Henri Verbeet
257ee8cc6e
ddraw: Use wined3d_texture_blt() in ddraw_surface_update_frontbuffer().
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Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-02-01 17:53:36 +09:00
Henri Verbeet
d6e7f18c84
ddraw: Use wined3d_texture_blt() in ddraw_surface7_BltFast().
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Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-01-29 21:25:15 +09:00
Henri Verbeet
ce882bd6b4
ddraw: Always store a pointer to the wined3d texture in the surface.
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Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-01-29 21:25:15 +09:00
Henri Verbeet
1ebb42ca53
ddraw: Mark surfaces as lost when the device window is deactivated.
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Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2015-12-04 21:56:19 +09:00
Riccardo Bortolato
f7bf61ea4c
ddraw: Remove unused mipmap_level from ddraw_surface.
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Signed-off-by: Riccardo Bortolato <rikyz619@gmail.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2015-11-04 14:41:37 +09:00
Matteo Bruni
b963c73abb
wined3d: Introduce D3D7+ normal matrix computation.
2015-04-24 19:07:52 +09:00
Henri Verbeet
94967c28b9
wined3d: Add support for half-integer pixel centers.
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Like in OpenGL and Direct3D 10+.
2015-03-30 19:10:29 +09:00
Sebastian Lackner
68528519fc
ddraw: Remove unused code for ChangeUniquenessValue.
2015-03-03 17:12:41 +09:00
Henri Verbeet
5000eba6d0
ddraw: Set user memory in ddraw_surface_create() instead of ddraw_surface_init().
2014-09-29 10:37:25 +02:00
Henri Verbeet
b005ad6f90
wined3d: Use rendertarget views for color output instead of surfaces.
2014-08-21 12:24:42 +02:00
Henri Verbeet
1fb7ccdc13
ddraw: Clamp video memory to UINT_MAX in ddraw7_GetAvailableVidMem().
2014-08-18 12:47:04 +02:00
Henri Verbeet
8d4988a43f
ddraw: Improve ddraw7_TestCooperativeLevel().
2014-06-30 22:04:53 +02:00
Stefan Dösinger
9d49b7a9be
wined3d: Set palettes on the swapchain.
2014-06-30 22:04:53 +02:00
Henri Verbeet
b0f1feb4f0
ddraw: Properly support creating compressed user memory surfaces.
2014-06-12 18:05:20 +02:00
Stefan Dösinger
fd0189bbfa
wined3d: Move get_dc palette updates to ddraw.
2014-05-15 19:05:02 +02:00
Stefan Dösinger
7d793715f3
ddraw: Use the new private store api.
2014-03-17 20:23:58 +01:00
Henri Verbeet
c1032e977b
wined3d: Filter redundant WINED3D_MAP_DISCARD buffer maps.
2014-03-04 11:50:54 +01:00
Henri Verbeet
c5a8b933af
ddraw: Unset the primary surface's palette when the palette is released.
2013-12-13 12:36:10 +01:00
Henri Verbeet
bf7f80f4b3
ddraw: Store the palette flags in the ddraw palette.
2013-12-12 12:08:23 +01:00
Henri Verbeet
1f0bb534ec
ddraw: Keep a reference to the palette in the surface.
2013-12-12 12:08:16 +01:00
Henri Verbeet
82d5f36c8b
ddraw: Get rid of copy_to_surfacedesc2().
2013-11-28 11:19:16 +01:00
Henri Verbeet
69ebf9de54
ddraw: Get rid of CreateSurface().
2013-11-28 11:19:15 +01:00
Henri Verbeet
028960d9d0
ddraw: Make the DDSURFACEDESC2 parameter to ddraw_surface_create_texture() const.
2013-11-28 11:19:13 +01:00
Henri Verbeet
afc3d2ab70
wined3d: Create surfaces inside wined3d.
2013-11-15 12:00:26 +01:00
Henri Verbeet
80055e1fcd
ddraw: Pass the ddraw texture to ddraw_surface_init().
2013-11-14 16:20:58 +01:00
Henri Verbeet
10411fb2a1
ddraw: Move the surface desc fixups from ddraw_surface_init() to ddraw_surface_create_texture().
2013-11-14 16:20:56 +01:00
Henri Verbeet
45d37313b8
ddraw: Set WINED3D_SURFACE_PIN_SYSMEM directly in ddraw_surface_create_texture().
2013-11-14 16:20:49 +01:00
Henri Verbeet
3d452ed95a
ddraw: Create wined3d textures before ddraw surfaces.
2013-11-12 14:15:17 +01:00
Henri Verbeet
80dbeb9699
ddraw: Introduce a ddraw_texture structure as parent for textures.
2013-11-12 14:15:10 +01:00
Henri Verbeet
df01e8d6cc
ddraw: Fix render target refcount handling.
...
Similar to AddAttachedSurface() / DeleteAttachedSurface(), we should Release
the interface version that we stored. (And actually store the interface that
we AddRef.)
2013-09-17 12:01:18 +02:00
Henri Verbeet
73a0327487
ddraw: Avoid LPBYTE.
2013-09-11 09:59:06 +02:00
Henri Verbeet
4735690dc2
ddraw: Introduce a helper function for initializing a D3DDEVICEDESC structure from a D3DDEVICEDESC7 structure.
2013-09-06 12:00:22 +02:00
Stefan Dösinger
769dd6d158
ddraw: Gracefully handle recursive SetCooperativeLevel calls.
2013-09-02 18:07:14 +02:00
Henri Verbeet
43ecaf29c3
wined3d: Get rid of the DDRAW_PITCH_ALIGNMENT and D3D8_PITCH_ALIGNMENT constants.
2013-08-29 19:56:17 +02:00
Henri Verbeet
29c43e2efc
ddraw: Rename PixelFormat_WineD3DtoDD() to ddrawformat_from_wined3dformat().
2013-06-07 11:58:29 +02:00
Henri Verbeet
86eb211159
ddraw: Rename PixelFormat_DD2WineD3D() to wined3dformat_from_ddrawformat().
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For consistency with the other D3D dlls.
2013-06-07 11:58:27 +02:00
Henri Verbeet
d6bc4fe71a
wined3d: Allow surface flags to be passed to texture creation functions.
2013-06-06 11:47:19 +02:00
Stefan Dösinger
4e51195e0b
ddraw: Restore resolution on EXCLUSIVE->NORMAL switch.
2013-06-06 10:45:38 +02:00
Henri Verbeet
e4816996c3
ddraw: Handle the "DirectDrawRenderer" registry key in wined3d.
2013-05-30 10:57:08 +02:00
Henri Verbeet
b886d06737
ddraw: Replace the various BOOLs in struct ddraw with a flags field.
2013-05-30 10:56:51 +02:00
Henri Verbeet
1249976eb6
wined3d: Get rid of the surface_type parameter to wined3d_check_device_format().
2013-01-17 12:22:01 +01:00
Stefan Dösinger
d3520ef465
ddraw: Don't discard buffers that haven't been used in draws.
2013-01-10 16:05:34 +01:00
Henri Verbeet
293f362d55
ddraw: Avoid LPD3DMATRIX.
2013-01-04 12:16:27 +01:00
Stefan Dösinger
94388ed6c2
ddraw: Handle DrawPrimitive with a dynamic vertex buffer.
2012-12-18 12:36:47 +01:00
Stefan Dösinger
6deaa02fda
ddraw: Move the index buffer growing code to a separate function.
2012-12-18 12:36:40 +01:00
Stefan Dösinger
ea40a3a8b5
ddraw: Pass the number of vertices to DrawIndexedPrimitive.
2012-12-18 12:36:28 +01:00
Stefan Dösinger
67230fc013
ddraw: Create a dynamic buffer if DDLOCK_DISCARDCONTENTS is used.
2012-12-04 10:55:06 +01:00
Stefan Dösinger
a61f68fc5a
ddraw: Properly use the index buffer as a dynamic buffer.
2012-11-28 20:14:58 +01:00
Stefan Dösinger
4b95487bdd
ddraw: Don't create a wastefully large index buffer.
2012-11-28 20:14:57 +01:00
Henri Verbeet
ddbe791d37
wined3d: Set texture_level in surface_set_texture_target() as well.
2012-10-24 11:24:22 +02:00