Lionel Ulmer
4feb257eed
Fix Direct3D2 => Direct3D3 thunk for FindDevice.
2002-12-23 01:34:15 +00:00
Lionel Ulmer
96a24ec8ea
Added surface dumping function for debug.
2002-12-19 04:13:46 +00:00
Lionel Ulmer
4943ced93a
Fix in another place in the code computing the memory usage.
2002-12-18 02:23:49 +00:00
Lionel Ulmer
a62fc661e9
If we support 'non-native' texture format, advertise it.
2002-12-17 04:14:55 +00:00
Lionel Ulmer
6ac84072da
- fix bad TRACE
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- fixed computation of memory used by a texture
2002-12-16 23:10:27 +00:00
Lionel Ulmer
16fcd747af
- revert some optimisations breaking some games
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- added a new texture format (4444 ARGB)
- fixed the computation of colors
- added new render states and fog support (NOT handled yet for
transformed vertices)
2002-12-16 23:09:23 +00:00
Christian Costa
47b6b94e09
Implemented DrawPrimitiveStrided and DrawIndexPrimitiveStrided.
2002-12-16 23:07:41 +00:00
Lionel Ulmer
ee65d59cf6
Fix a memory leak and optimize a little bit the generic path.
2002-12-16 22:57:39 +00:00
Christian Costa
c301b39005
Improve traces + small fix.
2002-12-16 22:50:30 +00:00
Lionel Ulmer
8377b9d49b
- fix Twist demo
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- some clean-ups / traces
2002-12-16 22:48:20 +00:00
Lionel Ulmer
dfddf92ecf
Supports the ALPHAFUNC and ALPHAREF rendering states.
2002-12-16 22:39:09 +00:00
Lionel Ulmer
66aa7e03c4
Add support for the TextureAddress render state.
2002-12-16 22:08:24 +00:00
Lionel Ulmer
91c6f817b9
- rework how texturing is done in the D3D driver
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- added the generic path for DrawPrimitive API in D3D 3 / 7
2002-12-15 01:17:59 +00:00
Alexandre Julliard
dbf8b78acd
Added .spec.def files.
2002-12-12 22:04:04 +00:00
Ove Kaaven
1f5315c80f
Make sure that no files except unknwn.h include wine/obj_base.h
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directly.
2002-12-05 20:33:07 +00:00
Lionel Ulmer
b0350a3f4a
Have only one GUID for Wine's OpenGL D3D device.
2002-12-05 19:07:59 +00:00
Christian Costa
71e880851b
Add support for D3DBLEND_ONE for D3DRENDERSTATE_{DEST/SRC}BLEND.
2002-12-03 22:08:37 +00:00
Lionel Ulmer
5261f031a4
- only handle memory allocation for non-already loaded textures
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- implement GetCaps for D3DDevice7
2002-12-02 21:39:34 +00:00
Christian Costa
2db04157c7
Handle D3DLIGHTSTATE_COLORVERTEX to prevent SetLightState from
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failing.
2002-12-02 21:11:47 +00:00
Lionel Ulmer
41fcb0bbe4
- implement the texturing the D3D3 way
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- prepare for multi-texturing support
2002-12-02 18:59:11 +00:00
Francois Gouget
d2667a4ce3
Removed unnecessary HANDLE typecasts.
2002-12-02 18:10:57 +00:00
Christian Costa
0a6c272766
Add D3D capability.
2002-11-30 19:29:20 +00:00
Lionel Ulmer
c5f38756a2
- actually use the VertexBuffer stubs
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- implement Lock function to prevent crash when the stubs are used
2002-11-30 19:27:19 +00:00
Lionel Ulmer
f4b941e859
Beginning of support for D3D7 / D3DDevice7.
2002-11-30 19:21:42 +00:00
Lionel Ulmer
a6e5080296
- some more code sharing between D3DDevice versions
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- implementation of D3DFVF_TLVERTEX format fast path
2002-11-30 19:19:00 +00:00
Lionel Ulmer
708c4b244f
- fixed D3DFVF_VERTEX case
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- some other miscellaneous fixes
2002-11-30 19:12:32 +00:00
Lionel Ulmer
5f49e78e35
- start of support for device locking / unlocking via glReadPixels /
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glDrawPixels interface (slow but should be enough for a start)
- implement one vertex case for the D3D3/7 DrawPrimitive functions
- fix a missing \n in a TRACE call
2002-11-30 19:06:52 +00:00
Lionel Ulmer
2b87b23321
Implemented GetRenderTarget.
2002-11-30 02:20:31 +00:00
Lionel Ulmer
9e94cece22
Added enumeration of ZBuffer format.
2002-11-30 02:20:11 +00:00
Lionel Ulmer
5cb15cda5e
Do not forget to AddRef the returned Direct3D interface.
2002-11-30 01:53:44 +00:00
Lionel Ulmer
da0b4dc74e
- fix caps filling to be more in line with what we support
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- optimize a little bit the DrawPrimitive function
2002-11-30 01:49:08 +00:00
Lionel Ulmer
4941a3aff2
- fix texture snooping (plus adds snoop for 1555 format)
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- add texture memory usage tracking
2002-11-27 21:38:28 +00:00
Lionel Ulmer
dd738eab07
- Prevent the backbuffer to also have the frontbuffer flag set.
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- Log the Locking flags.
- Print symbolic name (if any) of zero values for bit fields (thanks
Andi).
2002-11-25 02:42:04 +00:00
Lionel Ulmer
710b86e43e
- add implementation for FindDevice function
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- some miscellaneous clean-ups / additions
2002-11-24 22:33:41 +00:00
Christian Costa
774c5f77db
Reenable OpenGL surface's flip method.
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Reenable execute buffers.
Some bug fixes.
2002-11-24 22:14:40 +00:00
Lionel Ulmer
43c3dc4d33
- Clean up all the D3D COM handling (but the underlaying code is still
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as ugly as before).
- Handle properly (ie as on real Windows) negative values in
rectangles during blitting.
2002-11-21 21:04:16 +00:00
Lionel Ulmer
56ab2b3e91
Load OpenGL library dynamically from x11drv.
2002-11-15 04:16:38 +00:00
Lionel Ulmer
b103f7b679
Proper logging of DDSCAPS / DDSCAPS2 structures.
2002-11-11 22:23:10 +00:00
Marko Kreen
971f3f3518
Clip bottom coordinates.
2002-11-11 20:26:33 +00:00
Matthew Bloch
c9df52c381
Vtable fixes.
2002-11-06 19:53:45 +00:00
Alexandre Julliard
1e1313d54c
Made the dll entry point default to DllMain and removed most of the
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'init' spec file declarations.
2002-11-04 23:53:41 +00:00
Lionel Ulmer
52b93b6ae4
Additional exported capabilities to please some picky games.
2002-11-04 22:34:25 +00:00
Lionel Ulmer
5ecd8903e2
- only compare the first WORD in the DDSCAPS2 structure if no DX7
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- add some TRACEs
2002-11-04 22:34:11 +00:00
Lionel Ulmer
f18aec26c4
Augment the DDSCAPS2 dumping routine with new caps.
2002-11-04 22:33:53 +00:00
Lionel Ulmer
0595c0ca07
Add 3D support at the User driver level.
2002-10-19 17:16:00 +00:00
Alexandre Julliard
b34fb35b31
Fixed warnings caused by conversion to -DSTRICT.
2002-10-18 23:48:57 +00:00
Christian Costa
b47c14aef9
Implement OpenGL overriding of surface's flip method.
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Remove broken code.
2002-10-17 01:20:52 +00:00
Christian Costa
b44822a4a2
Associate texture to the device when GetHandle is called and perform
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the appropriate AddRef/Release.
Fix 3_3_2 pixel format.
Move some ENTER_GL() calls to the right place.
Fix some FIXME/TRACE calls.
2002-10-16 18:57:52 +00:00
Christian Costa
fe6c281b58
Initialize the DDCAPS structure of the DDRAW object at creation.
2002-10-10 23:27:49 +00:00
Christian Costa
ce35cc03a8
Main_DirectDrawSurface_QueryInterface: enable creation of a
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IDirect3DTexture2 from a surface.
2002-10-10 23:27:32 +00:00