Commit Graph

4308 Commits

Author SHA1 Message Date
Henri Verbeet 2f028f0340 wined3d: Avoid loading the destination surface in stretch_rect_fbo() if it will be completely overwritten. 2010-07-23 11:46:55 +02:00
Henri Verbeet d374d85055 wined3d: Clear all render targets in an MRT setup. 2010-07-23 11:46:47 +02:00
Stefan Dösinger 068915a4f1 wined3d: Check the writemask before activating the oC0 optimization.
The comment above the code correctly mentions that this optimization
does not work if oC0 is written partially, but the code doesn't
actually check for this condition.
2010-07-22 10:22:46 +02:00
Stefan Dösinger 6b794cbd64 wined3d: Only perform sRGB write correction on formats that advertise it. 2010-07-22 10:22:26 +02:00
Henri Verbeet 3d8ff7f27a wined3d: Framebuffer blits are affected by the color mask. 2010-07-22 10:13:36 +02:00
Henri Verbeet 4817a65091 wined3d: Preload resources before FBO setup. 2010-07-22 10:13:30 +02:00
Henri Verbeet f7760656f3 wined3d: Remove LoadLocation() from the public wined3d surface interface. 2010-07-22 10:13:24 +02:00
Henri Verbeet 147f24dd78 wined3d: Remove ModifyLocation() from the public wined3d surface interface. 2010-07-22 10:13:13 +02:00
Alexandre Julliard b86d515ed6 dlls: Remove explicit imports of kernel32 and ntdll. 2010-07-21 17:38:36 +02:00
Luke Bratch c63c568731 wined3d: Add Nvidia 8800GTX detection. 2010-07-21 13:23:59 +02:00
Henri Verbeet c411b45da9 wined3d: Use a more consistent name for the normalized texrect "extension". 2010-07-21 09:33:18 +02:00
Henri Verbeet 0344bc429d wined3d: Just implement BindTexture() for GDI surfaces in surface_gdi.c. 2010-07-21 09:33:05 +02:00
Henri Verbeet aae8f13610 wined3d: Remove an unused prototype. 2010-07-21 09:33:01 +02:00
Henri Verbeet 9976e078cb wined3d: Add some missing flags to debug_d3dusage(). 2010-07-21 09:32:55 +02:00
Henri Verbeet 4b850ed121 wined3d: Remove restoring the read buffer from read_from_framebuffer_texture().
The few functions that care about the read buffer should explicitly set it
themselves, instead of assuming any particular state.
2010-07-20 13:13:04 +02:00
Henri Verbeet d6e08f8074 wined3d: Consolidate surface related prototypes in wined3d_private.h. 2010-07-20 13:13:04 +02:00
Florian Köberle 2c1e8decfc wined3d: Let GetRasterStatus return D3DERR_INVALIDCALL. 2010-07-19 15:12:14 +02:00
Rico Schüller 894a150f69 wined3d: Add GL_NV_point_sprite extension. 2010-07-19 15:10:32 +02:00
Seth Shelnutt b5a5db910f wined3d: Nvidia Geforce 8400 and 8500 are now reported as 8400GS instead of 8300GS. 2010-07-19 14:38:16 +02:00
Henri Verbeet 3ecaa4a41a wined3d: Invalidate STATE_STREAMSRC in IWineD3DDeviceImpl_EvictManagedResources(). 2010-07-08 17:33:37 +02:00
Francois Gouget 7649c75b40 Assorted typo and spelling fixes. 2010-06-24 10:37:05 +02:00
Francois Gouget 620087c545 wined3d: Remove spaces after '\n's. 2010-06-24 10:33:46 +02:00
Henri Verbeet b769c912cc wined3d: read_from_framebuffer_texture() isn't suitable for readback of onscreen surfaces. 2010-06-22 13:51:30 +02:00
Matteo Bruni 6585bec5ac wined3d: Check for error conditions in GL call. 2010-06-22 11:22:38 +02:00
Roderick Colenbrander eb0a032a8c wined3d: Add NPOT quirk for GeforceFX 5200. 2010-06-18 11:19:03 +02:00
Rico Schüller c223e73bbb wined3d: Improve fglrx glsl spam filter. 2010-06-15 19:58:30 +02:00
Henri Verbeet b1abafcf8d wined3d: Also flip the point sprite coordinate origin when rendering offscreen. 2010-06-11 16:22:25 +02:00
Henri Verbeet 64e2525ba0 wined3d: Release the context on an error path in buffer_PreLoad(). 2010-06-07 12:22:44 +02:00
Henri Verbeet eb3c81fd69 wined3d: Sampler states are 1-based.
0 isn't a valid sampler state, and including it would overflow the
stateblock's contained_sampler_states array in
stateblock_init_contained_states().
2010-06-02 11:53:39 +02:00
Wolfram Sang ddd1c72574 wined3d: Clarify some comments about Intel cards. 2010-06-01 13:37:18 +02:00
Henri Verbeet 1b5cc39a86 wined3d: Get rid of some dead code. 2010-06-01 11:03:56 +02:00
Dan Kegel f99e1d80e2 wined3d: Fix size of buffer in swapchain_create_context_for_thread(). 2010-05-31 12:46:08 +02:00
Henri Verbeet 6f57aabc0a wined3d: Handle a zero source value for WINED3DSIH_POW. 2010-05-27 14:46:43 +02:00
Roderick Colenbrander 39eaaeaa27 wined3d: Add support for mobile Geforce 3xx GPUs. 2010-05-27 14:46:43 +02:00
Roderick Colenbrander c44603a559 wined3d: Mark Geforce GT 140 as a Geforce 9600GT. 2010-05-27 14:46:43 +02:00
Roderick Colenbrander 036295c37a wined3d: Add Geforce 2xx lowend models. 2010-05-27 14:46:43 +02:00
Roderick Colenbrander c471724a2a wined3d: Add Geforce 4x0 cards to GPU database. 2010-05-27 14:46:43 +02:00
Roderick Colenbrander 3e10c3d547 wined3d: Update Nvidia Geforce6+ driver version to latest 197.45 WHQL version. 2010-05-27 14:46:43 +02:00
Roderick Colenbrander ba09e7a2a1 wined3d: Don't use blit_supported() in d3dfmt_get_conv for now. 2010-05-27 14:46:43 +02:00
Roderick Colenbrander e54f06183c wined3d: Replace set_shader call with unset_shader in blt_to_drawable.
The blit_shader is activated before draw_textured_quad, so after use
it should be deactivated instead of being activated again.
2010-05-27 14:46:43 +02:00
Henri Verbeet e8ac9bbd7f wined3d: Get rid of GLINFO_LOCATION. 2010-05-25 13:29:00 +02:00
Henri Verbeet b5cec57690 wined3d: Set the state.c GLINFO_LOCATION to *gl_info. 2010-05-25 13:28:14 +02:00
Henri Verbeet 4d4654a014 wined3d: Set the arb_program_shader.c GLINFO_LOCATION to *gl_info. 2010-05-25 13:28:05 +02:00
Henri Verbeet 11bda6e0ab wined3d: Set the ati_fragment_shader.c GLINFO_LOCATION to *gl_info. 2010-05-25 13:27:58 +02:00
Henri Verbeet 31d1417ca3 wined3d: Set the nvidia_texture_shader.c GLINFO_LOCATION to *gl_info. 2010-05-24 11:31:31 +02:00
Henri Verbeet 08c783a8ad wined3d: Set the volume.c GLINFO_LOCATION to *gl_info. 2010-05-24 11:31:28 +02:00
Henri Verbeet bcc4603125 wined3d: Set the swapchain.c GLINFO_LOCATION to *gl_info. 2010-05-24 11:31:25 +02:00
Henri Verbeet 5178e475d6 wined3d: Set the drawprim.c GLINFO_LOCATION to *gl_info. 2010-05-24 11:31:23 +02:00
Stefan Dösinger b5da118531 wined3d: Catch RCP 0.0 in ARB. 2010-05-21 18:58:04 +02:00
Stefan Dösinger c80b5d6afc wined3d: Handle length zero vectors in ARB's NRM. 2010-05-21 18:58:04 +02:00