wined3d: Split the info log into separate lines.
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1d7845dd33
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2153b4d998
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@ -122,6 +122,24 @@ typedef struct {
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struct vs_compile_args vs_args;
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} glsl_program_key_t;
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/* Extract a line from the info log.
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* Note that this modifies the source string. */
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static char *get_info_log_line(char **ptr)
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{
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char *p, *q;
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p = *ptr;
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if (!(q = strstr(p, "\n")))
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{
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if (!*p) return NULL;
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*ptr += strlen(p);
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return p;
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}
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*q = '\0';
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*ptr = q + 1;
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return p;
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}
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/** Prints the GLSL info log which will contain error messages if they exist */
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/* GL locking is done by the caller */
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@ -157,6 +175,8 @@ static void print_glsl_info_log(const WineD3D_GL_Info *gl_info, GLhandleARB obj)
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* that if there are errors. */
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if (infologLength > 1)
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{
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char *ptr, *line;
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/* Fglrx doesn't terminate the string properly, but it tells us the proper length.
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* So use HEAP_ZERO_MEMORY to avoid uninitialized bytes
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*/
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@ -170,10 +190,17 @@ static void print_glsl_info_log(const WineD3D_GL_Info *gl_info, GLhandleARB obj)
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break;
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}
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}
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if(is_spam) {
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TRACE("Spam received from GLSL shader #%u: %s\n", obj, debugstr_a(infoLog));
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} else {
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FIXME("Error received from GLSL shader #%u: %s\n", obj, debugstr_a(infoLog));
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ptr = infoLog;
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if (is_spam)
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{
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TRACE("Spam received from GLSL shader #%u:\n", obj);
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while ((line = get_info_log_line(&ptr))) TRACE(" %s\n", line);
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}
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else
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{
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FIXME("Error received from GLSL shader #%u:\n", obj);
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while ((line = get_info_log_line(&ptr))) FIXME(" %s\n", line);
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}
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HeapFree(GetProcessHeap(), 0, infoLog);
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}
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