Commit Graph

444 Commits

Author SHA1 Message Date
Henri Verbeet 3bf0ad4528 wined3d: Explicitly pass the context to the shader_select() handler. 2009-08-07 12:11:06 +02:00
Henri Verbeet 4c1b3de936 wined3d: Call the shader_load_np2fixup_constants() handler directly from inside the shader backend. 2009-08-06 17:26:30 +02:00
Henri Verbeet 03686cb6bd wined3d: Explicitly pass the context to the shader_load_constants() handlers. 2009-08-06 17:26:30 +02:00
Henri Verbeet a7251f0f4e wined3d: Track render_offscreen in the context.
This makes sure the relevant states in FindContext() are actually marked dirty
when needed.
2009-08-06 17:26:30 +02:00
Henri Verbeet ee4d18cc83 wined3d: Pass NULL to ActivateContext() when we don't need a specific target.
Once we keep track of the wined3d context for each thread,
lastActiveRenderTarget won't do what we want here.
2009-07-21 14:22:44 +02:00
Stefan Dösinger cd7f43b00d wined3d: Don't activate a context unless we need one. 2009-07-20 12:23:07 +02:00
Henri Verbeet 43e6686a78 wined3d: Rename _WineD3D_GL_Info to struct wined3d_gl_info. 2009-07-17 11:22:07 +02:00
Henri Verbeet 38cb9d02b1 wined3d: Take geometry shaders into account in shader_glsl_load_constantsB(). 2009-07-10 12:13:29 +02:00
Henri Verbeet 60e0997c79 wined3d: Simplify the GLSL sRGB write code. 2009-07-10 12:13:03 +02:00
Henri Verbeet 9cf7888002 wined3d: Fix some cast-qual warnings. 2009-07-09 11:38:07 +02:00
Henri Verbeet 95d9b1271f wined3d: Get rid of the useless "fragcolor" variable in shader_glsl_generate_pshader(). 2009-07-09 11:38:05 +02:00
Henri Verbeet 483d552e21 wined3d: Allow shader_buffer_init() to fail. 2009-07-09 11:38:02 +02:00
Henri Verbeet 40b411958b wined3d: Rename "SHADER_BUFFER" to something sane. 2009-07-09 11:37:58 +02:00
Henri Verbeet bddc4d3f0d wined3d: Reuse the shader buffer between shaders. 2009-07-09 11:37:53 +02:00
Henri Verbeet e41831990d wined3d: Fix a sign compare warning in glsl_shader.c. 2009-07-08 20:14:35 +02:00
Henri Verbeet 949cd089d5 wined3d: Trace the D3D shader in find_glsl_vshader() / find_glsl_pshader().
It's quite useful to know to which D3D shader a GLSL shader corresponds.
2009-07-08 20:14:32 +02:00
Henri Verbeet 32fd8f2130 wined3d: checkGLcall() doesn't need a \n. 2009-07-07 11:50:22 +02:00
Henri Verbeet 2ac34bf231 wined3d: Add some missing float suffixes.
The compiler should be smart enough to fix most of these, but it looks sloppy.
2009-07-07 11:50:05 +02:00
Henri Verbeet 40bc47901c wined3d: Use flags for driver quirks. 2009-07-01 11:41:44 +02:00
Stefan Dösinger d5e2c14225 wined3d: Add a NOP ret handler to GLSL. 2009-06-29 12:28:49 +02:00
Francois Gouget 5aac7fe783 wined3d: Add a trailing '\n' to a FIXME() trace. 2009-06-26 14:40:21 +02:00
Henri Verbeet 7363b6e2e3 wined3d: Document GL context dependencies. 2009-06-26 12:05:07 +02:00
Tobias Jakobi a9f912466b wined3d: Force NP2 fixup constant reloading in shader_glsl_select. 2009-06-25 14:34:13 +02:00
Tobias Jakobi ef7f769be6 wined3d: Enable constant packing for NP2 texcoord fixup.
Previously every texture that was flagged for NP2 fixup used a vec2
uniform in the shader to store texture dimensions.  Turns out that the
GLSL compilers just maps vec2 to vec4, so essentially wasting 2
floats. The new code only uses vec4 uniforms but packs dimensions info
of 2 textures into a single uniform.
2009-06-25 14:34:13 +02:00
Tobias Jakobi 7906774339 wined3d: Add ps_np2fixup_info structure. 2009-06-25 14:34:13 +02:00
Stefan Dösinger 95788401af wined3d: GLSL 1.20 includes gl_FragData[] syntax.
This means we don't have to enable ARB_draw_buffers explicitly.
2009-06-22 11:27:20 +02:00
Henri Verbeet 2c009e4d87 wined3d: Only initialize unused components of varyings that are read. 2009-06-17 12:13:07 +02:00
Stefan Dösinger 298bd3c50d wined3d: Store the bumpmap ARB constants in ARB structures. 2009-06-10 11:51:49 +02:00
Henri Verbeet fcf6a27a9b wined3d: Simplify some code in set_glsl_shader_program(). 2009-06-09 17:01:14 +02:00
Henri Verbeet a6dc31e442 wined3d: Avoid comparing shader compile args if the relevant shader isn't present. 2009-06-09 17:01:14 +02:00
Henri Verbeet daeb86d620 wined3d: Don't use the vertex/pixel shader when we're not supposed to.
This also avoids removing programs from lists they're not in in
delete_glsl_program_entry().
2009-06-05 14:43:25 +02:00
Henri Verbeet cae6a32b08 wined3d: Check the result from wine_rb_get() before using it in WINE_RB_ENTRY_VALUE. 2009-06-05 14:43:25 +02:00
Henri Verbeet 37bdcd6b9b wined3d: Free priv->stack in shader_glsl_free(). 2009-06-04 12:18:27 +02:00
Henri Verbeet ad6279de9f wined3d: Replace the wined3d hash table with the generic red-black tree. 2009-06-03 11:40:14 +02:00
Henri Verbeet 812ee5208c wined3d: Partially revert 7433eb76b5.
The write mask sizes for the input and output semantics can be different,
resulting in compilation failure.
2009-06-02 11:57:22 +02:00
Henri Verbeet 7433eb76b5 wined3d: Use the proper OUT swizzle in handle_ps3_input(). 2009-05-29 11:26:54 +02:00
Henri Verbeet d37472f27b wined3d: Add missing ActivateContext calls to shader_destroy() implementations. 2009-05-29 11:26:32 +02:00
Stefan Dösinger e492dd858e wined3d: Add a function around the handler table.
This reduces the number of methods in the shader backend(the instr
modifiers can be handled in that wrapper) and it will help flow
control emulation in the ARB backend.
2009-05-28 12:45:45 +02:00
Stefan Dösinger aad92c0780 wined3d: Manage vs_compile_args in the backends. 2009-05-28 12:45:32 +02:00
Stefan Dösinger 814dd42f25 wined3d: Manage ps_compiled_shader in the backends. 2009-05-28 12:45:21 +02:00
Stefan Dösinger 8763f6eac5 wined3d: Make find_gl_vshader backend specific. 2009-05-28 12:45:10 +02:00
Stefan Dösinger 732a9a15d5 wined3d: Remove the forward declaration added in the last patch. 2009-05-28 12:44:59 +02:00
Stefan Dösinger d0d681c81e wined3d: Make find_gl_pshader backend private. 2009-05-28 12:44:43 +02:00
Stefan Dösinger 5865d9c01b wined3d: Store the compile args in the compile context, not the shader. 2009-05-28 12:44:22 +02:00
Henri Verbeet 2ee0d47a49 wined3d: Use strings for shader input/output semantics. 2009-05-27 11:12:12 +02:00
Henri Verbeet e6efb797c3 wined3d: Make "packed_output" a bitmap. 2009-05-27 11:11:57 +02:00
Henri Verbeet 10fadadc54 wined3d: Use the "input_registers" bitmap for vertex shader attributes as well. 2009-05-27 11:11:53 +02:00
Henri Verbeet 664b17b9ee wined3d: Make "packed_input" a bitmap. 2009-05-27 11:11:48 +02:00
Henri Verbeet 2153b4d998 wined3d: Split the info log into separate lines. 2009-05-26 13:49:50 +02:00
Stefan Dösinger 7b1d48721d wined3d: Emulate the 4 component address register in ARB. 2009-05-20 10:55:17 +02:00