212 Commits

Author SHA1 Message Date
Stefan Dösinger
a006d2568b wined3d: Fix texdepth instruction. 2007-09-11 13:47:49 +02:00
Stefan Dösinger
33ecb1db1a wined3d: The temp vars are tmp0 and tmp1. 2007-08-31 12:08:57 +02:00
Stefan Dösinger
e7cbb340dc wined3d: Remove stateblock::set.*. 2007-08-13 11:36:43 +02:00
H. Verbeet
1c14c180b7 wined3d: Implement dsx & dsy shader instructions. 2007-07-03 12:32:52 +02:00
Stefan Dösinger
a1f83aae8e wined3d: rsq and rcp use the .w component if no swizzle is given. 2007-07-03 12:29:34 +02:00
H. Verbeet
973496d5e4 wined3d: Cleanup shader_glsl_load_psamplers(). 2007-07-02 13:36:26 +02:00
H. Verbeet
1d4042cee1 wined3d: Implement texldl. 2007-06-28 11:01:15 +02:00
Michael Stefaniuc
0326da9dd5 wined3d: Remove superfluous casts of void pointers to other pointer types. 2007-06-27 12:53:37 +02:00
H. Verbeet
3ad03206ab wined3d: Rename max_samplers to max_fragment_samplers. 2007-06-26 11:56:57 +02:00
H. Verbeet
2e786e09bb wined3d: Use texture2D to sample in pshader_glsl_texdp3tex(). 2007-06-21 13:10:32 +02:00
H. Verbeet
8311ff32a3 wined3d: Take the texUnitMap into account when loading shader_glsl_load_psamplers(). 2007-06-13 11:23:06 +02:00
Stefan Dösinger
a460a2df43 wined3d: Store the gl information in a per adapter structure and initialize it only once. 2007-06-11 13:51:06 +02:00
H. Verbeet
c3c5724789 wined3d: WINED3DSIO_POW should use the absolute value of the first source register. 2007-05-11 13:24:15 +02:00
H. Verbeet
89245248c7 wined3d: Handle the ps_3_0 vPos field. 2007-05-04 13:41:54 +02:00
H. Verbeet
a79654d339 wined3d: Fix some swizzles on scalars. 2007-04-13 12:56:06 +02:00
Fabian Bieler
0ce39d5869 wined3d: Fix GLSL cnd instruction.
According to MSDN the cnd instruction should translate:
dst = src0 > 0.5 ? src1 : src2;
2007-04-05 10:55:00 +02:00
Fabian Bieler
91df230624 wined3d: Fix GLSL cnd instruction for INF and NAN arguments. 2007-04-04 21:26:30 +02:00
Fabian Bieler
2843b0f929 wined3d: Fix GLSL cmp instruction for INF and NAN arguments. 2007-04-04 21:26:23 +02:00
Fabian Bieler
333de16fb6 wined3d: Implement support for projective textures in ps 2.0 and later. 2007-03-29 21:15:29 +02:00
Stefan Dösinger
bee084503b wined3d: Implement bem shader instruction. 2007-03-27 12:30:38 +02:00
Fabian Bieler
97967d3671 wined3d: Fix glsl texbem instruction for projective textures. 2007-03-23 12:31:35 +01:00
Fabian Bieler
4b3ac837aa wined3d: Implemented bump map transform for texbem in GLSL with native signed textures. 2007-03-23 12:31:27 +01:00
Stefan Huehner
4d1d01f266 Mark several functions as static. 2007-03-13 13:35:12 +01:00
H. Verbeet
30ee071eb9 wined3d: Disable vertex shaders when transformed vertices are used. 2007-03-13 11:55:55 +01:00
H. Verbeet
25cd1c4d28 wined3d: gl_FogFragCoord is a scalar. 2007-03-05 12:06:45 +01:00
H. Verbeet
19d223cade wined3d: Store multiple constant indices per list entry. 2007-02-28 13:35:34 +01:00
H. Verbeet
2c85e5e8a3 wined3d: Store GLSL programs in a hash table rather than a linked list. 2007-02-28 13:35:23 +01:00
Stefan Dösinger
99576ea24e wined3d: Implement texbem in arb, improve it in glsl. 2007-02-15 11:36:14 +01:00
Stefan Dösinger
49a49fcfec wined3d: Load one bump mapping environment matrix into pixel shaders if needed. 2007-02-15 11:36:01 +01:00
Francois Gouget
536e738552 Assorted spelling fixes. 2007-02-14 21:03:57 +01:00
H. Verbeet
efed9aea1f d3d8: Move loading local d3d8 vertex shader constants from wined3d to d3d8. 2007-02-14 13:54:55 +01:00
H. Verbeet
32e5cac2be wined3d: Get rid of the vertexDeclaration field in IWineD3DVertexShaderImpl. 2007-02-14 13:54:29 +01:00
H. Verbeet
8f0884066f wined3d: Add WINED3DDECLUSAGE, use it. 2007-02-14 13:50:22 +01:00
H. Verbeet
2d9540cab7 wined3d: Don't use WINED3DSHADERDECLUSAGE_PSIZE / WINED3DSHADERDECLUSAGE_FOG. 2007-02-14 13:50:01 +01:00
Chris Robinson
5f1a1bbc84 wined3d: Properly round negative values in shader_glsl_mov. 2007-02-12 14:12:29 +01:00
Stefan Dösinger
fa97fbdcad wined3d: Make shader_cleanup more useful. 2007-02-12 12:37:48 +01:00
H. Verbeet
efed4c33c2 wined3d: gl_FragDepth is a float, so fixup the write mask. 2007-01-19 12:29:11 +01:00
H. Verbeet
955fb95eb6 wined3d: Give shader constants their own debug channel. 2007-01-18 12:09:09 +01:00
H. Verbeet
79c7aeab00 wined3d: Fix a typo. 2007-01-18 12:09:03 +01:00
H. Verbeet
e3cc00cf47 wined3d: Add a glsl_src_param_t type, pass it to shader_glsl_add_src_param() instead of three separate character arrays. 2007-01-16 16:14:21 +01:00
H. Verbeet
04e6250c87 wined3d: Add a glsl_dst_param_t type, pass it to shader_glsl_add_dst_param() instead of three separate character arrays. 2007-01-16 16:13:58 +01:00
H. Verbeet
6f3fae4e04 wined3d: Simplify shader_glsl_get_write_mask(). 2007-01-16 16:13:29 +01:00
H. Verbeet
c6bccc9278 wined3d: Simplify shader_glsl_get_swizzle(). 2007-01-16 16:13:19 +01:00
H. Verbeet
48f82d3f5e wined3d: Fix pshader_glsl_tex() and pshader_glsl_texcoord(). 2007-01-16 16:13:10 +01:00
H. Verbeet
c3bfef8d7e wined3d: Pass the correct mask to shader_glsl_add_src_param() in shader_glsl_callnz(). 2007-01-16 16:12:46 +01:00
H. Verbeet
50e0deafca wined3d: Pass the correct mask to shader_glsl_add_src_param() in shader_glsl_breakc(). 2007-01-16 16:12:37 +01:00
H. Verbeet
f593cd0de8 wined3d: Pass the correct mask to shader_glsl_add_src_param() in shader_glsl_ifc(). 2007-01-16 16:12:26 +01:00
H. Verbeet
a89edf1be9 wined3d: Pass the correct mask to shader_glsl_add_src_param() in shader_glsl_if(). 2007-01-16 16:12:18 +01:00
H. Verbeet
9f22df26ef wined3d: Pass the correct mask to shader_glsl_add_src_param() in shader_glsl_rep(). 2007-01-16 16:12:11 +01:00
H. Verbeet
2cb49c67db wined3d: Pass the correct mask to shader_glsl_add_src_param() in shader_glsl_loop().
Fix the comment.
2007-01-16 16:12:02 +01:00