wined3d: Partially revert 7433eb76b5
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The write mask sizes for the input and output semantics can be different, resulting in compilation failure.
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@ -3411,7 +3411,7 @@ static void handle_ps3_input(SHADER_BUFFER *buffer, const WineD3D_GL_Info *gl_in
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&& !strcmp(semantic_name_in, semantic_name_out))
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{
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shader_addline(buffer, "%s%s = OUT[%u]%s;\n",
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destination, reg_mask, j, reg_mask_out);
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destination, reg_mask, j, reg_mask);
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found = TRUE;
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}
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}
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