Henri Verbeet
e97ed10d09
wined3d: Introduce a multi-threaded command stream implementation.
...
The primary purpose of this patch is to serialise draws from multiple threads,
without the overhead of extra flushes that "StrictDrawOrdering" imposes.
With additional work, offloading state processing and driver overhead to a
separate thread may also allow for improved performance in some applications,
but that's not a goal of this patch.
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-04-13 09:09:05 +02:00
Józef Kucia
1d27b69f32
wined3d: Simplify logic in wined3d_event_query_issue().
...
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-04-05 19:10:48 +02:00
Józef Kucia
8b9ece6797
wined3d: Introduce context_reacquire() helper function.
...
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-04-05 19:10:46 +02:00
Henri Verbeet
9e2498f25e
wined3d: Send sampler GL initialisation through the command stream.
...
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-02-16 08:30:56 +01:00
Henri Verbeet
2641c5c28f
wined3d: Pass a texture and sub-resource index to context_acquire().
...
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-02-15 16:16:20 +01:00
Józef Kucia
8d6af6d932
wined3d: Return WINED3DERR_INVALIDCALL for not started queries.
...
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-02-03 19:05:12 +01:00
Henri Verbeet
5d470a6e7f
wined3d: Pass GL_SYNC_FLUSH_COMMANDS_BIT to glClientWaitSync() if WINED3DGETDATA_FLUSH was specified.
...
Otherwise the application may keep spinning on wined3d_query_get_data() in
case the query wasn't submitted to the GPU yet when wined3d_query_get_data()
was called. This issue was exposed by commit
70889d6866
. Note that this won't fix the issue
if the query was created in a different GL context.
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-01-04 11:11:21 +01:00
Józef Kucia
6fbb93a3a1
wined3d: Use glGetQueryObjectui64v() for occlusion queries when available.
...
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-11-22 16:34:44 +01:00
Józef Kucia
c0fb3fb9e1
wined3d: Increase data size for occlusion queries to 8 bytes.
...
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-11-22 16:34:36 +01:00
Henri Verbeet
7cda73e818
wined3d: Issue queries through the command stream.
...
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-07-29 20:17:52 +09:00
Henri Verbeet
18d60012e8
wined3d: Use the context's gl_info in wined3d_timestamp_query_ops_issue().
...
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-07-29 20:17:50 +09:00
Henri Verbeet
92e9f4401d
wined3d: Unify the query issue() implementations.
...
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-07-28 21:38:13 +09:00
Henri Verbeet
70889d6866
wined3d: Unify the query get_data() implementations.
...
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-07-28 21:38:12 +09:00
Henri Verbeet
b1861cb86c
wined3d: Introduce a separate function for creating timestamp disjoint queries.
...
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-07-22 11:51:30 +09:00
Henri Verbeet
654e960e34
wined3d: Use a single allocation for timestamp queries.
...
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-07-22 11:51:28 +09:00
Henri Verbeet
51c7df4f37
wined3d: Use a single allocation for occlusion queries.
...
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-07-22 11:51:27 +09:00
Henri Verbeet
fac012f2e1
wined3d: Use a single allocation for event queries.
...
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-07-22 11:51:25 +09:00
Henri Verbeet
be2908ed07
wined3d: Get rid of redundant ARB_timer_query checks.
...
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-07-22 11:51:23 +09:00
Henri Verbeet
a02c7ce751
wined3d: Get rid of redundant ARB_occlusion_query checks.
...
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-07-21 23:36:07 +09:00
Henri Verbeet
d18ff87af9
wined3d: Fail event query creation when event queries are not supported.
...
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-07-21 23:36:07 +09:00
Henri Verbeet
0a5e205c06
wined3d: Get rid of redundant NULL checks for event query "extendedData".
...
If creation succeeded this is non-NULL.
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-07-21 23:36:07 +09:00
Henri Verbeet
97eb359588
wined3d: Send query destruction through the command stream.
...
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-06-22 22:10:05 +09:00
Henri Verbeet
d6e2f650d5
wined3d: Store the context's current rendertarget as a texture and sub-resource index.
...
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-03-30 11:54:13 +09:00
Andrey Gusev
3c8635c8d7
wined3d: TRACE fixes.
2015-10-01 00:00:46 +09:00
Matteo Bruni
4b35cf730f
wined3d: Fix the TIMESTAMP_DISJOINT query.
...
Spotted by Patrick Rudolph.
2015-05-05 18:51:10 +09:00
Matteo Bruni
9defaa53a1
wined3d: Use the core version of the asynchronous queries functions.
2015-02-02 22:39:05 +09:00
Henri Verbeet
a3daed9604
d3d10core: Implement d3d10_device_GetPredication().
2014-09-19 10:49:24 +02:00
Matteo Bruni
b42fe709d6
wined3d: Validate and handle query size parameter.
2014-06-16 13:56:35 +02:00
Matteo Bruni
a1784d9ed9
wined3d: Add support for timestamp queries.
2014-04-17 13:53:00 +02:00
Michael Stefaniuc
50a9fb579c
wined3d: Remove ERR() on HeapAlloc failure for small sizes known at compile time.
2013-02-06 09:04:41 +01:00
Henri Verbeet
78984cf46c
wined3d: Get rid of ENTER_GL / LEAVE_GL.
2012-12-11 12:03:39 +01:00
Henri Verbeet
54976a033b
wined3d: Use a slightly shorter timeout in wined3d_event_query_finish().
2012-08-20 11:01:15 +02:00
Francois Gouget
19ba80e7c2
wined3d: We must include Wine's port.h before using NAN.
2012-06-01 17:41:52 +02:00
Henri Verbeet
ae2e5d65ff
wined3d: Get rid of the WINED3DQUERYTYPE typedef.
2012-01-18 12:37:38 +01:00
Henri Verbeet
f8e7b1e80c
wined3d: Make the device parameter to wined3d_event_query_issue() const.
2011-10-31 16:46:20 +01:00
Henri Verbeet
76b5b8a67b
wined3d: Make the device parameter to wined3d_event_query_finish() const.
2011-10-31 16:46:20 +01:00
Henri Verbeet
eebad6a17a
wined3d: Make the device parameter to wined3d_event_query_test() const.
2011-10-27 19:34:23 +02:00
Henri Verbeet
6ffd066834
wined3d: Make the query parameter to wined3d_event_query_finish() const.
2011-07-19 14:06:05 +02:00
Henri Verbeet
2e636aae29
wined3d: Make the query parameter to wined3d_event_query_test() const.
2011-07-19 14:06:03 +02:00
Henri Verbeet
b1664a2c85
wined3d: Get rid of some IWineD3D* references.
2011-07-04 13:44:41 +02:00
Henri Verbeet
0e0e5c3e38
wined3d: Get rid of the IWineD3DDevice typedefs.
2011-05-17 10:06:23 +02:00
Henri Verbeet
00a5f38595
wined3d: Remove object creation methods from the IWineD3DDevice interface.
2011-05-11 14:56:48 +02:00
Francois Gouget
6c8c68f7b6
wined3d: Make wined3d_event_query_test() and resource_get_type() static.
2011-05-03 14:38:06 +02:00
Henri Verbeet
be378c6529
wined3d: Decrement the refcount in wined3d_query_decref().
2011-04-14 17:13:57 +02:00
Henri Verbeet
14c3387fc2
wined3d: Get rid of the IWineD3DQuery typedefs.
2011-02-04 15:25:32 +01:00
Henri Verbeet
a5fe3610ad
wined3d: Remove COM from the query implementation.
2011-02-04 15:25:32 +01:00
Henri Verbeet
831a29d250
wined3d: Use an internal call table for query operations.
2011-02-04 15:25:31 +01:00
Henri Verbeet
03f7a2d88e
wined3d: Get rid of the remaining "Flags".
2010-11-23 13:15:36 +01:00
Henri Verbeet
b68d257710
wined3d: Get rid of redundant comparisons against NULL / 0.
2010-09-14 09:43:33 -05:00
Henri Verbeet
7c675b522a
wined3d: Queries don't need parents.
2010-09-01 12:40:08 +02:00