From 7433eb76b5f05ae54702fe9e57ba315407ed651b Mon Sep 17 00:00:00 2001 From: Henri Verbeet Date: Fri, 29 May 2009 09:13:21 +0200 Subject: [PATCH] wined3d: Use the proper OUT swizzle in handle_ps3_input(). --- dlls/wined3d/glsl_shader.c | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/dlls/wined3d/glsl_shader.c b/dlls/wined3d/glsl_shader.c index c4b5cca5350..2385dbc8efd 100644 --- a/dlls/wined3d/glsl_shader.c +++ b/dlls/wined3d/glsl_shader.c @@ -3405,13 +3405,13 @@ static void handle_ps3_input(SHADER_BUFFER *buffer, const WineD3D_GL_Info *gl_in semantic_name_out = output_signature[j].semantic_name; semantic_idx_out = output_signature[j].semantic_idx; - shader_glsl_write_mask_to_str(output_signature[i].mask, reg_mask_out); + shader_glsl_write_mask_to_str(output_signature[j].mask, reg_mask_out); if (semantic_idx_in == semantic_idx_out && !strcmp(semantic_name_in, semantic_name_out)) { shader_addline(buffer, "%s%s = OUT[%u]%s;\n", - destination, reg_mask, j, reg_mask); + destination, reg_mask, j, reg_mask_out); found = TRUE; } }