Roderick Colenbrander
eb0a032a8c
wined3d: Add NPOT quirk for GeforceFX 5200.
2010-06-18 11:19:03 +02:00
Rico Schüller
c223e73bbb
wined3d: Improve fglrx glsl spam filter.
2010-06-15 19:58:30 +02:00
Henri Verbeet
b1abafcf8d
wined3d: Also flip the point sprite coordinate origin when rendering offscreen.
2010-06-11 16:22:25 +02:00
Henri Verbeet
64e2525ba0
wined3d: Release the context on an error path in buffer_PreLoad().
2010-06-07 12:22:44 +02:00
Henri Verbeet
eb3c81fd69
wined3d: Sampler states are 1-based.
...
0 isn't a valid sampler state, and including it would overflow the
stateblock's contained_sampler_states array in
stateblock_init_contained_states().
2010-06-02 11:53:39 +02:00
Wolfram Sang
ddd1c72574
wined3d: Clarify some comments about Intel cards.
2010-06-01 13:37:18 +02:00
Henri Verbeet
1b5cc39a86
wined3d: Get rid of some dead code.
2010-06-01 11:03:56 +02:00
Dan Kegel
f99e1d80e2
wined3d: Fix size of buffer in swapchain_create_context_for_thread().
2010-05-31 12:46:08 +02:00
Henri Verbeet
6f57aabc0a
wined3d: Handle a zero source value for WINED3DSIH_POW.
2010-05-27 14:46:43 +02:00
Roderick Colenbrander
39eaaeaa27
wined3d: Add support for mobile Geforce 3xx GPUs.
2010-05-27 14:46:43 +02:00
Roderick Colenbrander
c44603a559
wined3d: Mark Geforce GT 140 as a Geforce 9600GT.
2010-05-27 14:46:43 +02:00
Roderick Colenbrander
036295c37a
wined3d: Add Geforce 2xx lowend models.
2010-05-27 14:46:43 +02:00
Roderick Colenbrander
c471724a2a
wined3d: Add Geforce 4x0 cards to GPU database.
2010-05-27 14:46:43 +02:00
Roderick Colenbrander
3e10c3d547
wined3d: Update Nvidia Geforce6+ driver version to latest 197.45 WHQL version.
2010-05-27 14:46:43 +02:00
Roderick Colenbrander
ba09e7a2a1
wined3d: Don't use blit_supported() in d3dfmt_get_conv for now.
2010-05-27 14:46:43 +02:00
Roderick Colenbrander
e54f06183c
wined3d: Replace set_shader call with unset_shader in blt_to_drawable.
...
The blit_shader is activated before draw_textured_quad, so after use
it should be deactivated instead of being activated again.
2010-05-27 14:46:43 +02:00
Henri Verbeet
e8ac9bbd7f
wined3d: Get rid of GLINFO_LOCATION.
2010-05-25 13:29:00 +02:00
Henri Verbeet
b5cec57690
wined3d: Set the state.c GLINFO_LOCATION to *gl_info.
2010-05-25 13:28:14 +02:00
Henri Verbeet
4d4654a014
wined3d: Set the arb_program_shader.c GLINFO_LOCATION to *gl_info.
2010-05-25 13:28:05 +02:00
Henri Verbeet
11bda6e0ab
wined3d: Set the ati_fragment_shader.c GLINFO_LOCATION to *gl_info.
2010-05-25 13:27:58 +02:00
Henri Verbeet
31d1417ca3
wined3d: Set the nvidia_texture_shader.c GLINFO_LOCATION to *gl_info.
2010-05-24 11:31:31 +02:00
Henri Verbeet
08c783a8ad
wined3d: Set the volume.c GLINFO_LOCATION to *gl_info.
2010-05-24 11:31:28 +02:00
Henri Verbeet
bcc4603125
wined3d: Set the swapchain.c GLINFO_LOCATION to *gl_info.
2010-05-24 11:31:25 +02:00
Henri Verbeet
5178e475d6
wined3d: Set the drawprim.c GLINFO_LOCATION to *gl_info.
2010-05-24 11:31:23 +02:00
Stefan Dösinger
b5da118531
wined3d: Catch RCP 0.0 in ARB.
2010-05-21 18:58:04 +02:00
Stefan Dösinger
c80b5d6afc
wined3d: Handle length zero vectors in ARB's NRM.
2010-05-21 18:58:04 +02:00
Stefan Dösinger
ed74fcefc8
wined3d: Make the mova constant more generic for relative addressing.
2010-05-21 18:58:04 +02:00
Stefan Dösinger
a0143e142b
wined3d: Order the helper constants a bit better.
2010-05-21 18:58:04 +02:00
Stefan Dösinger
a1710a32f3
wined3d: Add a function for reading (ps_)helper_const.
2010-05-21 18:58:04 +02:00
Stefan Dösinger
6946de8125
wined3d: Store a positive 1.0 in the ARB's vertex shader helper constant.
2010-05-21 18:58:04 +02:00
Stefan Dösinger
09d74b748e
wined3d: Split up the "one" pixel shader helper constant.
2010-05-21 18:58:04 +02:00
Michael Stefaniuc
6d89364ad1
wined3d: Avoid using the long type.
2010-05-21 18:58:04 +02:00
Henri Verbeet
11b8c425e9
wined3d: Set the device.c GLINFO_LOCATION to *gl_info.
2010-05-21 14:37:53 +02:00
Henri Verbeet
5dff410254
wined3d: Explicitly pass GL info to buffer_get_sysmem().
2010-05-21 14:37:52 +02:00
Henri Verbeet
e647309402
wined3d: Explicitly pass GL info to buffer_create_buffer_object().
2010-05-21 14:37:52 +02:00
Henri Verbeet
e536f99871
wined3d: Set the buffer.c GLINFO_LOCATION to *gl_info.
2010-05-21 14:37:52 +02:00
Henri Verbeet
db0784e1da
wined3d: Introduce a separate function for translating front buffer coordinates to GL coordinates.
2010-05-21 14:37:52 +02:00
Henri Verbeet
a2a58a21d8
wined3d: Translate front buffer coordinates in surface_blt_to_drawable().
2010-05-20 13:47:53 +02:00
Henri Verbeet
e5c76f7396
wined3d: Merge destination rectangle operations into a single block in IWineD3DBaseSurfaceImpl_Blt().
2010-05-20 13:47:53 +02:00
Henri Verbeet
3884bb3bdc
wined3d: Merge source rectangle operations into a single block in IWineD3DBaseSurfaceImpl_Blt().
2010-05-20 13:47:53 +02:00
Henri Verbeet
c48ff6c12a
wined3d: Split checking for "empty" source and destination rectangles in IWineD3DBaseSurfaceImpl_Blt().
...
Assuming this is supposed to check for empty source / destination rectangles,
the check doesn't look quite right to me. I'm going to leave that alone for
the time being though.
2010-05-20 13:47:53 +02:00
Henri Verbeet
becf8dc828
wined3d: Check for a destination clipper in IWineD3DBaseSurfaceImpl_Blt().
...
This check was there in the original ddraw code, but apparently got lost
during the ddraw rewrite in 2006.
2010-05-20 13:47:53 +02:00
Henri Verbeet
9d865274c0
wined3d: Fix a comment.
2010-05-19 16:57:59 +02:00
Henri Verbeet
f0888577c5
wined3d: Use wine_dbgstr_rect() for tracing the rectangle in IWineD3DSurfaceImpl_LockRect().
2010-05-19 16:57:59 +02:00
Henri Verbeet
465e8f66cb
wined3d: Explicitly pass the FBO target to context_clean_fbo_attachments().
...
This should have been part of e01d56f331
.
2010-05-19 16:57:59 +02:00
Henri Verbeet
0fe7b45b6c
wined3d: Make context_attach_surface_fbo() static.
2010-05-19 16:57:59 +02:00
Henri Verbeet
7bec8e1dcb
wined3d: Correctly translate between coordinate systems in swapchain_blit().
2010-05-18 18:42:09 +02:00
Henri Verbeet
e0d6ca57d7
wined3d: Check for offscreen contexts inside context_validate_onscreen_formats() itself.
2010-05-18 18:42:08 +02:00
Henri Verbeet
4889c33da6
wined3d: Explicitly pass the depth/stencil surface to context_validate_onscreen_formats().
...
This avoids switching to offscreen rendering in context_apply_blit_state() for
a depth buffer that isn't going to be used anyway. This switch would be
problematic for blits to the frontbuffer, since it's always onscreen. I.e.,
we'd be blitting to the screen, but with offscreen transforms.
2010-05-18 18:42:08 +02:00
Henri Verbeet
96cdab1792
wined3d: context_validate_onscreen_formats() may modify context->render_offscreen.
...
I merged this by accident in be43c867a5
.
2010-05-18 18:42:08 +02:00