wined3d: Use a slightly shorter timeout in wined3d_event_query_finish().

This commit is contained in:
Henri Verbeet 2012-08-20 08:12:08 +02:00 committed by Alexandre Julliard
parent e426fa9cb9
commit 54976a033b
1 changed files with 4 additions and 1 deletions

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@ -141,7 +141,10 @@ enum wined3d_event_query_result wined3d_event_query_finish(const struct wined3d_
ENTER_GL();
if (gl_info->supported[ARB_SYNC])
{
GLenum gl_ret = GL_EXTCALL(glClientWaitSync(query->object.sync, 0, ~(GLuint64)0));
/* Apple seems to be into arbitrary limits, and timeouts larger than
* 0xfffffffffffffbff immediately return GL_TIMEOUT_EXPIRED. We don't
* really care and can live with waiting a few μs less. (OS X 10.7.4). */
GLenum gl_ret = GL_EXTCALL(glClientWaitSync(query->object.sync, GL_SYNC_FLUSH_COMMANDS_BIT, ~(GLuint64)0xffff));
checkGLcall("glClientWaitSync");
switch (gl_ret)