Commit Graph

543 Commits

Author SHA1 Message Date
Henri Verbeet 32fd8f2130 wined3d: checkGLcall() doesn't need a \n. 2009-07-07 11:50:22 +02:00
Henri Verbeet 2ac34bf231 wined3d: Add some missing float suffixes.
The compiler should be smart enough to fix most of these, but it looks sloppy.
2009-07-07 11:50:05 +02:00
Henri Verbeet 7ec911adeb wined3d: Avoid an unnecessary strcpy(). 2009-07-07 11:49:54 +02:00
Henri Verbeet c9257aed85 wined3d: Avoid a forward declaration. 2009-07-06 14:35:27 +02:00
Henri Verbeet 4571455fea wined3d: Remove the gl_renderer field from WineD3D_GL_Info. 2009-07-06 14:35:27 +02:00
Henri Verbeet b2331ec79b wined3d: Get rid of the unused gl_version and glx_version fields. 2009-07-06 14:35:27 +02:00
Henri Verbeet 966f8f452d winedd3d: Get rid of a useless trace.
gl_card isn't initialized yet here, and GL_RENDERER is already printed
earlier.
2009-07-06 14:35:27 +02:00
Henri Verbeet ad0ef46a39 wined3d: Get rid of the redundant "return_value" variable. 2009-07-06 14:35:27 +02:00
Henri Verbeet 17688365ed wined3d: Don't accept NULL as a valid result from glGetString(). 2009-07-03 13:05:52 +02:00
Henri Verbeet 23ce9d72b8 wined3d: Get rid of wined3d_fake_gl_context_cs. 2009-07-03 13:05:52 +02:00
Henri Verbeet 4cacf2e08f wined3d: Use a proper structure for storing initial GL context information. 2009-07-03 13:05:51 +02:00
Henri Verbeet db6ea72201 wined3d: Get rid of the silly refcount for the "fake" GL context. 2009-07-02 12:01:02 +02:00
Henri Verbeet b5da7f49d3 wined3d: Don't reuse random GL contexts during initialization.
Obviously there's no guarantee about the state of such a context. The specific
problem is that it might have GL_UNPACK_CLIENT_STORAGE_APPLE enabled, causing
some glTexImage2D() calls to fail, but it's a bad idea in general.
2009-07-02 12:00:50 +02:00
Henri Verbeet 50e9ad66e2 wined3d: Clear the last device in WineD3D_CreateFakeGLContext(). 2009-07-02 12:00:44 +02:00
Tobias Jakobi 2d532a1597 wined3d: Add ps_arb_max_local_constants. 2009-07-02 11:56:27 +02:00
Henri Verbeet 40bc47901c wined3d: Use flags for driver quirks. 2009-07-01 11:41:44 +02:00
Henri Verbeet c475789bb6 wined3d: Move the driver_quirk structure to directx.c. 2009-07-01 11:41:38 +02:00
Henri Verbeet f57967c983 wined3d: Always check the result of wglMakeCurrent(). 2009-06-29 12:30:28 +02:00
Henri Verbeet 7363b6e2e3 wined3d: Document GL context dependencies. 2009-06-26 12:05:07 +02:00
Henri Verbeet 404f4f7321 wined3d: Get rid of some asserts. 2009-06-22 12:59:16 +02:00
Henri Verbeet 7598ab2c84 wined3d: Get rid of DEBUG_SINGLE_MODE. 2009-06-22 12:59:04 +02:00
Henri Verbeet 37491bb5d1 wined3d: Simplify the transformed position fixup a bit. 2009-06-22 12:58:54 +02:00
Robert Key 89b08bc6e2 wined3d: Add missing HD 3400 renderer string. 2009-06-19 14:54:58 +02:00
Yann Droneaud a203876cc7 wined3d: Improved ATI Radeon HD 4xxx detection. 2009-06-17 12:43:20 +02:00
Henri Verbeet fccb3d82fd wined3d: Fall back to backbuffer offscreen rendering if FBOs are unavailable.
Backbuffer appears to be a better choice than PBuffer at the moment, since
PBuffer appears to be somewhat broken.
2009-06-17 12:13:07 +02:00
Gerald Pfeifer 6d1a76fb10 wined3d: Fix (and simplify) the ATI case in IWineD3DImpl_FillGLCaps. 2009-06-08 14:29:01 +02:00
Henri Verbeet d3bc045f26 wined3d: Add support for the ARB_depth_buffer_float extension. 2009-06-08 12:44:08 +02:00
Henri Verbeet d08f4fb5f5 wined3d: Add support for EXT_packed_depth_stencil. 2009-06-05 15:19:56 +02:00
Henri Verbeet a2440aed7e wined3d: Add extension detection for ARB_depth_texture. 2009-06-05 14:43:25 +02:00
Henri Verbeet a44f84fdf7 wined3d: Add a proper enum value for "no extension".
This would allow an extension check for ARB_COLOR_BUFFER_FLOAT to work.
2009-06-04 12:19:02 +02:00
Louis Lenders 06936f04c0 wined3d: Fix CheckDeviceMultiSampleType when queried with D3DMULTISAMPLE_NONE. 2009-05-28 15:02:08 +02:00
Louis Lenders f55522ab6b wined3d: Match device name string to windows one. 2009-05-25 14:21:56 +02:00
Chris Robinson 1d757fd6da wined3d: Prevent erroneous FIXMEs on newer cards.
Cards that have 12 or more combined samplers can trigger a fixme if they have
the same amount of vertex samplers, even though it's plenty enough.
2009-05-25 11:22:13 +02:00
Stefan Dösinger 01ec5068e2 wined3d: Add NV asm extension support to the ARB backend. 2009-05-21 16:17:51 +02:00
Stefan Dösinger 2cb8f42168 wined3d: Support clipplanes with GLSL.
This is the Nth attemt to make clipping work with GLSL shaders. The patch now
uses the GLSL quirk table to handle cards that need a custom varying for
gl_ClipPos, and the code is adapted to the changed state table and shader
backend system.
2009-05-18 13:59:16 +02:00
Robert Key 0cea80708f wined3d: Remove HD 4800 "2048MB for X2 versions" comment. 2009-05-18 13:36:23 +02:00
Robert Key cce62569df wined3d: Fix ATI HD4800 being reported as ATI 9500. 2009-05-15 11:55:20 +02:00
Henri Verbeet b35e469d9d wined3d: Document functions that depend on the caller to do GL locking. 2009-05-15 10:25:41 +02:00
Henri Verbeet 318fb7036b wined3d: Add missing GL locking to test_pbo_functionality(). 2009-05-14 11:12:57 +02:00
Rico Schüller 2ef751883d wined3d: Add UnregisterClass() on DLL_PROCESS_DETACH. 2009-05-12 12:33:57 +02:00
Stefan Dösinger 668328a697 wined3d: Work around a bad crash in fglrx. 2009-05-08 12:16:50 +02:00
Stefan Dösinger d2e12a19ca wined3d: Make use of GL_ARB_half_float_vertex.
This extension is a subset of GL_NV_half_float that defines support
for the stream format(same constant), but doesn't define texture
formats or immediate mode entrypoints.
2009-05-05 14:13:02 +02:00
Stefan Dösinger f5e24f7a85 wined3d: Implement texldd.
GL_ARB_shader_texture is supported on dx9 ATI cards(and probably dx10
ones too). For Nvidia cards I included a fallback to normal texld.
GL_EXT_gpu_shader4 supports similar texture*Grad GLSL functions, just
with an EXT prefix instead of ARB. For dx9 NV cards we'd have to use
GL_NV_fragment_program2, which supports a texldd equivalent on those
cards.
2009-05-05 14:12:52 +02:00
Stefan Dösinger 25a59fe71b wined3d: Set the max mipmap level in the pbo test.
fglrx refuses to use PBOs on not mipmap complete textures. The texture code
already takes care of this, do the same in the test.
2009-04-28 13:10:03 +02:00
Stefan Dösinger 8513f64a01 wined3d: Emulate R16G16F and R32G32F if GL_ARB_texture_rg is not supported.
Nvidia doesn't offer it on geforce 7 and earlier cards, but some games need
it. This is surprising because the extension was made specifically for
compatibility purposes for older cards.
2009-04-28 13:10:03 +02:00
Stefan Dösinger de4f3dc8e8 wined3d: Merge match_apple and implementation_is_apple. 2009-04-20 16:39:55 +02:00
Stefan Dösinger 39877a2ad2 wined3d: Reserve additional GLSL constants on some drivers.
Some drivers apparently need private constants, or don't have an efficient
immval packing. For example, MacOS seems to need 1 float for each different
relative addressing offset. fglrx has the same issue, although it is more
efficient in general

Previously this worked on most drivers because the 16 + 4 reserved int and
bool constants kept the problem hidden. Now that we are more aggressive with
uniforms we have to keep free room for some drivers.
2009-04-20 16:38:39 +02:00
Stefan Dösinger 78d26a659d wined3d: Move the remaining quirks into the quirk table. 2009-04-20 16:38:07 +02:00
Stefan Dösinger 50e91f8d84 wined3d: Move the generic mac glsl uniform fixup to the quirk table. 2009-04-20 16:37:46 +02:00
Stefan Dösinger 7b7f027221 wined3d: Add a more formal framework for driver quirks.
This allows better defining of driver desc fixups without adding extra if
lines for each card.

For starters, there's a fixup for the advertised GLSL constants in ATI cards.
fglrx advertises 512 GLSL uniforms instead of the supported 1024(means 128
instead of 256 vec4's). This bug was confirmed by ATI.
2009-04-20 16:37:31 +02:00