 13:05:55 +02:00
Stefan Dösinger fe44be5fde wined3d: Pass the context to the internal texture_preload function. 2013-09-16 13:05:52 +02:00
Stefan Dösinger b8eb171b6b wined3d: Explicitly pass the state information to buffer_internal_preload. 2013-09-12 17:48:20 +02:00
Stefan Dösinger d8c43aabf7 wined3d: Move the decoded stream info into the context. 2013-09-12 17:48:14 +02:00
Henri Verbeet b62915dabb wined3d: Replace surface_modify_location(surface, location, FALSE) calls with surface_invalidate_location(). 2013-09-10 11:09:51 +02:00
Stefan Dösinger cd203b38a6 wined3d: Pass the context to the main buffer preload function. 2013-09-09 22:10:01 +02:00
Stefan Dösinger 87f931dc64 wined3d: Only invalidate STATE_INDEXBUFFER for the current context in buffer_get_sysmem(). 2013-09-09 22:10:00 +02:00
Stefan Dösinger 1cf192172e wined3d: Only invalidate STATE_INDEXBUFFER for the current context in buffer_create_buffer_object(). 2013-09-09 22:10:00 +02:00
Henri Verbeet b5e0c5d052 wined3d: Get rid of some leftover comments referring to the GL lock. 2013-09-02 18:02:26 +02:00
Henri Verbeet 53f747de1b wined3d: Move the WINED3D_MAX_FBO_ENTRIES constant to context.c. 2013-08-30 11:18:46 +02:00
Henri Verbeet b85c2a74bb wined3d: Replace the "stateBlock" wined3d_device field with a wined3d_state structure. 2013-08-27 11:50:53 +02:00
Henri Verbeet 74faebd68d wined3d: Store the current GLSL program per-context. 2013-08-23 10:41:28 +02:00
Henri Verbeet 62859daf0b wined3d: Avoid looking up shaders for shader stages that didn't change. 2013-08-21 12:13:56 +02:00
Stefan Dösinger a4f009d847 wined3d: Keep GL_UNPACK_CLIENT_STORAGE_APPLE off by default.
This is cleaner than the other way around and avoids side effects in
code that wasn't written with client storage in mind. Contrary to the
original intention, it also means fewer client storage toggle calls.
2013-08-19 18:07:45 +02:00
Henri Verbeet 37d1e8b79c wined3d: Try to avoid redundant constant updates.
This gives a minor performance improvement. For example, in 3DMark03 Game Test
1 this gives about a 4% improvement, in the Counter Strike: Source stress test
it's about 1%. (NVIDIA GF9600M, Intel T9550, 1024x768).
2013-08-16 11:55:24 +02:00
Henri Verbeet a3f59cf618 wined3d: Allow textures as swapchain surfaces. 2013-06-03 11:30:43 +02:00
Henri Verbeet b35045ba25 wined3d: Don't create FBOs in context_bind_fbo().
We can just do this in context_create_fbo_entry() now.
2013-05-27 19:28:52 +02:00
Henri Verbeet 7ca6839c94 wined3d: Also clear context->current_fbo in context_apply_blit_state().
The draw buffer handling code depends on this being current. This fixes a bug
exposed by commit 075fa6547c.
2013-05-27 19:28:47 +02:00
Stefan Dösinger 6fce4d4547 wined3d: Pass the state and private data to shader_select. 2013-05-14 18:37:08 +02:00
Stefan Dösinger 47f385adf0 wined3d: Add a separate function for disabling shaders. 2013-05-14 18:37:04 +02:00
Stefan Dösinger 036a62a245 wined3d: Explicitly pass the state to shader_load_constants. 2013-05-14 18:36:59 +02:00
Matteo Bruni 58dc0346d6 wined3d: Remove some, now unnecessary, glReadBuffer(GL_NONE) calls.
This reverts parts of e4efcea223 and
8e12b2e61e.
2013-04-26 16:28:22 +02:00
Matteo Bruni bda63dd4a9 wined3d: Set GL_NONE for glReadBuffer / glDrawBuffer on FBO initialization. 2013-04-26 16:28:19 +02:00
Stefan Dösinger ac99d53991 wined3d: Move valid_rt_mask to wined3d_d3d_info. 2013-04-25 20:25:10 +02:00
Stefan Dösinger 16e862ba9d wined3d: Add a new structure for d3d limits and other info. 2013-04-25 20:25:07 +02:00
Henri Verbeet c756496326 wined3d: Rename the device "strided_streams" field to "stream_info".
The "strided" in there is mostly historic, it hasn't really been accurate for
a while now.
2013-04-22 15:26:11 +02:00
Henri Verbeet ee6d17cd54 wined3d: Add support for GL_ARB_debug_output. 2013-04-19 10:43:40 +02:00
Henri Verbeet 5115f55eeb wined3d: Use WGL_ARB_create_context when available. 2013-04-19 10:43:37 +02:00
Matteo Bruni 075fa6547c wined3d: Avoid redundant glDrawBuffer() calls. 2013-04-10 15:46:26 +02:00
Matteo Bruni 46fa0448d9 wined3d: Remove useless glClearxxx calls. 2013-04-10 15:46:14 +02:00
Michael Stefaniuc 50a9fb579c wined3d: Remove ERR() on HeapAlloc failure for small sizes known at compile time. 2013-02-06 09:04:41 +01:00
Stefan Dösinger 1a3f741643 wined3d: Remove draw_primitive_strided. 2013-01-25 11:30:33 +01:00