wined3d: Use glGetQueryObjectui64v() for occlusion queries when available.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com> Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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@ -386,10 +386,20 @@ static BOOL wined3d_occlusion_query_ops_poll(struct wined3d_query *query)
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if (available)
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{
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GLuint result;
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GL_EXTCALL(glGetQueryObjectuiv(oq->id, GL_QUERY_RESULT, &result));
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checkGLcall("glGetQueryObjectuiv(GL_QUERY_RESULT)");
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oq->samples = result;
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if (gl_info->supported[ARB_TIMER_QUERY])
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{
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GLuint64 result;
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GL_EXTCALL(glGetQueryObjectui64v(oq->id, GL_QUERY_RESULT, &result));
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checkGLcall("glGetQueryObjectui64v(GL_QUERY_RESULT)");
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oq->samples = result;
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}
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else
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{
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GLuint result;
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GL_EXTCALL(glGetQueryObjectuiv(oq->id, GL_QUERY_RESULT, &result));
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checkGLcall("glGetQueryObjectuiv(GL_QUERY_RESULT)");
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oq->samples = result;
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}
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TRACE("Returning 0x%s samples.\n", wine_dbgstr_longlong(oq->samples));
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}
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