Eric Pouech
2e5cdf95da
Implemented:
...
- RtlDoesFileExists_U as a stub
- RtlDosSearchPath_U
2003-06-16 01:24:30 +00:00
Lionel Ulmer
815118a092
- GL state change optimizations
...
- some more preparations for GL-accelerated Blts
- added debug code to compute FPS (nice when adding optimizations)
2003-06-16 01:23:58 +00:00
Juan Lang
c5e856a300
Use iphlpapi to enumerate LAN adapters.
...
Add names to NetBIOS transports, and eliminates loopback adapters from
enumerated LAN adapters.
2003-06-16 01:23:20 +00:00
9d5295f5bd
Correct mode nr passed to X11DRV_XF86VM_SetCurrentMode.
2003-06-16 01:21:31 +00:00
Steven Edwards
6056159a5e
Split Win16/32 file dialogs.
2003-06-16 01:19:16 +00:00
Jukka Heinonen
ae906923a1
Remove SIGALRM handler.
...
Reserve TEB field for DPMI virtual interrupt flag.
2003-06-16 01:18:26 +00:00
Jukka Heinonen
e827269a99
Migrate create/open file functions to winedos.
...
Some fixes based on patch by Ferenc Wagner.
2003-06-16 01:18:01 +00:00
Jukka Heinonen
0b79a6e7c3
Make DOSVM_Wait work in protected mode.
...
Replace SHOULD_PEND macro with a function.
2003-06-16 01:17:30 +00:00
Alexandre Julliard
15566391e2
Proper support for CPPFLAGS and LDFLAGS (suggested by Todd Vierling).
2003-06-13 23:26:01 +00:00
Lionel Ulmer
26f51af674
- fixes the COLORFILL case for front-buffer
...
- some preparations for GL-accelerated Blts
- some small optimizations in the Clear code
2003-06-13 23:17:59 +00:00
Sylvain Petreolle
918d8f3e20
Trace which real mode interrupt is emulated.
2003-06-13 23:17:34 +00:00
Michael Günnewig
da9e567992
- Fixed end flags while encoding -- only EOI instead of EOL and EOI.
...
- Fixed 4-bit RLE encoding of keyframes.
- Fixed signed/unsigned mismatches.
- Added some missing const's.
2003-06-13 23:17:01 +00:00
Gregory M. Turner
d1957c6092
- most of FDICopy is now implemented, although the actual decompression is not.
...
- "can" -> "do"
- a novella about a bug
- fix some memory leaks
2003-06-13 23:15:55 +00:00
Alexandre Julliard
a8ec5411aa
Removed ordinals that differ between Windows versions.
2003-06-13 19:15:36 +00:00
Jason Edmeades
21a092816a
Fix the texture operations to resolve glitches shown in UT2003 when
...
get quad damage.
checkGLcall must not supply a \n as that is supplied by its
expansion.
Performance fixes to save applying the same states 6 times and to
reduce function calls when accessing front/back buffers.
Make traces more readable by more constants -> english descriptions.
2003-06-13 19:14:34 +00:00
Raphael Junqueira
bba49757bb
- always use IDirectMusicPerformance8Impl instead of
...
IDirectMusicPerformanceImpl (as the first inherits from the second)
- implement many Loader, AudioPath and Performance8 stubs - fix the
class factory
- more debug traces
- for now IDirectMusicLoader8::LoadObjectFromFile always returns not
supported format
- fix the IDirectMusicPerformance8::Init (many crashes)
- implementation of IDirectMusicPerformance8InitAudio
2003-06-13 18:59:51 +00:00
Christian Costa
77c00c9555
Make dinput8 behaviour more correct for mouse and keyboard.
...
Fix small bug when keyboard buffer overflows.
Use DI_OK instead of 0 for returned values.
2003-06-13 18:55:41 +00:00
Christian Costa
0153a911e4
Fix matrix multiplication.
2003-06-13 18:54:37 +00:00
Gregory M. Turner
141d3a3b02
Fix some uglies.
2003-06-13 18:54:18 +00:00
Sylvain Petreolle
656dc7a8f2
Added Euro and antiquote to the French keyboard layout.
2003-06-13 18:54:00 +00:00
Jason Edmeades
5593a08334
When emulating fullscreen it helps to not allocate space for menu bars
...
and borders. Make this window a popup window.
2003-06-13 18:53:06 +00:00
Francois Gouget
c8ad3cb75c
Add stubs for RasDeleteSubEntry* (new in WinMe/WinXP).
...
Add prototypes for RasDeleteEntry* and RasDeleteSubEntry* in ras.h.
2003-06-13 18:52:36 +00:00
Jason Edmeades
3cf874bb04
Make the fixed function pipeline support multiple streams for created
...
vertex shaders with no function supplied. Also split down draw
primitive along the lines of the d3dcore requirements and put in some
diagnostic aids.
2003-06-13 18:09:05 +00:00
Steven Edwards
3f5b518dfc
Split Win16/32 color dialog support.
...
Supporting compiling out 16 bit find dialog support.
2003-06-13 18:07:45 +00:00
Lionel Ulmer
1fa9624682
Stubbed some interfaces for the FilterGraph CLSID.
2003-06-13 18:06:44 +00:00
Jukka Heinonen
4cbc69a223
Move get current directory and set current directory int21
...
subfunctions into winedos. Fix quite a few bugs in the implementation
of these functions.
2003-06-13 18:05:18 +00:00
Gregory M. Turner
6f27b3bc06
- implement FDI{Create,Destroy,IsCabinet}
...
- fix a typo
- duplicate a bug
- some blathering about code duplication
- change fdi.c indentation to be consistent with cabextract.c
2003-06-13 18:04:35 +00:00
Marcus Meissner
eee3a24dc9
Fixed index handling for multi dimensional arrays.
2003-06-13 16:35:07 +00:00
Eric Pouech
1bb3859ece
Added support for overlapped ioctl requests (and a few other
...
cosmetics).
2003-06-13 16:33:50 +00:00
Paul Bain
6936db1103
Put IID_IDirectInputDevice2A back in
...
IDirectInputDevice2AImpl_QueryInterface.
2003-06-13 16:32:16 +00:00
Lionel Ulmer
8944b25ead
Be more stringent in the 'Lock' invalid RECT check.
2003-06-13 16:31:41 +00:00
Lionel Ulmer
9ac8ba1589
Upgrade OpenGL thunks with latest version of OpenGL extension
...
registry.
2003-06-13 16:31:17 +00:00
Robert Shearman
7614f27f3b
- Make button text centre correctly when dropdown arrow is present
...
- Centre dropdown arrow
2003-06-13 16:30:24 +00:00
Francois Gouget
0fc0ddb62d
Add stubs for some new WinXP APIs.
2003-06-13 16:29:54 +00:00
Francois Gouget
39e2a19bc8
Add a stub for CompareSecurityIds (new in WinXP).
2003-06-13 16:29:36 +00:00
Lionel Ulmer
f0339d222d
Fix the BLT COLOR_FILL case.
2003-06-13 16:29:18 +00:00
Jukka Heinonen
b2844d2c3a
Split timer code into separate source file.
...
Stop using SIGALRM for timers.
2003-06-13 16:28:49 +00:00
Gregory M. Turner
03e0a49649
- paranoia: eliminate some global variables
...
- better reminder on how to fix memory leaks
2003-06-13 16:28:23 +00:00
Rok Mandeljc
a4a5e9ae01
- added debug
...
- implemented fake midi & performance channels
- implemented some IDirectMusic*8* functions where IDirectMusic*
equivalent exists
- IDirectMusic*8 interfaces can now be obtained from IDirectMusic
interfaces (QueryInterface...)
- channel-related performance functions are kinda implemented now
2003-06-07 00:39:18 +00:00
Christian Costa
0d0a4075bd
Fix SetDataFormat and implement GetDeviceInfo for mouse device.
2003-06-07 00:36:51 +00:00
Kester Maddock
cb98365c75
Check for a null pointer in WS_setsockopt.
2003-06-07 00:34:18 +00:00
Mike Hearn
26fa3496e0
Protect WDML_GetConv against null handles.
2003-06-07 00:33:53 +00:00
Steven Edwards
6b9c474d30
Separate Win16 and Win32 font dialog support.
2003-06-07 00:33:32 +00:00
Eric Pouech
8638b26483
Correctly convert into EXCEPTION_RECORD SIGTRAPs received from
...
DebugBreakProcess.
2003-06-07 00:33:13 +00:00
Sylvain Petreolle
cc02ef89c4
Implemented wininet.InternetGetConnectedStateEx.
2003-06-06 18:17:00 +00:00
Dimitrie O. Paun
36d0e2ba63
Align the text vertically in single line labels (spotted by BiGgUn).
2003-06-06 18:13:47 +00:00
Raphael Junqueira
85aa298ad2
Fixed compilation problems.
2003-06-06 18:12:59 +00:00
Martin Fuchs
fb9d5c786f
Stub implementation for _Gettnames.
2003-06-06 18:11:23 +00:00
Mike McCormack
e67c058bb9
Always return FALSE when doing an overlapped ConnectNamedPipe.
2003-06-06 18:10:36 +00:00
Robert Shearman
7aae1b79d9
- Support a few more flags
...
- Rewrite the enumeration loop
- Support non-desktop root
- Silence harmless and implemented debug messages
2003-06-06 18:09:38 +00:00
Jukka Heinonen
7731c8e33e
Pending timer interrupts no longer deadlock DOSVM_Wait.
...
Restored interrupt priorities to correct values.
2003-06-06 18:09:14 +00:00
Lionel Ulmer
068fa5d471
- fix the texture upload code when RECT is actually used
...
- optimize FB Locks / Unlocks when RECTs are used
2003-06-04 23:43:29 +00:00
Lionel Ulmer
e14233ae03
- Viewport hack to get some old D3D1 games to work
...
- TRACEing fix
2003-06-04 23:39:13 +00:00
Lionel Ulmer
3f61d28661
- small TRACEing fix
...
- fix bug in texture upload (I wonder how I missed this :-/ )
- improve the D3D1/2 texture mapping modes
2003-06-04 23:38:22 +00:00
Lionel Ulmer
ed88304868
- fix (stupid) regressions introduced by last series of patch
...
- 24 bpp handling for lock / unlock code
- some better checks for AlphaPixel value
- better TRACEing to better catch threading problems
2003-06-04 23:36:48 +00:00
Lionel Ulmer
fc58c2a933
- some GL critical section fixes
...
- only bind textures at start of rendering
- optimized the texture parameter code
- optimize of the 'dirty checking code' for mipmapping
- handles the MAXMIPLEVEL texture parameter
2003-06-04 23:34:58 +00:00
Lionel Ulmer
4aba282bb8
- proper (tested on Win2K) reference counting for Direct3D object
...
- fix one case of reference counting on textures
- fix stupid bug in texture upload code
- yet another texture enumeration reordering
2003-06-04 23:31:39 +00:00
Lionel Ulmer
f683839c13
Fixed a bug in the FrameBuffer => Texture blits.
2003-06-04 23:27:28 +00:00
Lionel Ulmer
97140ba2d1
- added RECT support to the texture upload code
...
- use the common code for the FB Unlock code
2003-06-04 23:26:53 +00:00
Lionel Ulmer
3383ce5d51
- some clean-ups (extension code to be added soon)
...
- some interface changes for future reuse for Blt / Lock code
- fixed some Pitch problems in texture uploads (mostly for 'small'
mip-mapping levels)
2003-06-04 23:24:59 +00:00
Lionel Ulmer
094f6bc985
Refactoring of the texture upload code.
2003-06-04 23:22:13 +00:00
Lionel Ulmer
934d97b56b
Fix texture parameters handling on texture change.
2003-06-04 23:19:14 +00:00
Lionel Ulmer
8352f1f48a
- remove some extraneous saving of the read buffer settings
...
- cleaned-up the GL / device critical section handling
2003-06-04 23:18:24 +00:00
Lionel Ulmer
241d306221
- protect viewport setting with GL lock
...
- no need anymore to flush to FB on execute buffer calling
2003-06-04 23:17:23 +00:00
Lionel Ulmer
f87c54f14f
Some threading fixes (prevents some dead-locks).
2003-06-04 23:16:28 +00:00
Lionel Ulmer
21856fbd1c
- implement FB => Texture blits
...
- fix compilation on non-recent glext.h systems
2003-06-04 23:10:38 +00:00
Raphael Junqueira
e4882b1548
- cleaning of volume.c/volumetexture.c as done previously for
...
surface.c/*texture.c (with add of lockable, locked and Dirty flags)
- add of dirtyRect/dirtyBox for better dirtification management (not
used yet, but huge optimisation can be possible now)
- fix some debug traces (well it's better to use debug_d3dpool)
- fix some stupid regression on point parameters (forgot to check
extension on fillcaps)
2003-06-04 23:05:46 +00:00
Raphael Junqueira
713013a978
- add a new private header d3dcore_gl.h that declares needed opengl
...
defines and the caps defines
- cleanup of device.c using the caps defines (avoid the #ifdef
nigthmare)
- add {Set,Get}GammaRamp support
2003-06-04 23:01:49 +00:00
Raphael Junqueira
24be30657d
- some cleanup and warning fixes
...
- split of CreateDevice gl/gxl detection code into FillGLCaps
- implementation of resolution change (using ChangeDisplaySettings)
but desactived as ChangeDisplaySettings don't seem to work well
- begin of swap chain support (now need to split/clean
gxlpbuffer/glxpixmap code for swap chain use)
2003-06-04 22:55:19 +00:00
Jason Edmeades
bca452eea6
Fix the glRead call when pRect != NULL, resolve the file format of the
...
saved snapshot correctly.
2003-06-04 22:51:14 +00:00
Raphael Junqueira
8bde56dad0
- fix another time the stupid locking bug (i had already fixed it in
...
ActiveRender)
- fix stupid rescaling of colors values on SaveSnapshot
2003-06-04 22:47:53 +00:00
Raphael Junqueira
b050a3dbf1
- pixel shader program dump code
...
- pixel shader code split into a new "COM object" (as done before for
vertex shader)
- some fixes on Validate* functions call types
- add pixel shader (ie fragment_program) detection on caps code
2003-06-04 22:45:57 +00:00
Jason Edmeades
3d51c865d4
Add support for a lot of the remaining texture ops, move code into the
...
utils module, and clean up the main code path.
2003-06-04 22:20:47 +00:00
Raphael Junqueira
0b5e9d9feb
- some cleanups
...
- more cubetextures fixes (now d3d8 sdk cubemap sample work almost
perfectly)
- add a new debug function "debug_d3dpool" and use it
- add a new param (the device) for the conversions functions (because
we need to check caps to see how to convert)
- some crashes fixed in render to surface code with no stencil-depth
surface
- a very simple cliplane fix
- a stupid palettes fix (stupid language)
- begin of anisotropic filter support
- begin of compressed textures support
- a very useful debug functions: IDirect3DSurface8Impl_SaveSnapshot to
dump surfaces as png ;)
- many useful surfaces debug code (using SaveSnapshot)
2003-06-04 22:12:34 +00:00
Jason Edmeades
4e3100825f
Correct specular enable renderstate.
2003-06-04 22:04:44 +00:00
Jason Edmeades
2eaf05bfd5
Avoid the use of glGet when we know the information locally.
2003-06-04 22:02:06 +00:00
Jason Edmeades
84cd1925fe
Opengl 1.4 added stencil wrap support as per directx (also in the
...
GL_EXT_stencil_wrap extension).
2003-06-04 22:01:05 +00:00
Raphael Junqueira
3cae8cfa69
- implemented render to surfaces (and render to new rendertargets)
...
using glx pbuffers (with a useful debug code to display rendered
surface into window drawable)
- better cubetextures
- split utilities functions into utils.c and added more
- more readable debug again
- a better caps code (not perfect but i'll use glx code later)
- use of the new caps code
- begin of UpdateTexture
- begin of Cursor support
- cleaning most of deprecated #if 0/#endif
- correct some lockable/unlockable behavior
- correct some returns code
2003-06-04 21:55:29 +00:00
Lionel Ulmer
c312ff950b
- do not search for attached surfaces if the texture doesn't have the
...
MIPMAP flag set
- add GL crit. section support for matrix setting
- support the various BLEND texture operations
2003-06-04 21:53:43 +00:00
Yorick Hardy
a856019687
Added the D3DTBLEND_DECAL render state.
2003-06-04 21:52:46 +00:00
Francois Gouget
61aac4eaa1
Fix some typos.
2003-06-04 20:29:05 +00:00
Robert Reif
a104d91ce8
Added a dynamically growing ring buffer for oss, alsa, arts, and nas.
2003-06-04 20:28:04 +00:00
Marcus Meissner
960b6dcebf
Implemented localeconv() with libc function.
2003-06-04 20:24:56 +00:00
Antonio Larrosa Jiménez
f6a838cad8
Added WSASetEvent forward.
2003-06-04 20:23:58 +00:00
Vitaliy Margolen
3fc25446fe
DrawTextEx: honor clipping for underscores.
2003-06-04 20:21:21 +00:00
Dimitrie O. Paun
bc9de0500e
Remove bFirstPain funky optimization, it is causing too much grief.
2003-06-04 20:19:11 +00:00
Jukka Heinonen
f07dfff17b
Migrate most int21 ioctl routines to winedos.
...
Migrate int21 set drive routine to winedos.
2003-06-04 20:17:52 +00:00
Lionel Ulmer
370db5b47c
Implemented a semi-stub for GetProcessPriorityBoost.
2003-06-04 20:17:00 +00:00
Dmitry Timoshkov
3e6b5e574c
Revert some really unwanted changes to the DDE code.
2003-06-04 20:16:17 +00:00
Yorick Hardy
4b1f667e73
Improve CDROM_GetIdeInterface (becomes CDROM_GetInterfaceInfo), in
...
order to better support SCSI drives.
2003-06-04 20:15:59 +00:00
Yorick Hardy
6dd0685f74
Use SA_RESTART on NetBSD.
2003-06-04 20:15:10 +00:00
Jukka Heinonen
38fa857648
Timer routines must check for NULL timer name.
2003-06-04 20:14:24 +00:00
Alexandre Julliard
24d0a8394f
Authors: Mike McCormack <mike@codeweavers.com>, Lionel Ulmer <lionel.ulmer@free.fr>
...
Make DDraw not linked 'statically' to OpenGL.
2003-06-04 20:13:21 +00:00
Mark Westcott
37e3e5ec97
DInput keyboard handling checks for incoming X11 events.
2003-06-04 20:11:56 +00:00
Ove Kaaven
ef57c4d905
Preliminary support for COM apartments.
2003-06-04 20:11:34 +00:00
Jason Edmeades
350aa2dcc4
Fill in lots of unimplemented render states.
2003-06-04 20:10:43 +00:00
Duane Clark
8ed6df97a2
Fix compile error.
2003-05-22 20:56:04 +00:00
Alexandre Julliard
6bc5091160
Start to make use of the proper PEB structure for process
...
information.
2003-05-22 03:44:01 +00:00
Alexandre Julliard
2f24859b59
Beep() is still needed in ntdll, move it back to some random file.
2003-05-22 03:41:27 +00:00
Robert Reif
1024fb924d
Add 3d primary and secondary buffer tests.
...
Check reference count at object release.
Remove redundant cooperative level setting.
2003-05-22 03:39:32 +00:00