diff --git a/dlls/wined3d/swapchain.c b/dlls/wined3d/swapchain.c index 455eb47260c..33264119d77 100644 --- a/dlls/wined3d/swapchain.c +++ b/dlls/wined3d/swapchain.c @@ -165,7 +165,7 @@ static void swapchain_blit(IWineD3DSwapChainImpl *This, struct wined3d_context * gl_filter = GL_NEAREST; ENTER_GL(); - context_bind_fbo(context2, GL_DRAW_FRAMEBUFFER, NULL); + context_bind_fbo(context2, GL_FRAMEBUFFER, NULL); /* Set up the texture. The surface is not in a IWineD3D*Texture container, * so there are no d3d texture settings to dirtify