wined3d: Force NP2 fixup constant reloading in shader_glsl_select.
This commit is contained in:
parent
ef7f769be6
commit
a9f912466b
|
@ -4250,6 +4250,13 @@ static void shader_glsl_select(IWineD3DDevice *iface, BOOL usePS, BOOL useVS) {
|
|||
if (program_id) TRACE("Using GLSL program %u\n", program_id);
|
||||
GL_EXTCALL(glUseProgramObjectARB(program_id));
|
||||
checkGLcall("glUseProgramObjectARB");
|
||||
|
||||
/* In case that NP2 texcoord fixup data is found for the selected program, trigger a reload of the
|
||||
* constants. This has to be done because it can't be guaranteed that sampler() (from state.c) is
|
||||
* called between selecting the shader and using it, which results in wrong fixup for some frames. */
|
||||
if (priv->glsl_program && priv->glsl_program->np2Fixup_info) {
|
||||
This->shader_backend->shader_load_np2fixup_constants(iface, usePS, useVS);
|
||||
}
|
||||
}
|
||||
|
||||
/* GL locking is done by the caller */
|
||||
|
|
Loading…
Reference in New Issue