Henri Verbeet
f63a84be61
wined3d: Merge surface_base.c into surface.c.
2011-04-26 10:46:40 +02:00
Henri Verbeet
11d44809bb
wined3d: Remove IWineD3DSurface::PrivateSetup() from the public interface.
2011-04-26 10:46:23 +02:00
Henri Verbeet
c852200b03
wined3d: Get rid of IWineD3DSurface::GetType().
2011-04-22 10:44:28 +02:00
Henri Verbeet
516ade9b2b
wined3d: Also update ds_current_size if there's no current DS location in surface_load_ds_location().
2011-04-19 13:29:28 +02:00
Henri Verbeet
84d50f7353
wined3d: Remove IWineD3DSurface::GetImplType() from the public interface.
2011-04-18 11:45:55 +02:00
Henri Verbeet
52edf556f6
wined3d: Merge surface_gdi.c into surface.c.
2011-04-18 11:45:51 +02:00
Henri Verbeet
fadfdf21c0
wined3d: Forward surface refcounts to the container.
...
This will prevent textures from being released if one of its surfaces is still
in use by the stateblock. We have similar constructions in d3d8 and d3d9, but
those won't prevent the wined3d texture from being released.
2011-04-18 11:45:17 +02:00
Henri Verbeet
a5983e0c3d
wined3d: Use the correct mask for depth/stencil locations in surface_load_ds_location().
2011-04-18 11:45:09 +02:00
Henri Verbeet
66875c6dc7
wined3d: Don't flush just because a swapchain has multiple contexts.
...
If you really have e.g. multiple draws to the same drawable, this is not
enough, and you should use the StrictDrawOrdering registry setting. In the
other cases it just slows things down unnecessarily.
2011-04-15 10:07:58 +02:00
Henri Verbeet
d30da7ae39
wined3d: Get rid of the IWineD3DSwapChain typedefs.
2011-04-14 17:13:57 +02:00
Henri Verbeet
3ec19590d5
wined3d: Remove COM from the swapchain implementation.
2011-04-14 17:13:57 +02:00
Henri Verbeet
17c51d49b7
wined3d: Flush after accessing the front buffer in flush_to_framebuffer_drawpixels().
2011-04-11 23:54:09 +02:00
Henri Verbeet
55e957a31a
wined3d: Flush after accessing the front buffer in surface_blt_fbo().
2011-04-11 23:54:05 +02:00
Henri Verbeet
84103460bd
wined3d: Check FBO completeness after the read / draw buffers are specified.
...
Unless the driver implements ARB_ES2_compatibility / GL4.1, FBO completeness
depends on what read / draw buffers are set.
2011-04-11 11:50:51 +02:00
Henri Verbeet
a96f749ce0
wined3d: Add support for depth blits to the blitter.
2011-04-06 21:17:48 +02:00
Henri Verbeet
519a3a9162
wined3d: Add depth fills to the blitter interface.
2011-04-06 12:05:07 +02:00
Henri Verbeet
99bfd81714
wined3d: Allow depth and stencil clears on surfaces other than the current depth / stencil buffer.
2011-04-06 12:05:06 +02:00
Henri Verbeet
419d6e9acd
wined3d: Introduce a separate function for depth fills.
2011-04-06 12:05:06 +02:00
Henri Verbeet
90da00927e
wined3d: Make "blit_operation" naming a bit more consistent.
2011-04-06 12:05:06 +02:00
Henri Verbeet
b372faec3c
wined3d: Correctly check if the destination format is FBO attachable in fbo_blit_supported().
...
Like ca381b610c
, this was introduced by
f1ca14cb5b
.
2011-04-05 11:14:04 +02:00
Henri Verbeet
032f8702ed
wined3d: Fix partial depth buffer copies.
...
Don't overwrite the entire buffer if only part of it is not current. The data
we're copying may not be completely current either. This is for the case where
the inner rect is not current and the outer edge is. The reverse case where
the inner rect is current and we need to mask already works correctly.
2011-04-05 11:13:46 +02:00
Henri Verbeet
0ce17ea27e
wined3d: Don't bother setting a depth render buffer for WINED3DFMT_NULL render targets.
2011-04-05 11:13:39 +02:00
Henri Verbeet
692aa004d0
wined3d: Rename "numContexts" to "context_count".
2011-03-31 12:37:47 +02:00
Henri Verbeet
c9ba0949c2
Revert "wined3d: Prevent crash when blit_priv is NULL.".
...
This reverts commit 37aadc9e37
.
This patch was superseded by b2132202c7
.
2011-03-30 12:17:44 +02:00
Henri Verbeet
c5bf96c951
wined3d: Get rid of IWineD3DBaseTextureClass.
2011-03-29 12:34:40 +02:00
Konrad Rzepecki
37aadc9e37
wined3d: Prevent crash when blit_priv is NULL.
2011-03-29 12:19:48 +02:00
Henri Verbeet
eb5bfad18d
wined3d: Get rid of the IWineD3DBaseTexture typedefs.
2011-03-28 17:08:52 +02:00
Henri Verbeet
fd8e18bd2b
wined3d: Remove COM from the texture implementation.
2011-03-28 17:08:52 +02:00
Henri Verbeet
85f2348549
wined3d: Get rid of the IWineD3DBase requirement for surface_set_container().
...
This made sense back when we needed the container's parent and didn't know the
container's type, but neither of those is true anymore.
2011-03-28 17:08:52 +02:00
Henri Verbeet
4a10bbc76d
wined3d: Generalize AddDirtyRect() / AddDirtyBox() to AddDirtyRegion().
2011-03-15 17:14:07 +01:00
Henri Verbeet
2b18192e7a
wined3d: Get rid of IWineD3DSurface::GetDesc().
2011-03-11 11:40:31 +01:00
Henri Verbeet
ac9c592ca9
wined3d: Store all the resource desc information in struct wined3d_resource.
2011-03-09 12:29:17 +01:00
Henri Verbeet
60a710455e
wined3d: Try to evict the surface's sysmem copy in surface_load_location().
...
The memory may not be freed until surface destruction otherwise. The PBO
creation code in surface_prepare_system_memory() also depends on the SYSMEM
location being recreated regularly, although arguably that's just a symptom of
the resource location management being somewhat broken.
2011-03-07 11:10:14 +01:00
Henri Verbeet
b1e03b3250
wined3d: Clear SFLAG_LOCKED as soon as possible in IWineD3DSurfaceImpl_Unmap().
2011-03-07 11:10:10 +01:00
Henri Verbeet
eb3796083a
wined3d: Get rid of the SFLAG_LOCKED hack in flush_to_framebuffer_drawpixels().
2011-03-07 11:10:06 +01:00
Henri Verbeet
39aa477e4c
wined3d: Pass gl_info to surface_bind().
2011-03-04 16:25:58 +01:00
Henri Verbeet
af0a4b6956
wined3d: Pass gl_info to basetexture_bind().
2011-03-03 17:47:14 +01:00
Henri Verbeet
75c8e9f7b4
wined3d: Use EXT_texture_sRGB_decode to avoid sRGB texture duplication.
2011-03-03 17:47:13 +01:00
Henri Verbeet
ddc7a803e9
wined3d: Standalone surfaces should never be sRGB.
2011-03-02 12:50:59 +01:00
Henri Verbeet
1de6adfbae
wined3d: Make IWineD3DResourceImpl an independent structure.
2011-03-01 13:21:59 +01:00
Henri Verbeet
39497ff4d1
wined3d: Remove IWineD3DResource::UnLoad() from the public interface.
2011-02-28 11:09:48 +01:00
Gerald Pfeifer
54d98ba791
wined3d: Remove an old hack around Mesa choking on protected memory from flush_to_framebuffer_drawpixels.
2011-02-14 13:33:30 +01:00
Henri Verbeet
e1815f5e3b
wined3d: Get rid of the IWineD3DPalette typedefs.
2011-02-03 13:15:17 +01:00
Henri Verbeet
074977d404
wined3d: Get rid of the IWineD3D typedefs.
2011-02-02 12:22:53 +01:00
Henri Verbeet
7438e42f1a
wined3d: Do checks at the start of surface_init() (LLVM/Clang).
2011-01-26 15:00:12 +01:00
Henri Verbeet
4891ca168e
wined3d: Remove IWineD3DSurface::DrawOverlay() from the public interface.
2011-01-24 14:43:26 +01:00
Henri Verbeet
05603c4568
wined3d: Remove IWineD3DSurface::RealizePalette() from the public interface.
2011-01-24 14:43:26 +01:00
Henri Verbeet
ce050c89de
wined3d: Get rid of IWineD3DSurface::GetData().
2011-01-21 18:37:09 +01:00
Henri Verbeet
0b7fef751e
wined3d: Remove IWineD3DSurface::LoadTexture() from the public interface.
2011-01-21 18:37:06 +01:00
Henri Verbeet
629d81b192
wined3d: Remove IWineD3DSurface::BindTexture() from the public interface.
2011-01-21 18:37:04 +01:00