Francois Gouget
6f24b198f3
wined3d: Pass the D3DCB_CreateAdditionalSwapChain() error code to the upper layers (needed for d3d9).
2007-06-13 11:08:28 +02:00
Stefan Dösinger
d88fe52564
wined3d: Do not set the dynlock flag on all created surfaces.
2007-06-12 11:13:38 +02:00
Stefan Dösinger
ef65b233c0
wined3d: Some render target->texture blit context handling.
2007-06-11 13:56:47 +02:00
Stefan Dösinger
efbdd515f8
wined3d: Find possible fbconfis on dll load time, use them in CheckDepthStencilMatch.
2007-06-11 13:53:38 +02:00
Stefan Dösinger
66930554d1
wined3d: Store the adapter driver and description in the adapter.
2007-06-11 13:52:32 +02:00
Stefan Dösinger
a460a2df43
wined3d: Store the gl information in a per adapter structure and initialize it only once.
2007-06-11 13:51:06 +02:00
Chris Robinson
11a6646102
wined3d: Add missing table entry value.
2007-06-08 11:59:36 +02:00
H. Verbeet
4e27a7d81c
wined3d: For ps_2_0 and higher, call shader_get_registers_used() in IWineD3DPixelShaderImpl_SetFunction.
2007-06-08 11:57:41 +02:00
H. Verbeet
7a9bb1db28
wined3d: Pass NULL for the stateBlock parameter to shader_get_registers_used() in IWineD3DVertexShaderImpl_SetFunction.
2007-06-08 11:57:33 +02:00
H. Verbeet
473e914c29
wined3d: Turn off filtering for FBO attachments, update the texture's states array.
2007-06-07 20:23:29 +02:00
Francois Gouget
96c337f0a1
Assorted spelling fixes.
2007-06-07 19:24:32 +02:00
Francois Gouget
7d55f09e75
wined3d: Fix spelling of the state_separateblend() function.
2007-06-07 19:24:04 +02:00
Phil Costin
622f62d352
wined3d: Enable the loading and reloading of gamma corrected textures.
2007-06-07 13:02:04 +02:00
Phil Costin
e7578dca36
wined3d: Add support for loading gamma corrected textures.
2007-06-07 13:01:49 +02:00
Phil Costin
08ae3d6f67
wined3d: Extend the D3DFMT table to include gamma corrected formats.
2007-06-07 13:01:36 +02:00
Phil Costin
3650e31e85
wined3d: Add GL_EXT_texture_sRGB constants and corresponding CheckDeviceFormat query.
2007-06-07 13:01:23 +02:00
Andrew Talbot
2e16552327
wined3d: Void functions should not return a value.
2007-06-07 13:00:08 +02:00
H. Verbeet
6ee356fca0
wined3d: Get rid of the pBaseVertexIndex parameter to IWineD3DDeviceImpl_GetIndices, use GetBaseVertexIndex instead.
2007-06-07 11:20:48 +02:00
H. Verbeet
262240adce
wined3d: Add IWineD3DDevice_GetBaseVertexIndex to retrieve the base vertex index.
2007-06-07 11:20:48 +02:00
Lei Zhang
f00670df61
wined3d: Various spelling fixes.
2007-06-06 13:40:01 +02:00
H. Verbeet
785771272a
wined3d: Get rid of the BaseVertexIndex parameter to IWineD3DDeviceImpl_SetIndices, use SetBaseVertexIndex instead.
2007-06-06 12:10:47 +02:00
H. Verbeet
45b531fcea
wined3d: Make sure the color buffer is not modified by depth_blt().
2007-06-06 12:10:39 +02:00
Chris Robinson
1e64bb93a4
wined3d: Add a few missing checkGLcall calls.
2007-06-05 12:19:10 +02:00
H. Verbeet
7de83c18bd
wined3d: Rename IWineD3DDeviceImpl_SetBasevertexIndex to IWineD3DDeviceImpl_SetBaseVertexIndex.
2007-06-05 10:57:45 +02:00
H. Verbeet
c4a0a2b918
wined3d: TRACE the Color parameter in IWineD3DDeviceImpl_Clear.
2007-06-05 10:57:37 +02:00
H. Verbeet
93dcfe350d
wined3d: Return WINED3DERR_INVALIDCALL in DrawIndexedPrimitive if no index buffer is set.
2007-06-04 12:58:37 +02:00
Stefan Dösinger
cd7ed61cfa
wined3d: Do not enable GL_APPLE_client_storage for the dummy textures.
2007-06-04 12:52:10 +02:00
Stefan Dösinger
2854c54201
wined3d: Keep GL_TEXTURE_2D enabled when using dummy textures.
2007-05-31 13:08:09 +02:00
Stefan Dösinger
b6e87d47d5
wined3d: Don't mess with nv texture shaders if its not supported.
2007-05-31 13:08:01 +02:00
Kolbjoern Fredheim
cb8a8182d1
wined3d: Implemented converting X1R5G5B5 format to R5G5B5A1 to emulate color-keying.
2007-05-22 12:26:49 +02:00
Andrew Riedi
a9c2e15cf6
wined3d: Add hardware cursor support.
2007-05-16 14:27:39 +02:00
Francois Gouget
0acb5810bf
Assorted spelling fixes.
2007-05-15 18:09:16 +02:00
Marcus Meissner
4b9fedbb06
wined3d: Fixed swapchain context NULL ptr checks.
2007-05-14 14:24:27 +02:00
H. Verbeet
c3c5724789
wined3d: WINED3DSIO_POW should use the absolute value of the first source register.
2007-05-11 13:24:15 +02:00
Stefan Dösinger
e40af7d3fa
wined3d: Prevent wrong bumpenvmap warnings.
2007-05-11 11:28:20 +02:00
Stefan Dösinger
093261b729
wined3d: Only addref clippers if one exists.
2007-05-11 11:26:40 +02:00
Stefan Dösinger
a90f650fd2
wined3d: Implement DDBLT_DEPTHFILL on the active depth stencil target.
2007-05-11 11:25:41 +02:00
Stefan Dösinger
5c48d504fc
wined3d: Destroying the resource frees all private data.
...
Also adds a test for ddraw, d3d8 and d3d9.
2007-05-11 11:22:31 +02:00
Stefan Dösinger
e7b68eec34
ddraw: Use point filter for blit operations.
...
D3DTEXF_NONE is a special value for mipmapping which disabled
mipmapping, but it is not a valid mag / min filter parameter.
D3DTEXF_POINT is what we want
2007-05-11 11:21:29 +02:00
Francois Gouget
f999a9e433
wined3d: Add a missing '\n' to a trace.
2007-05-11 11:20:34 +02:00
H. Verbeet
d7596086bc
wined3d: Trace the VBO and stream number as well in drawPrimitiveTraceDataLocations.
2007-05-10 12:24:59 +02:00
H. Verbeet
79ca4e022d
wined3d: Load texture coordinates even if no texture is bound to that stage at this time.
2007-05-10 12:24:52 +02:00
H. Verbeet
cde60c0b94
wined3d: Split texture coordinate loading from loadVertexData().
2007-05-10 12:24:39 +02:00
H. Verbeet
5188ab4efa
wined3d: Calling glDisableClientState() from loadVertexData() is redundant.
...
unloadVertexData() will already have done this if necessary.
2007-05-10 12:24:19 +02:00
H. Verbeet
f8714d771a
wined3d: Unload vertex weight data in case of EXT_VERTEX_WEIGHTING as well.
2007-05-10 12:24:07 +02:00
Stefan Dösinger
d08585e6ec
wined3d: Manage private data in a wine linked list.
2007-05-10 12:10:20 +02:00
Stefan Dösinger
81504d6a2d
wined3d: Support bump environment mapping using GL_NV_texture_shader.
2007-05-10 11:40:27 +02:00
Stefan Dösinger
4a8b55d456
wined3d: Unload vertex weight data in unloadVertexData.
2007-05-10 11:40:15 +02:00
Stefan Dösinger
ca52d34189
wined3d: Some more ProcessVertices fixes.
...
Remove vbos from the input strided data from the fixed function
attributes explicitly and avoid writing beyond the end of a temporary
buffer when cloning a windows bug.
2007-05-09 12:08:12 +02:00
Stefan Dösinger
28170f0474
wined3d: Implement environment bump mapping with GL_ATI_envmap_bumpmap.
2007-05-09 12:07:32 +02:00