Commit Graph

4431 Commits

Author SHA1 Message Date
Henri Verbeet 1ef4f075c1 wined3d: Introduce a separate structure for stateblock states.
We'd like to not pass an entire stateblock to things like state handlers and
the shader backend, because those then use the stateblock to get to the
device and through there to all the rest of wined3d. This would also be
required for serialization of wined3d draw and state change commands into a
single GL context. Resource updates would be explicitly excluded from
serialization.
2010-09-15 10:33:14 -05:00
Rico Schüller e6d52c0c8b wined3d: Add argument check for Type to Get/SetTextureStageState(). 2010-09-14 13:32:00 -05:00
Henri Verbeet 6ce848bee4 wined3d: Introduce a structure for stream state. 2010-09-14 11:43:54 -05:00
Henri Verbeet 0b15963b4e wined3d: Get rid of redundant comparisons against FALSE. 2010-09-14 11:43:44 -05:00
Henri Verbeet b68d257710 wined3d: Get rid of redundant comparisons against NULL / 0. 2010-09-14 09:43:33 -05:00
Henri Verbeet fd7c1cbf05 wined3d: IWineD3DBuffer_GetDesc() should never fail. 2010-09-14 09:43:22 -05:00
Jesse Litton ad917d366c wined3d: Recognize GeForce GTX 465. 2010-09-14 09:43:15 -05:00
Roderick Colenbrander 4baf7a52f0 wined3d: Move video memory override to init_driver_info. 2010-09-13 13:28:28 -05:00
Roderick Colenbrander 192e0dc433 wined3d: Store amount of video memory in gpu_description_table. 2010-09-13 13:28:15 -05:00
Roderick Colenbrander 27fb5e2d74 wined3d: Add legacy ATI cards. 2010-09-13 13:27:21 -05:00
Mikko Rasa b46183a2b4 wined3d: Recognize GeForce GTX 460. 2010-09-09 18:03:18 +02:00
Roderick Colenbrander a352ad2097 wined3d: Add Intel gpu and driver information. 2010-09-09 13:20:37 +02:00
Roderick Colenbrander d79bbdca51 wined3d: Add AMD NT6x drivers. 2010-09-09 13:20:36 +02:00
Roderick Colenbrander ae5d8698f9 wined3d: Add Nvidia NT6x driver information. 2010-09-09 13:20:36 +02:00
Joris Huizer 2fd50cb4b8 wined3d: Fix typo in checkGLcall. 2010-09-09 12:45:30 +02:00
Henri Verbeet 955858e97d wined3d: IWineD3DVolume_GetDesc() should never fail. 2010-09-08 13:31:49 +02:00
Henri Verbeet 53183b4cf3 wined3d: IWineD3DSurface_GetDesc() should never fail. 2010-09-08 13:31:43 +02:00
Henri Verbeet f49028d91c wined3d: GL_DRAW_FRAMEBUFFER depends on either ARB_framebuffer_object or EXT_framebuffer_blit. 2010-09-08 13:31:37 +02:00
Roderick Colenbrander d7472026a0 wined3d: Return generic info for unhandled devices/drivers. 2010-09-08 13:26:04 +02:00
Henri Verbeet 07b5c4becf wined3d: Getting the current pixel shader should never fail. 2010-09-07 11:23:31 +02:00
Henri Verbeet 0c54dfe7ba wined3d: Getting the current vertex shader should never fail. 2010-09-07 11:23:27 +02:00
Henri Verbeet 992cb88f71 wined3d: Rename "pDesc" to "desc". 2010-09-07 11:23:20 +02:00
Henri Verbeet 8a8ad1ccd8 wined3d: Avoid a memcpy() in IWineD3DImpl_FillGLCaps().
And associated stack buffer.
2010-09-07 11:18:23 +02:00
Roderick Colenbrander 878dcc6d93 wined3d: Separate driver info from GPU info. 2010-09-06 20:30:25 +02:00
Henri Verbeet 8fbf23f0cc wined3d: Don't overwrite the offscreen depth/stencil surface with undefined data in surface_load_ds_location(). 2010-09-06 16:14:26 +02:00
Henri Verbeet 952dfe30be wined3d: Translate before scaling for rhw as well in transform_projection(). 2010-09-06 16:14:22 +02:00
Henri Verbeet 8e0cb60b09 wined3d: Do not call device_switch_onscreen_ds() while under the GL lock. 2010-09-06 16:14:18 +02:00
Henri Verbeet 6471004a8c wined3d: Fix a silly typo. 2010-09-06 16:14:11 +02:00
Henri Verbeet fa3a72c63a wined3d: Add a handler for WINED3DRS_SRGBWRITEENABLE to the atifs fragment pipe. 2010-09-03 11:05:29 +02:00
Henri Verbeet e998fffc8f wined3d: Do not mark invalid blend matrices dirty. 2010-09-03 11:05:24 +02:00
Henri Verbeet 5a7091b8f7 wined3d: Do not preload buffers while under the GL lock in process_vertices_strided(). 2010-09-03 11:05:19 +02:00
Henri Verbeet bc2db78c3a wined3d: Explicitly document some more consequences of GL locking policy.
The basic rule is that you can't call anything that takes the user32 / gdi32
lock while under the GL (winex11) lock. As a consequence, you can't call
anything like context_acquire() or context_destroy() either.
2010-09-03 11:05:10 +02:00
Henri Verbeet a8841eb1dd wined3d: Avoid a forward declaration. 2010-09-02 11:51:12 +02:00
Octavian Voicu f9cdd5097f wined3d: Add missing ckey, fx, and pal directdraw caps. 2010-09-01 17:07:38 +02:00
Henri Verbeet 6c4c351791 wined3d: Don't require wined3d object parents to be COM objects. 2010-09-01 14:01:02 +02:00
Henri Verbeet b84d1ce5f7 wined3d: Clippers don't need parents. 2010-09-01 14:00:56 +02:00
Henri Verbeet 7c675b522a wined3d: Queries don't need parents. 2010-09-01 12:40:08 +02:00
Henri Verbeet 2ef400901d wined3d: Devices don't need parents. 2010-09-01 12:40:07 +02:00
Henri Verbeet 3a7f08a56f wined3d: Rename wined3d_format_desc to wined3d_format. 2010-08-31 14:23:47 +02:00
Henri Verbeet c568916f9e wined3d: Implicit depth/stencil surfaces don't have a container.
They're owned by the device instead of the swapchain.
2010-08-31 14:23:47 +02:00
Henri Verbeet 4005eb2a18 wined3d: Get rid of WINED3DRECT. 2010-08-31 14:23:47 +02:00
Henri Verbeet 1bf25cfe3f wined3d: Use debug_surflocation() in surface_load_location(). 2010-08-31 14:23:46 +02:00
Henri Verbeet 29371bf964 wined3d: Recognize some more Radeon cards. 2010-08-31 14:23:46 +02:00
Henri Verbeet 0a28300c49 wined3d: Use surface_color_fill() in IWineD3DDeviceImpl_ClearRendertargetView(). 2010-08-30 11:26:46 +02:00
Henri Verbeet c689280beb wined3d: Use surface_color_fill() in IWineD3DDeviceImpl_ColorFill(). 2010-08-30 11:26:45 +02:00
Henri Verbeet ecc67757ab wined3d: Introduce surface_color_fill().
This is also a first attempt at a more structured interface to blitter
operations.
2010-08-30 11:26:45 +02:00
Henri Verbeet 9363ea55ee wined3d: Simply use context_apply_draw_buffers() in context_apply_clear_state(). 2010-08-30 11:26:45 +02:00
Henri Verbeet 08101957ba wined3d: Explicitly pass render targets to context_apply_draw_buffers().
This avoids the special handling for blits.
2010-08-30 11:26:45 +02:00
Henri Verbeet 3b4d9ae112 wined3d: Simplify wined3d_format_convert_from_float(). 2010-08-27 11:58:26 +02:00
Henri Verbeet 38137d7ce2 wined3d: Cleanup some 2-space indentation. 2010-08-27 11:58:13 +02:00