wined3d: GL_DRAW_FRAMEBUFFER depends on either ARB_framebuffer_object or EXT_framebuffer_blit.
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@ -165,7 +165,7 @@ static void swapchain_blit(IWineD3DSwapChainImpl *This, struct wined3d_context *
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gl_filter = GL_NEAREST;
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ENTER_GL();
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context_bind_fbo(context2, GL_DRAW_FRAMEBUFFER, NULL);
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context_bind_fbo(context2, GL_FRAMEBUFFER, NULL);
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/* Set up the texture. The surface is not in a IWineD3D*Texture container,
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* so there are no d3d texture settings to dirtify
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