Commit Graph

958 Commits

Author SHA1 Message Date
Stefan Dösinger 1f07e4af18 wined3d: Move blending related states to the state table. 2006-12-08 12:25:53 +01:00
Stefan Dösinger 28cc3c8d6b wined3d: Move WINED3DRS_AMBIENT to the state table. 2006-12-08 12:25:28 +01:00
Stefan Dösinger 2ac48e8154 wined3d: Move WINED3DRS_ZFUNCENABLE to the state table. 2006-12-08 12:25:20 +01:00
Stefan Dösinger 8879c7d8dd wined3d: Move WINED3DRS_ZWRITEENABLE to the state table. 2006-12-08 12:25:09 +01:00
Stefan Dösinger bb622e81bd wined3d: Move WINED3DRS_DITHERENABLE to the state table. 2006-12-08 12:24:55 +01:00
Stefan Dösinger 68f1082284 wined3d: Move WINED3DRS_SHADEMODE to the state table. 2006-12-08 12:24:45 +01:00
Stefan Dösinger e4b4c040f0 wined3d: Move WINED3DRS_CULLMODE to the state table. 2006-12-08 12:24:31 +01:00
Stefan Dösinger bb564dc6fa wined3d: Move WINED3DRS_ZENABLE to the state table. 2006-12-08 12:24:21 +01:00
Stefan Dösinger 53e788956a wined3d: Move WINED3DRS_LIGHTNING to the state table. 2006-12-08 12:24:14 +01:00
Stefan Dösinger de96320421 wined3d: Move WINED3DRS_FILLMODE to the state table. 2006-12-07 21:10:54 +01:00
Stefan Dösinger 2a24e84a65 wined3d: Add render states to the state table. 2006-12-07 21:10:26 +01:00
Stefan Dösinger c0268c7840 wined3d: Create the state table. 2006-12-07 21:10:07 +01:00
Markus Amsler 3fd04308ab d3d: Callback infrastructure for implicit depth stencil surface destruction in IWineD3DDevice. 2006-12-06 12:39:30 +01:00
Markus Amsler 50a0c21265 d3d: Callback infrastructure for implicit volume destruction in IWineD3DVolumeTexture. 2006-12-06 12:39:14 +01:00
Markus Amsler cb8652947a d3d: Callback infrastructure for implicit render target destruction in IWineD3DSwapChain. 2006-12-06 12:39:00 +01:00
Markus Amsler 2946f7a267 d3d: Callback infrastructure for implicit surface destruction in IWineD3DCubeTexture. 2006-12-06 12:38:51 +01:00
Markus Amsler 04ae4596ff d3d: Callback infrastructure for implicit surface destruction in IWineD3DTexture. 2006-12-06 12:38:37 +01:00
Jan Zerebecki 9c58bce158 wined3d: Add err for failure case in CheckDepthStencilMatch. 2006-12-04 20:05:09 +01:00
Jan Zerebecki ee44a19966 wined3d: Fix CreateFakeGLContext to work with a foreign context. 2006-12-04 20:00:50 +01:00
Jan Zerebecki 1075367493 wined3d: Avoid XFree on NULL in CheckDeviceType. 2006-12-04 18:53:19 +01:00
Jan Zerebecki 3d6ffee021 wined3d: Rearrange code in CheckDeviceType. 2006-12-04 18:37:59 +01:00
Jan Zerebecki 0d66f794d1 wined3d: Add warn trace for INVALIDCALL case in CheckDeviceType. 2006-12-04 18:37:23 +01:00
Markus Amsler a60d4b2d2f d3d: Pass the superior creating object down to the callback functions. 2006-12-04 12:40:38 +01:00
Vitaliy Margolen 81c7c00bb2 wined3d/d3d9: Pitch for DXTn textures can not be 0. With tests. 2006-12-04 12:38:16 +01:00
Markus Amsler 3127eac2bd wined3d: Remove duplicated code. 2006-12-01 12:27:13 +01:00
Markus Amsler f8e7ddd798 Revert "d3d: Remove AddRef from IWineD3DDevice_GetBackBuffer.".
This reverts commit 478a414e58.
2006-11-30 16:04:00 +01:00
Markus Amsler b657cd5f58 Revert "d3d: Remove AddRef from IWineD3DDevice_GetRenderTarget.".
This reverts commit a7518f6f54.
2006-11-30 16:04:00 +01:00
Markus Amsler f5204b8afe Revert "d3d: Remove AddRef from IWineD3DDevice_GetDepthStencilSurface.".
This reverts commit 18546a65e6.
2006-11-30 16:04:00 +01:00
Markus Amsler 5bec2f57a1 Revert "d3d: Remove AddRef from IWineD3DDevice_GetTexture.".
This reverts commit 274df6ef88.
2006-11-30 16:04:00 +01:00
Markus Amsler 3a270375d7 Revert "d3d: Remove AddRef from IWineD3DDevice_GetStreamSource.".
This reverts commit 16b1e046d8.
2006-11-30 16:03:59 +01:00
Markus Amsler 9dd81f64cb Revert "d3d: Remove AddRef from IWineD3DDevice_GetIndices.".
This reverts commit 5c4008719c.
2006-11-30 16:03:59 +01:00
Markus Amsler c40501db50 Revert "d3d: Remove AddRef from IWineD3DDevice_GetSwapChain.".
This reverts commit f84f687e6d.
2006-11-30 16:03:59 +01:00
Markus Amsler 0bff261cfa Revert "d3d: Fix partially applied patch: Remove AddRef from GetDirect3D.".
Removing COM in d3d is not feasible as long as we use inheritance. So
stick to the COM refcount rules.
This reverts commit 3fd8fe089c.
2006-11-30 16:03:59 +01:00
H. Verbeet 7e4d3d951e wined3d: Set the initial FBO depth stencil when creating the device. 2006-11-28 12:22:48 +01:00
H. Verbeet 9c1a61b6e6 wined3d: Delete the device's FBO when destroying the device. 2006-11-28 12:22:40 +01:00
H. Verbeet 533dcbf170 wined3d: Use the texture sampling function in a few more instructions (GLSL). 2006-11-28 12:22:32 +01:00
H. Verbeet f035df9ac5 wined3d: Use the texture sampling function in a few more instructions (ARB asm shaders). 2006-11-28 12:22:24 +01:00
H. Verbeet ac651a7058 wined3d: Fix the texm3x3tex instruction to sample properly. 2006-11-28 12:19:48 +01:00
H. Verbeet e7122e9a79 wined3d: Create a separate function for sampling a texture. 2006-11-28 12:19:39 +01:00
H. Verbeet 8a7f427948 wined3d: Select the right shader backend when creating the device. 2006-11-28 12:19:27 +01:00
H. Verbeet df6f482a69 wined3d: Move some code specific to the different shader backends into the respective source files. 2006-11-28 12:19:19 +01:00
Andrew Talbot 92dc74016a wined3d: Cast-qual warnings fix. 2006-11-27 13:43:10 +01:00
Andrew Talbot f3a515ce19 wined3d: Cast-qual warnings fix. 2006-11-27 13:43:05 +01:00
Andrew Talbot 5381dd2cf6 wined3d: Cast-qual warnings fix. 2006-11-27 13:43:00 +01:00
Markus Amsler 3fd8fe089c d3d: Fix partially applied patch: Remove AddRef from GetDirect3D. 2006-11-24 12:57:01 +01:00
Markus Amsler f84f687e6d d3d: Remove AddRef from IWineD3DDevice_GetSwapChain. 2006-11-22 11:40:50 +01:00
Markus Amsler 5c4008719c d3d: Remove AddRef from IWineD3DDevice_GetIndices. 2006-11-22 11:40:43 +01:00
Markus Amsler 16b1e046d8 d3d: Remove AddRef from IWineD3DDevice_GetStreamSource. 2006-11-22 11:40:37 +01:00
Markus Amsler 274df6ef88 d3d: Remove AddRef from IWineD3DDevice_GetTexture. 2006-11-22 11:40:31 +01:00
Markus Amsler 18546a65e6 d3d: Remove AddRef from IWineD3DDevice_GetDepthStencilSurface. 2006-11-22 11:40:24 +01:00
Markus Amsler a7518f6f54 d3d: Remove AddRef from IWineD3DDevice_GetRenderTarget. 2006-11-22 11:40:05 +01:00
Markus Amsler 478a414e58 d3d: Remove AddRef from IWineD3DDevice_GetBackBuffer. 2006-11-22 11:39:52 +01:00
H. Verbeet 9d6f22002c wined3d: Only copy the depth buffer if there is one. 2006-11-20 11:50:14 +01:00
H. Verbeet d1e6e81bbe wined3d: Make sure render target textures aren't bound when we start drawing. 2006-11-20 11:50:14 +01:00
H. Verbeet da65aed442 wined3d: Support cube map FBO attachments. 2006-11-20 11:50:14 +01:00
H. Verbeet 8afe27dacd wined3d: Fix GL_ARB_texture_cube_map extension support. 2006-11-20 11:50:14 +01:00
H. Verbeet ef2c062c09 wined3d: Allow the depth buffer to be shared between onscreen and offscreen rendering modes. 2006-11-17 18:14:25 +01:00
H. Verbeet 6d66085150 wined3d: Add FBO support for offscreen rendering. 2006-11-17 18:14:13 +01:00
H. Verbeet ad4c2bdb69 wined3d: Make the offscreen render mode a registry setting. 2006-11-17 18:13:57 +01:00
H. Verbeet 44f4e254a6 wined3d: Fix depth buffer formats to use actual depth textures. 2006-11-17 15:54:01 +01:00
H. Verbeet 9bf04ecd03 wined3d: Rename renderUpsideDown to render_offscreen. 2006-11-17 15:53:52 +01:00
Francois Gouget 1ccf944900 Assorted spelling fixes. 2006-11-13 13:01:53 +01:00
Stefan Dösinger 7311e9fc8e wined3d: Fix a comment. 2006-11-13 12:58:40 +01:00
Stefan Dösinger def7df305e wined3d: ScissorRect correction. 2006-11-08 15:49:22 +01:00
Markus Amsler fc179532f4 wined3d: Fix regression in surface conversion. 2006-11-08 11:25:27 +01:00
Francois Gouget 30e44c85c8 Assorted spelling fixes. 2006-11-07 15:25:24 +01:00
Markus Amsler 5ec0ce5b38 wined3d: Use width while converting surfaces.
This fixes also a heap corruption with 1x1 and 2x2 surfaces.
2006-11-07 15:06:16 +01:00
Markus Amsler 5864d18c96 wined3d: Use SURFACE_ALIGNMENT. 2006-11-07 15:06:02 +01:00
Stefan Dösinger 7cae24fc36 wined3d: glReadPixels corrections. 2006-11-04 11:57:28 +01:00
Ivan Gyurdiev 4934b7ae79 wined3d: Add D3DLINEPATTERN to the WINED3D namespace. 2006-10-31 12:11:09 +01:00
Ivan Gyurdiev 50130fdfdb wined3d: Add D3DPATCHEDGESTYLE to the WINED3D namespace. 2006-10-31 12:11:01 +01:00
Ivan Gyurdiev 8d7a01963e wined3d: Use D3DCUBEMAP_FACES consistently in the WINED3D namespace. 2006-10-31 12:10:52 +01:00
Ivan Gyurdiev aa164647e6 wined3d: Use D3DDEGREE consistently in the WINED3D namespace. 2006-10-31 12:10:42 +01:00
Ivan Gyurdiev 4c723a7662 wined3d: Add D3DSTREAMSOURCE codes to the WINED3D namespace. 2006-10-31 12:10:31 +01:00
Ivan Gyurdiev f71edf223f wined3d: Add D3DCOLORWRITEENABLE codes to the WINED3D namespace. 2006-10-31 12:10:12 +01:00
Ivan Gyurdiev b1df1d8320 wined3d: Add D3DCLEAR codes to the WINED3D namespace. 2006-10-31 12:09:46 +01:00
Ivan Gyurdiev de108f65e1 wined3d: Add D3DTSS_TCI codes to the WINED3D namespace. 2006-10-31 12:09:15 +01:00
Ivan Gyurdiev 875a1eb02d wined3d: Add D3DFVF codes to the WINED3D namespace. 2006-10-31 12:09:06 +01:00
Kovács András eb7b1f4bce wined3d: Fix introduced regression in shader_glsl_mnxn and vshader_hw_mnxn. 2006-10-30 20:37:34 +01:00
Ivan Gyurdiev 908853f63d wined3d: Add D3DMATERIALCOLORSOURCE to the WINED3D namespace. 2006-10-30 12:06:17 +01:00
Ivan Gyurdiev 206d248e48 wined3d: Add D3DCMPFUNC to the WINED3D namespace. 2006-10-30 12:06:10 +01:00
Ivan Gyurdiev 2b6deb8637 wined3d: Add D3DSTENCILOP to the WINED3D namespace. 2006-10-30 12:06:03 +01:00
Ivan Gyurdiev f5cc612842 wined3d: Add D3DFILLMODE to the WINED3D namespace. 2006-10-30 12:05:55 +01:00
Ivan Gyurdiev 02fb9f6f41 wined3d: Add D3DCULL to the WINED3D namespace. 2006-10-30 12:05:48 +01:00
Ivan Gyurdiev 16767d21e1 wined3d: Add D3DSHADEMODE to the WINED3D namespace. 2006-10-30 12:05:36 +01:00
Ivan Gyurdiev 042fa7be8b wined3d: Add D3DBLENDOP to the WINED3D namespace. 2006-10-30 12:05:31 +01:00
Ivan Gyurdiev 4eced8ea24 wined3d: Add D3DFOGMODE to the WINED3D namespace. 2006-10-30 12:05:24 +01:00
Ivan Gyurdiev 69550f2c47 wined3d: Make GetTexture and GetSamplerState read from the correct stateblock. 2006-10-30 11:53:26 +01:00
Ivan Gyurdiev a648d4e3a3 wined3d: Set correct default for DMAPOFFSET sampler state. 2006-10-30 11:53:13 +01:00
Ivan Gyurdiev 61f9061484 wined3d: Fix GetTexture() for uninitialized textures. 2006-10-30 11:53:08 +01:00
Markus Amsler 9497e89d89 wined3d: Respect ARB_VERTEX_BUFFER_OBJECT in loadVertexData. 2006-10-30 11:17:01 +01:00
Alexandre Julliard b4f42c94a7 wined3d: Simplify some uses of the WineD3D_Context object. 2006-10-27 15:03:07 +02:00
Alexandre Julliard 6afcf77889 wined3d: The WineD3D_GLContext structure doesn't need to be exported. 2006-10-27 14:42:17 +02:00
Alexandre Julliard 00ddebfafa wined3d: Fix a memory leak (spotted by Eric Pouech). 2006-10-27 14:41:25 +02:00
Kovács András da6c01bea0 wined3d: Implement D3DSIO_MOVA in ARB backend. 2006-10-27 14:12:58 +02:00
Ivan Gyurdiev 5f79e80827 wined3d: Add D3DZBUFFERTYPE to the WINED3D namespace. 2006-10-24 20:06:45 +02:00
Ivan Gyurdiev 10cbffb335 wined3d: Add D3DBLEND to the WINED3D namespace. 2006-10-24 20:06:38 +02:00
Ivan Gyurdiev 4f611bc0e0 wined3d: Add D3DTA masks to the WINED3D namespace.
Also fix usage of D3DTSS/D3DTA in ddraw.
2006-10-24 20:06:30 +02:00
Ivan Gyurdiev 93b3106be2 wined3d: Add D3DVS_RASTOUT_OFFSETS to the WINED3D namespace. 2006-10-24 20:06:21 +02:00
Ivan Gyurdiev 997e670e12 wined3d: Add D3DTADDRESS to the WINED3D namespace. 2006-10-24 20:06:15 +02:00