Commit Graph

1017 Commits

Author SHA1 Message Date
Stefan Dösinger ef1ebb6e4d wined3d: Add emtpy vertex declaration and related states to the state table. 2007-01-02 12:29:18 +01:00
Stefan Dösinger a710f721c3 wined3d: Add stub handlers for world matrices 1-255. 2007-01-02 12:29:11 +01:00
Stefan Dösinger 091f9c28e4 wined3d: Put the decoded strided data structure into the device. 2007-01-02 12:29:04 +01:00
Stefan Dösinger f5fafab663 wined3d: Move WINED3DTS_MODELVIEW to the state table. 2007-01-02 12:25:00 +01:00
Stefan Dösinger 197ec1c179 wined3d: Remove IWineD3DDevice_ApplyStateChanges. 2007-01-02 12:22:04 +01:00
Stefan Dösinger c10efb3492 wined3d: Move WINED3DTS_TEXTURETRANSFORMFLAGS to the state table. 2007-01-02 12:21:50 +01:00
H. Verbeet a9f658f6a6 wined3d: Simplify the get_write_mask and get_swizzle functions. 2006-12-29 20:56:16 +01:00
H. Verbeet c8fc7df8a3 wined3d: Cleanup & merge pshader_get_input_register_swizzle() and vshader_program_add_input_param_swizzle(). 2006-12-29 20:56:01 +01:00
H. Verbeet 0fae42da50 wined3d: Cleanup shader_glsl_get_input_register_swizzle(). 2006-12-29 20:55:51 +01:00
H. Verbeet 572cac4eec wined3d: Cleanup & merge pshader_get_write_mask() and vshader_program_add_output_param_swizzle(). 2006-12-29 20:55:39 +01:00
H. Verbeet 2b9a63b5d1 wined3d: Cleanup shader_glsl_get_output_register_swizzle(). 2006-12-29 20:55:25 +01:00
H. Verbeet 845cd590d2 wined3d: Remove dead code in shader_get_registers_used().
As spotted by Christoph Bumiller, these branches are now never
reached. Also, at least in the case of WINED3DSIO_TEXM3x3SPEC and
WINED3DSIO_TEXM3x3VSPEC the old code was not quite correct, since we
can lookup rather than guess the texture type these days.
2006-12-29 20:55:16 +01:00
Stefan Dösinger b58715e8ab wined3d: Add empty transform states to the state table. 2006-12-29 12:49:41 +01:00
Stefan Dösinger 603038a07a wined3d: Do not setup states for unlocking if unlocking is disabled. 2006-12-29 12:49:41 +01:00
Alexandre Julliard bbfe120036 Revert "wined3d: Where possible, avoid using D3DCOLORTOGLFLOAT4."
This reverts commit 045975b1f4.
2006-12-29 11:35:57 +01:00
H. Verbeet 74b85c8b38 wined3d: Create samplers for all 1.x instructions that sample. 2006-12-28 12:18:41 +01:00
H. Verbeet a22933e08e wined3d: The default debug channel for arb_program_shader.c & glsl_shader.c already is d3d_shader. 2006-12-28 12:18:09 +01:00
H. Verbeet c972351051 wined3d: Move set_glsl_shader_program() to glsl_shader.c. 2006-12-28 12:17:49 +01:00
H. Verbeet 045975b1f4 wined3d: Where possible, avoid using D3DCOLORTOGLFLOAT4. 2006-12-28 12:17:29 +01:00
Chris Robinson b7b9d4e3c7 d3d: GetStreamSource on a stream with NULL data isn't an error. 2006-12-26 12:52:54 +01:00
H. Verbeet 957474f223 wined3d: Skip NULL textures rather than non-NULL ones, assign -1 to skipped stages.
Downgrade a FIXME to a WARN.
2006-12-26 12:50:44 +01:00
H. Verbeet bf250285ff wined3d: Restore texture bindings in the FBO code. 2006-12-26 12:37:38 +01:00
H. Verbeet d6010edee0 wined3d: Copy the depth buffer after all dirty states are applied. 2006-12-26 12:37:29 +01:00
Stefan Dösinger d6245409de wined3d: D3DRS_BLENDFACTOR should not influence glBlend(TRUE/FALSE). 2006-12-26 12:37:20 +01:00
Stefan Dösinger bc90458244 wined3d: Do not mark texture stages above MAX_TEXTURES dirty. 2006-12-26 12:37:00 +01:00
Chris Robinson e37755b60c wined3d: Clarify OpenGL error codes. 2006-12-24 15:12:42 +01:00
Chris Robinson ed21935479 d3d: Fix adapter mode enumeration and filtering. 2006-12-20 17:58:34 +01:00
Stefan Dösinger df97fd3e46 wined3d: Reinstall the nvrc texture unit mapping. 2006-12-20 17:09:40 +01:00
Stefan Dösinger a008003ccc wined3d: Catch nop pixel shader changes. 2006-12-20 17:09:29 +01:00
Stefan Dösinger 22e2a5aca5 wined3d: Add pixel shaders to the state table. 2006-12-20 17:09:21 +01:00
Stefan Dösinger 8365b2819a wined3d: Catch nop sampler changes. 2006-12-20 17:09:08 +01:00
Stefan Dösinger 666b507766 wined3d: Move samplers to the state table. 2006-12-20 17:07:56 +01:00
Stefan Dösinger 2d1aeb4382 wined3d: Add empty sampler entries to the state table. 2006-12-20 17:07:47 +01:00
Stefan Dösinger 7f973c9375 wined3d: Catch nop SetTextureStageState calls. 2006-12-20 17:07:37 +01:00
Stefan Dösinger 557b1fa477 wined3d: Make WINED3DTSS_CONSTANT a nogl state. 2006-12-20 17:07:19 +01:00
Stefan Dösinger 63a8c3c408 wined3d: Make a WINED3DTSS_RESULTARG stub. 2006-12-20 17:07:11 +01:00
Stefan Dösinger aec9f1143b wined3d: Make WINED3DTSS_TEXTURETRANSFORMFLAGS a nogl state. 2006-12-20 17:07:02 +01:00
Stefan Dösinger 1021f64474 wined3d: Add a WINED3DTSS_BUMPENVLOFFSET stub. 2006-12-20 17:06:51 +01:00
Stefan Dösinger 72a4f6e1cf wined3d: Add a WINED3DTSS_BUMPENVSCALE stub. 2006-12-20 17:06:35 +01:00
Stefan Dösinger 4e5314011b wined3d: Move WINED3DTSS_TEXCOORDINDEX to the state table. 2006-12-20 17:06:24 +01:00
Stefan Dösinger bd6a6ad2c0 wined3d: Move WINED3DTSS_ALPHAOP to the state table. 2006-12-20 17:06:10 +01:00
Stefan Dösinger 762af471e8 wined3d: Move WINED3DTSS_COLOROP to the state table. 2006-12-20 17:06:00 +01:00
Stefan Dösinger 251f1eea7a wined3d: Do not enable the texture dimensions in BindTexture. 2006-12-20 17:05:51 +01:00
Stefan Dösinger 569a2fa7c0 wined3d: Add empty texture stage states to the state table. 2006-12-20 17:05:40 +01:00
Stefan Dösinger 1e264e5dd4 wined3d: Temporary disable nvrc junk texture skipping. 2006-12-20 17:05:11 +01:00
H. Verbeet e4fc45e0fe wined3d: Allow wined3d to handle multiple render targets. 2006-12-20 12:32:30 +01:00
H. Verbeet 299c1e62bf wined3d: Allow the FBO code to handle multiple render targets. 2006-12-20 12:32:13 +01:00
H. Verbeet 577dbb578b wined3d: Move storing the render target from ActiveRender to SetRenderTarget.
Use the render target index rather than hardcoding 0.
2006-12-20 12:31:57 +01:00
H. Verbeet 8355b1a501 wined3d: Allow the device to store multiple render targets. 2006-12-20 12:31:40 +01:00
Stefan Dösinger f661a8287c wined3d: Add WINED3DRS_STIPPLEPATTERNxy. 2006-12-19 16:53:44 +01:00