Stefan Dösinger
20a2afe6aa
d3d9: Add a test for temporary results.
2008-04-02 20:06:50 +02:00
Stefan Dösinger
ab86a4e963
wined3d: Catch D3DUSAGE_AUTOGENMIPMAP and D3DUSAGE_RENDERTARGET combos.
2008-04-01 20:31:59 +02:00
Jason Green
4f5cb4fb76
d3d9: Add some visual tests for Direct3DDevice9_StretchRect().
2008-04-01 13:41:49 +02:00
Jason Green
9625d76b5e
d3d9: Add a visual test for the DP2ADD shader instruction.
2008-04-01 13:41:45 +02:00
Roderick Colenbrander
76014205de
wined3d: Fix a postpixelshader_blending bug.
2008-03-31 12:14:33 +02:00
Roderick Colenbrander
61f7dc006a
d3d9: Test post pixelshader blending.
2008-03-28 15:49:52 +01:00
Stefan Dösinger
82d25338aa
d3d9: Add a basic test for multiple rendertargets.
2008-03-27 11:18:59 +01:00
Austin English
4777f26d61
Spelling fixes.
2008-03-27 11:10:07 +01:00
Alexander Dorofeyev
7bb58929b7
d3d9/tests: Test that GOURAUD and PHONG modes are equal.
2008-03-27 11:09:11 +01:00
Dmitry Timoshkov
5c93f092c8
d3d9: Make the visual test pass on GeForce Go 7600.
2008-03-26 11:18:33 +01:00
Stefan Dösinger
aaced1f5ba
d3d9: Add a projected texture test.
2008-03-25 19:39:34 +01:00
Jason Green
740b56e87b
d3d9: Allow for driver precision differences in some visual tests.
2008-03-22 13:10:12 +01:00
Jason Green
1a933d6b44
d3d9: Add visual test for D3DRS_SHADEMODE states.
2008-03-22 13:10:08 +01:00
Jason Green
27364e8454
d3d9: Add a visual test case for the D3DSAMP_SRGBTEXTURE sampler state.
2008-03-20 11:43:12 +01:00
Francois Gouget
8ffad44397
d3d9/tests: Fix compilation on systems that don't support nameless unions.
2008-03-10 19:12:54 +01:00
Jason Green
d0b8fd0a13
d3d9: Fix a few ok() comparisons to not always return true in the visual tests.
2008-03-07 11:13:47 +01:00
Stefan Dösinger
5f14acc0bf
d3d9: Add a point size test.
2008-03-07 11:01:07 +01:00
Stefan Dösinger
8a3ef776f4
wined3d: gl_FragCoord isn't exact.
2008-03-07 11:01:07 +01:00
Stefan Dösinger
c00c89eb51
d3d9: Add a test for the vPos register.
...
The vPos register returns the unnormalised position of the current
fragment to the pixel shader. This test tests for its functionality in
both onscreen and offscreen render targets. On- and offscreen targets
are used because of the inverted y coordinate.
2008-03-07 11:01:07 +01:00
Stefan Dösinger
73ba896e8e
d3d9: Add a test testing two texbem instructions in one shader.
2008-03-05 19:22:53 +01:00
Stefan Dösinger
d7098076e1
d3d9: Implement Direct3DCreate9Ex + tests.
2008-03-03 20:50:29 +01:00
Stefan Dösinger
aedb8873c0
d3d9: Fix an ok line.
2008-03-03 11:58:19 +01:00
Jason Green
438fa44d43
d3d9: Add tests showing the D3DUSAGE_RENDERTARGET and D3DUSAGE_AUTOGENMIPMAP are mutually exlusive.
2008-02-29 10:54:53 +01:00
Roderick Colenbrander
4ac1b94d96
wined3d: Improved CheckDeviceType.
2008-02-27 14:52:25 +01:00
Stefan Dösinger
3ed963dc5d
d3d9: Fix a ok line.
2008-02-25 12:37:04 +01:00
Stefan Dösinger
708e217506
d3d9: ATI drivers do not handle D3DUSAGE_QUERY_LEGACYBUMPMAP properly.
2008-02-25 12:36:30 +01:00
Stefan Dösinger
9850e4b529
d3d9: Add a non-shader reversed fog test.
2008-02-25 12:36:22 +01:00
Stefan Dösinger
22f379ccac
d3d9: Some Windows drivers do not like reversed fog.
...
The fog test used start = 0.9 and end = 0.1. This is perfectly ok in
theory, but some Windows drivers do not like it. Since this test tests
how fog is calculated with Vertex and Pixel shaders put the fog range in
the normal order(start = 0.1, end = 0.9), this fixes a number of fog
failures on ATI cards on Windows.
2008-02-19 14:48:34 +01:00
Stefan Dösinger
1a906aace7
d3d9: Do not expect consistent failures.
...
The drivers for some radeon cards are not prepared for the things the
fixed function type test does and fail inconsistently. Thus skip the
color comparison if one of the two draws fails, and do not write an
extra complaint about the inconsistency
2008-02-19 14:48:20 +01:00
Stefan Dösinger
27dd3428d7
d3d9: Add a stencil+culling test.
2008-02-19 14:48:08 +01:00
Stefan Dösinger
c2d97b2329
wined3d: Add a test for fixed function bump mapping.
2008-02-18 13:34:25 +01:00
Francois Gouget
4c8e218252
Assorted spelling fixes.
2008-02-15 12:09:24 +01:00
Stefan Dösinger
9950cb4bf5
wined3d: Switch the visual tests back to D3DDEVTYPE_HAL.
2008-02-15 09:40:12 +01:00
Stefan Dösinger
81de2fa10a
wined3d: Add a test for the vFace register.
2008-02-15 09:40:03 +01:00
Stefan Dösinger
ef4119029b
d3d9: Implement the device lost state.
2008-02-07 13:05:37 +01:00
Stefan Dösinger
b322f81b75
wined3d: Reject unsupported modes when restting the device.
2008-02-07 13:05:27 +01:00
Stefan Dösinger
b6ecb56eef
d3d9/tests: Accept the rejection of non-standard fixed function attrib types.
2008-02-05 12:41:48 +01:00
Stefan Dösinger
334e1600f2
d3d9/tests: Be less picky about X8L8V8U8 precision.
2008-02-05 12:41:39 +01:00
Stefan Dösinger
8daf8322ba
wined3d: Some texture transform test corrections.
2008-02-05 12:38:06 +01:00
Stefan Dösinger
635daf8b5d
wined3d: D3DTADDRESS_WRAP on conditional NP2 textures clamps to edge.
...
Conditional NP2 textures in Direct3D do not support D3DTADDRESS_WRAP
texture addressing. Similarly, GL_ARB_texture_rectangle textures do
not support GL_REPEAT. This patch adds a test which shows that _WRAP
clamps to the texture edge and implements that.
2008-02-05 12:37:49 +01:00
Stefan Dösinger
451d85a71c
d3d9: Some drivers allow non-aligned offsets.
2008-02-05 12:33:28 +01:00
Gerald Pfeifer
450c634ab8
d3d9: Fix the type of three loop variables.
2008-02-04 11:11:20 +01:00
Marcus Meissner
fc49a338bb
d3d9/tests: Initialize decl.
2008-01-23 12:05:32 +01:00
Jason Green
e11d7c63b4
d3d9 tests: Correct some typos.
2008-01-22 11:27:24 +01:00
Francois Gouget
44b52b128c
Assorted spelling fixes.
2008-01-16 12:48:29 +01:00
Stefan Dösinger
80953d62d7
d3d9: Reject IDirect3DDevice9::Reset with active default pool resources.
2008-01-14 15:12:00 +01:00
Gerald Pfeifer
a77249ad14
d3d9/tests: Simplify condition in test_vshader_input().
2008-01-02 12:38:42 +01:00
Marcus Meissner
2cb3f982a6
d3d9: Initialize pVertexBuffer.
2007-12-27 14:13:30 +01:00
Stefan Dösinger
998426e6b7
d3d9: Accept D3DDEVTYPE_REF devices in the vertex declaration test.
2007-12-21 13:44:21 +01:00
Stefan Dösinger
47a8a6bd44
wined3d: Implement and test vertex fixups with per stream offsets.
2007-12-21 13:44:16 +01:00