Commit Graph

970 Commits

Author SHA1 Message Date
Stefan Dösinger bb172d2a38 wined3d: Add support for converted volumes. 2013-09-23 20:32:31 +02:00
Henri Verbeet 50e2ee73a4 wined3d: Rename wined3d_fake_gl_ctx to wined3d_caps_gl_ctx.
There's nothing particularly fake about the GL context.
2013-09-03 16:58:16 +02:00
Henri Verbeet b5e0c5d052 wined3d: Get rid of some leftover comments referring to the GL lock. 2013-09-02 18:02:26 +02:00
Henri Verbeet f7b84fe755 wined3d: Move the DEFAULT_REFRESH_RATE constant to directx.c. 2013-08-30 11:18:49 +02:00
Henri Verbeet 43ecaf29c3 wined3d: Get rid of the DDRAW_PITCH_ALIGNMENT and D3D8_PITCH_ALIGNMENT constants. 2013-08-29 19:56:17 +02:00
Henri Verbeet f5f7a4e457 wined3d: Get rid of GL_EXT_paletted_texture support.
No current drivers support this, and it's probably broken. Also note that
since we removed paletted texture support from wined3d, this would only be
used for WINED3DFMT_P8_UINT blits.
2013-08-28 11:17:09 +02:00
Gediminas Jakutis 6ca8b274bb wined3d: Recognize Nvidia GeForce GTX 770. 2013-08-23 18:28:47 +02:00
Henri Verbeet b2721d5f9c wined3d: Store the immediate mode fixed function attribute submission function pointers in struct wined3d_d3d_info. 2013-08-19 12:53:21 +02:00
Stefan Dösinger 22319c7f9e wined3d: Work around broken FFP fog with ARB shaders. 2013-06-19 20:09:53 +02:00
Henri Verbeet 4272d92f93 wined3d: Avoid the position_float4() fixup if the vertex pipe can handle pre-transformed vertices itself. 2013-06-17 13:34:40 +02:00
Karol Herbst 627aebf774 wined3d: Add Nvidia GeForce GTX 770M. 2013-06-14 13:51:37 +02:00
Maxime Lombard 214d6ed0ba wined3d: Add Nvidia GeForce GTX 670MX. 2013-06-14 13:51:35 +02:00
Henri Verbeet ffc9f535eb wined3d: Handle pre-transformed vertices in the GLSL vertex pipe.
This also avoids a fallback to drawStridedSlow().
2013-06-14 11:46:31 +02:00
Henri Verbeet 51bbfa5ced wined3d: Allow 32 bpc UINT formats in vertex declarations. 2013-06-03 11:30:31 +02:00
Kyle Luna 7f5f166a19 wined3d: Add Mobility Radeon HD 4200. 2013-05-31 18:25:01 +02:00
Henri Verbeet 2014141a25 wined3d: Add support for GLSL based fixed function vertex shaders. 2013-05-29 12:12:32 +02:00
Austin English c012b1a13c wined3d: Add NVidia GeForce GT 630. 2013-05-08 12:39:55 +02:00
Stefan Dösinger 76941eff00 wined3d: Move gl_info->limits.max_texture_stages to d3d_info. 2013-04-25 20:25:10 +02:00
Stefan Dösinger ac99d53991 wined3d: Move valid_rt_mask to wined3d_d3d_info. 2013-04-25 20:25:10 +02:00
Stefan Dösinger cb01fb27b1 wined3d: Move max_ffp_textures to wined3d_d3d_info. 2013-04-25 20:25:09 +02:00
Stefan Dösinger 768e8c098c wined3d: Move shader limits to wined3d_d3d_info. 2013-04-25 20:25:09 +02:00
Stefan Dösinger 16e862ba9d wined3d: Add a new structure for d3d limits and other info. 2013-04-25 20:25:07 +02:00
Henri Verbeet 471991eb9a wined3d: Introduce a wined3d_vertex_pipe_ops structure. 2013-04-25 13:39:56 +02:00
Henri Verbeet 6fe9e0f033 wined3d: Disable occlusion query support if the implementation has 0 counter bits. 2013-04-23 15:35:08 +02:00
Matteo Bruni 1d17176a0d wined3d: Add ARB_internalformat_query2 GL extension. 2013-04-22 17:55:33 +02:00
Henri Verbeet ee6d17cd54 wined3d: Add support for GL_ARB_debug_output. 2013-04-19 10:43:40 +02:00
Henri Verbeet 5115f55eeb wined3d: Use WGL_ARB_create_context when available. 2013-04-19 10:43:37 +02:00
Henri Verbeet 3004baeb62 wined3d: Simplify wined3d_check_device_format(). 2013-04-18 11:42:57 +02:00
Henri Verbeet ff48c3ba58 wined3d: Properly check if a format has a conversion function in wined3d_check_device_format(). 2013-04-18 11:42:50 +02:00
Henri Verbeet c0a84454c4 wined3d: Introduce a separate debug channel for performance warnings. 2013-04-17 11:36:22 +02:00
André Hentschel a2bebdcc7c wined3d: Report Win 8 when appropriate. 2013-04-04 19:30:08 +02:00
Jérôme Gardou b7649efb2d wined3d: Initialize adapter device name even if opengl is not used. 2013-04-03 11:33:16 +02:00
Frédéric Delanoy 8e9af2869c wined3d: Add NVIDIA GeForce 410M. 2013-03-27 12:03:49 +01:00
Daniel Jelinski d8a86da66e wined3d: Add NVidia GeForce 315M. 2013-03-26 12:07:59 +01:00
Andrew Talbot e6f5829ae1 wined3d: Avoid signed-unsigned integer comparisons. 2013-03-05 09:50:03 +01:00
Stefan Dösinger 3221e7fdd0 wined3d: Reserve one vs constant on r200. 2013-02-11 11:24:35 +01:00
Stefan Dösinger 425eab4cf9 wined3d: Use the ARBfp ffp pipeline only if ARBfp is supported. 2013-02-11 11:24:20 +01:00
Michael Stefaniuc 50a9fb579c wined3d: Remove ERR() on HeapAlloc failure for small sizes known at compile time. 2013-02-06 09:04:41 +01:00
Henri Verbeet c9ca9c5a7e wined3d: Get rid of CheckBumpMapCapability().
The color fixup being supported is implied by WINED3DFMT_FLAG_TEXTURE.
2013-01-28 14:05:41 +01:00
Henri Verbeet 4cdb03a76e wined3d: Get rid of CheckTextureCapability(). 2013-01-28 14:05:38 +01:00
Henri Verbeet 7c8dab24e6 wined3d: Introduce a format flag for texturing. 2013-01-28 14:05:34 +01:00
Stefan Dösinger 149a85c2e7 d3d: Remove high level patch support.
No Windows driver ever exposed this, and no game uses this. The
only application that used this feature is a DirectX 8 SDK sample.
2013-01-25 11:29:41 +01:00
Henri Verbeet dc21460397 wined3d: Replace "VertexShaderMode" and "PixelShaderMode" with shader model limits. 2013-01-25 11:18:13 +01:00
Henri Verbeet 8347c67c69 wined3d: Get rid of CheckWrapAndMipCapability(). 2013-01-24 14:33:05 +01:00
Henri Verbeet 63902bfd5c wined3d: Get rid of CheckPostPixelShaderBlendingCapability(). 2013-01-24 14:33:02 +01:00
Henri Verbeet b882a70282 wined3d: Properly set WINED3DFMT_FLAG_VTF in init_format_texture_info(). 2013-01-24 14:32:58 +01:00
Henri Verbeet d6105c5f0f wined3d: Get rid of CheckFilterCapability(). 2013-01-23 12:48:45 +01:00
Henri Verbeet 6527277a58 wined3d: Properly set WINED3DFMT_FLAG_FILTERING in init_format_texture_info(). 2013-01-23 12:48:41 +01:00
Henri Verbeet 3f21757702 wined3d: Get rid of select_shader_mode(). 2013-01-23 12:48:34 +01:00
Henri Verbeet c90a1e5e21 wined3d: Get rid of CheckSrgbReadCapability(). 2013-01-22 12:13:49 +01:00