wined3d: Use the proper OUT swizzle in handle_ps3_input().
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@ -3405,13 +3405,13 @@ static void handle_ps3_input(SHADER_BUFFER *buffer, const WineD3D_GL_Info *gl_in
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semantic_name_out = output_signature[j].semantic_name;
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semantic_idx_out = output_signature[j].semantic_idx;
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shader_glsl_write_mask_to_str(output_signature[i].mask, reg_mask_out);
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shader_glsl_write_mask_to_str(output_signature[j].mask, reg_mask_out);
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if (semantic_idx_in == semantic_idx_out
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&& !strcmp(semantic_name_in, semantic_name_out))
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{
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shader_addline(buffer, "%s%s = OUT[%u]%s;\n",
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destination, reg_mask, j, reg_mask);
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destination, reg_mask, j, reg_mask_out);
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found = TRUE;
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}
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}
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