diff --git a/dlls/wined3d/glsl_shader.c b/dlls/wined3d/glsl_shader.c index 2385dbc8efd..d7a88357ea7 100644 --- a/dlls/wined3d/glsl_shader.c +++ b/dlls/wined3d/glsl_shader.c @@ -3411,7 +3411,7 @@ static void handle_ps3_input(SHADER_BUFFER *buffer, const WineD3D_GL_Info *gl_in && !strcmp(semantic_name_in, semantic_name_out)) { shader_addline(buffer, "%s%s = OUT[%u]%s;\n", - destination, reg_mask, j, reg_mask_out); + destination, reg_mask, j, reg_mask); found = TRUE; } }