Opengl 1.4 added stencil wrap support as per directx (also in the

GL_EXT_stencil_wrap extension).
This commit is contained in:
Jason Edmeades 2003-06-04 22:01:05 +00:00 committed by Alexandre Julliard
parent 3cae8cfa69
commit 84cd1925fe
2 changed files with 19 additions and 12 deletions

View File

@ -391,8 +391,6 @@ HRESULT WINAPI IDirect3D8Impl_GetDeviceCaps (LPDIRECT3D8 iface,
ICOM_THIS(IDirect3D8Impl,iface);
TRACE("(%p)->(Adptr:%d, DevType: %x, pCaps: %p)\n", This, Adapter, DeviceType, pCaps);
/* NOTE: Most of the values here are complete garbage for now */
pCaps->DeviceType = (DeviceType == D3DDEVTYPE_HAL) ? D3DDEVTYPE_HAL : D3DDEVTYPE_REF; /* Not quite true, but use h/w supported by opengl I suppose */
pCaps->AdapterOrdinal = Adapter;
@ -508,15 +506,16 @@ HRESULT WINAPI IDirect3D8Impl_GetDeviceCaps (LPDIRECT3D8 iface,
pCaps->ExtentsAdjust = 0;
pCaps->StencilCaps = D3DSTENCILCAPS_DECRSAT |
D3DSTENCILCAPS_INCRSAT |
D3DSTENCILCAPS_INVERT |
D3DSTENCILCAPS_KEEP |
D3DSTENCILCAPS_REPLACE |
D3DSTENCILCAPS_ZERO;
/* FIXME: Add
D3DSTENCILCAPS_DECR
D3DSTENCILCAPS_INCR */
pCaps->StencilCaps = D3DSTENCILCAPS_DECRSAT |
D3DSTENCILCAPS_INCRSAT |
D3DSTENCILCAPS_INVERT |
D3DSTENCILCAPS_KEEP |
D3DSTENCILCAPS_REPLACE |
D3DSTENCILCAPS_ZERO;
#if defined(GL_VERSION_1_4) || defined(GL_EXT_stencil_wrap)
pCaps->StencilCaps |= D3DSTENCILCAPS_DECR |
D3DSTENCILCAPS_INCR;
#endif
pCaps->FVFCaps = D3DFVFCAPS_PSIZE | 0x80000;

View File

@ -407,11 +407,19 @@ GLenum StencilOp(DWORD op) {
case D3DSTENCILOP_REPLACE : return GL_REPLACE;
case D3DSTENCILOP_INCRSAT : return GL_INCR;
case D3DSTENCILOP_DECRSAT : return GL_DECR;
case D3DSTENCILOP_INVERT : return GL_INVERT;
case D3DSTENCILOP_INVERT : return GL_INVERT;
#if defined(GL_VERSION_1_4)
case D3DSTENCILOP_INCR : return GL_INCR_WRAP;
case D3DSTENCILOP_DECR : return GL_DECR_WRAP;
#elif defined(GL_EXT_stencil_wrap)
case D3DSTENCILOP_INCR : return GL_INCR_WRAP_EXT;
case D3DSTENCILOP_DECR : return GL_DECR_WRAP_EXT;
#else
case D3DSTENCILOP_INCR : FIXME("Unsupported stencil op D3DSTENCILOP_INCR\n");
return GL_INCR; /* Fixme - needs to support wrap */
case D3DSTENCILOP_DECR : FIXME("Unsupported stencil op D3DSTENCILOP_DECR\n");
return GL_DECR; /* Fixme - needs to support wrap */
#endif
default:
FIXME("Invalid stencil op %ld\n", op);
return GL_ALWAYS;