Commit Graph

262 Commits

Author SHA1 Message Date
Lionel Ulmer 4943ced93a Fix in another place in the code computing the memory usage. 2002-12-18 02:23:49 +00:00
Lionel Ulmer a62fc661e9 If we support 'non-native' texture format, advertise it. 2002-12-17 04:14:55 +00:00
Lionel Ulmer 6ac84072da - fix bad TRACE
- fixed computation of memory used by a texture
2002-12-16 23:10:27 +00:00
Lionel Ulmer 16fcd747af - revert some optimisations breaking some games
- added a new texture format (4444 ARGB)
- fixed the computation of colors
- added new render states and fog support (NOT handled yet for
  transformed vertices)
2002-12-16 23:09:23 +00:00
Christian Costa 47b6b94e09 Implemented DrawPrimitiveStrided and DrawIndexPrimitiveStrided. 2002-12-16 23:07:41 +00:00
Lionel Ulmer ee65d59cf6 Fix a memory leak and optimize a little bit the generic path. 2002-12-16 22:57:39 +00:00
Christian Costa c301b39005 Improve traces + small fix. 2002-12-16 22:50:30 +00:00
Lionel Ulmer 8377b9d49b - fix Twist demo
- some clean-ups / traces
2002-12-16 22:48:20 +00:00
Lionel Ulmer dfddf92ecf Supports the ALPHAFUNC and ALPHAREF rendering states. 2002-12-16 22:39:09 +00:00
Lionel Ulmer 66aa7e03c4 Add support for the TextureAddress render state. 2002-12-16 22:08:24 +00:00
Lionel Ulmer 91c6f817b9 - rework how texturing is done in the D3D driver
- added the generic path for DrawPrimitive API in D3D 3 / 7
2002-12-15 01:17:59 +00:00
Alexandre Julliard dbf8b78acd Added .spec.def files. 2002-12-12 22:04:04 +00:00
Ove Kaaven 1f5315c80f Make sure that no files except unknwn.h include wine/obj_base.h
directly.
2002-12-05 20:33:07 +00:00
Lionel Ulmer b0350a3f4a Have only one GUID for Wine's OpenGL D3D device. 2002-12-05 19:07:59 +00:00
Christian Costa 71e880851b Add support for D3DBLEND_ONE for D3DRENDERSTATE_{DEST/SRC}BLEND. 2002-12-03 22:08:37 +00:00
Lionel Ulmer 5261f031a4 - only handle memory allocation for non-already loaded textures
- implement GetCaps for D3DDevice7
2002-12-02 21:39:34 +00:00
Christian Costa 2db04157c7 Handle D3DLIGHTSTATE_COLORVERTEX to prevent SetLightState from
failing.
2002-12-02 21:11:47 +00:00
Lionel Ulmer 41fcb0bbe4 - implement the texturing the D3D3 way
- prepare for multi-texturing support
2002-12-02 18:59:11 +00:00
Francois Gouget d2667a4ce3 Removed unnecessary HANDLE typecasts. 2002-12-02 18:10:57 +00:00
Christian Costa 0a6c272766 Add D3D capability. 2002-11-30 19:29:20 +00:00
Lionel Ulmer c5f38756a2 - actually use the VertexBuffer stubs
- implement Lock function to prevent crash when the stubs are used
2002-11-30 19:27:19 +00:00
Lionel Ulmer f4b941e859 Beginning of support for D3D7 / D3DDevice7. 2002-11-30 19:21:42 +00:00
Lionel Ulmer a6e5080296 - some more code sharing between D3DDevice versions
- implementation of D3DFVF_TLVERTEX format fast path
2002-11-30 19:19:00 +00:00
Lionel Ulmer 708c4b244f - fixed D3DFVF_VERTEX case
- some other miscellaneous fixes
2002-11-30 19:12:32 +00:00
Lionel Ulmer 5f49e78e35 - start of support for device locking / unlocking via glReadPixels /
glDrawPixels interface (slow but should be enough for a start)
 - implement one vertex case for the D3D3/7 DrawPrimitive functions
 - fix a missing \n in a TRACE call
2002-11-30 19:06:52 +00:00
Lionel Ulmer 2b87b23321 Implemented GetRenderTarget. 2002-11-30 02:20:31 +00:00
Lionel Ulmer 9e94cece22 Added enumeration of ZBuffer format. 2002-11-30 02:20:11 +00:00
Lionel Ulmer 5cb15cda5e Do not forget to AddRef the returned Direct3D interface. 2002-11-30 01:53:44 +00:00
Lionel Ulmer da0b4dc74e - fix caps filling to be more in line with what we support
- optimize a little bit the DrawPrimitive function
2002-11-30 01:49:08 +00:00
Lionel Ulmer 4941a3aff2 - fix texture snooping (plus adds snoop for 1555 format)
- add texture memory usage tracking
2002-11-27 21:38:28 +00:00
Lionel Ulmer dd738eab07 - Prevent the backbuffer to also have the frontbuffer flag set.
- Log the Locking flags.
- Print symbolic name (if any) of zero values for bit fields (thanks
  Andi).
2002-11-25 02:42:04 +00:00
Lionel Ulmer 710b86e43e - add implementation for FindDevice function
- some miscellaneous clean-ups / additions
2002-11-24 22:33:41 +00:00
Christian Costa 774c5f77db Reenable OpenGL surface's flip method.
Reenable execute buffers.
Some bug fixes.
2002-11-24 22:14:40 +00:00
Lionel Ulmer 43c3dc4d33 - Clean up all the D3D COM handling (but the underlaying code is still
as ugly as before).
- Handle properly (ie as on real Windows) negative values in
  rectangles during blitting.
2002-11-21 21:04:16 +00:00
Lionel Ulmer 56ab2b3e91 Load OpenGL library dynamically from x11drv. 2002-11-15 04:16:38 +00:00
Lionel Ulmer b103f7b679 Proper logging of DDSCAPS / DDSCAPS2 structures. 2002-11-11 22:23:10 +00:00
Marko Kreen 971f3f3518 Clip bottom coordinates. 2002-11-11 20:26:33 +00:00
Matthew Bloch c9df52c381 Vtable fixes. 2002-11-06 19:53:45 +00:00
Alexandre Julliard 1e1313d54c Made the dll entry point default to DllMain and removed most of the
'init' spec file declarations.
2002-11-04 23:53:41 +00:00
Lionel Ulmer 52b93b6ae4 Additional exported capabilities to please some picky games. 2002-11-04 22:34:25 +00:00
Lionel Ulmer 5ecd8903e2 - only compare the first WORD in the DDSCAPS2 structure if no DX7
- add some TRACEs
2002-11-04 22:34:11 +00:00
Lionel Ulmer f18aec26c4 Augment the DDSCAPS2 dumping routine with new caps. 2002-11-04 22:33:53 +00:00
Lionel Ulmer 0595c0ca07 Add 3D support at the User driver level. 2002-10-19 17:16:00 +00:00
Alexandre Julliard b34fb35b31 Fixed warnings caused by conversion to -DSTRICT. 2002-10-18 23:48:57 +00:00
Christian Costa b47c14aef9 Implement OpenGL overriding of surface's flip method.
Remove broken code.
2002-10-17 01:20:52 +00:00
Christian Costa b44822a4a2 Associate texture to the device when GetHandle is called and perform
the appropriate AddRef/Release.
Fix 3_3_2 pixel format.
Move some ENTER_GL() calls to the right place.
Fix some FIXME/TRACE calls.
2002-10-16 18:57:52 +00:00
Christian Costa fe6c281b58 Initialize the DDCAPS structure of the DDRAW object at creation. 2002-10-10 23:27:49 +00:00
Christian Costa ce35cc03a8 Main_DirectDrawSurface_QueryInterface: enable creation of a
IDirect3DTexture2 from a surface.
2002-10-10 23:27:32 +00:00
Lionel Ulmer 1c0a8ac4c0 Added some TRACEs to the ddraw code. 2002-10-10 22:47:02 +00:00
Alexandre Julliard e969027104 Fixed warnings. 2002-10-02 01:34:17 +00:00