Commit Graph

72 Commits

Author SHA1 Message Date
Rico Schüller 2cb1372350 d3dx9: Improve D3DXMatrixRotationYawPitchRoll(). 2012-12-05 12:44:47 +01:00
Henri Verbeet 8c94757c2b d3dx9: Avoid LPD3DXMATRIXSTACK. 2012-11-29 00:16:38 +01:00
Nozomi Kodama 965e27149a d3dx9_36: Fix the case out = in for D3DXSHRotate. 2012-11-13 19:27:04 +01:00
Nozomi Kodama 1ca9ed90e3 d3dx9_36: Implement handy computations for small orders in D3DXSHRotate. 2012-11-13 19:25:29 +01:00
Józef Kucia 3e264ced0f d3dx9: Handle NULL arguments in D3DXVec3Unproject. 2012-11-08 17:21:18 +01:00
Józef Kucia a5d5650730 d3dx9: Handle NULL arguments in D3DXVec3Project. 2012-11-08 17:21:15 +01:00
Józef Kucia 7bfd634286 d3dx9: Handle NULL viewport in D3DXVec3Unproject. 2012-10-29 10:47:04 +01:00
Rico Schüller e74a99b71a d3dx9: Fix calculation when in and out overlap in D3DXSHRotateZ(). 2012-10-18 19:34:12 +02:00
Nozomi Kodama b8cfe42326 d3dx9_36: Implement D3DXSHMultiply4. 2012-10-03 13:10:45 +02:00
Rico Schüller ec9db0a11f d3dx9: Fix D3DXMatrixAffineTransformation() and add some tests. 2012-10-01 18:49:11 +02:00
Rico Schüller effdcf98d6 d3dx9: Improve traces for D3DXSHMultiply2/3(). 2012-09-28 11:27:40 +02:00
Rico Schüller 3e24dc642b d3dx9: Use float functions in D3DXMatrixRotationAxis(). 2012-09-28 11:27:34 +02:00
Rico Schüller 945e81b341 d3dx9: Improve D3DXMatrixAffineTransformation(). 2012-09-28 11:27:21 +02:00
Rico Schüller c131bee4fc d3dx9: Improve D3DXMatrixAffineTransformation2D(). 2012-09-28 11:27:13 +02:00
Rico Schüller aa344fc88d d3dx9: Use float function in D3DXFresnelTerm(). 2012-09-28 11:27:08 +02:00
Rico Schüller e420409b8d d3dx9: Use float function in D3DXPlaneNormalize(). 2012-09-28 11:27:01 +02:00
Rico Schüller ef65fddaf9 d3dx9: Use float functions in D3DXQuaternionExp(). 2012-09-27 13:12:57 +02:00
Rico Schüller 9a281e5dd2 d3dx9: Use float functions in D3DXQuaternionRotationMatrix(). 2012-09-27 13:12:48 +02:00
Rico Schüller e921953374 d3dx9: Use float functions in D3DXQuaternionLn(). 2012-09-27 13:12:44 +02:00
Rico Schüller 5accb12c12 d3dx9: Avoid variable assignment in D3DXQuaternionNormalize(). 2012-09-26 14:40:53 +02:00
Rico Schüller db8df8bc7c d3dx9: Use float functions in D3DXQuaternionRotationAxis(). 2012-09-26 14:40:53 +02:00
Rico Schüller 7d75ad8230 d3dx9: Use float functions in D3DXQuaternionRotationYawPitchRoll(). 2012-09-26 14:40:52 +02:00
Rico Schüller ce319e9d53 d3dx9: Use float functions in D3DXQuaternionSlerp(). 2012-09-26 14:40:52 +02:00
Rico Schüller 398eb27538 d3dx9: Use float functions in D3DXSHRotateZ(). 2012-09-26 14:40:51 +02:00
Nozomi Kodama 1f85d64b19 d3dx9: Implement D3DXSHRotate. 2012-09-25 11:39:28 +02:00
Nozomi Kodama c69a496461 d3dx9: Implement D3DXSHEvalDirectionalLight. 2012-09-25 11:38:53 +02:00
Nozomi Kodama 7c5d93b504 d3dx9: Simplify D3DXVector*Normalize. 2012-09-25 11:32:45 +02:00
Rico Schüller 6268414cab d3dx9: Remove ID3DXMatrixStackImpl typedef. 2012-09-04 15:04:40 +02:00
Rico Schüller 27b7fdf663 d3dx9: Use sizeof variable instead of type. 2012-09-04 15:04:34 +02:00
Nozomi Kodama c7bf5e09d5 d3dx9_36: Add more traces. 2012-07-23 12:33:25 +02:00
Nozomi Kodama 3c278d7ec3 d3dx9_36: Add some traces. 2012-07-20 13:59:04 +02:00
Nozomi Kodama f5714cccbd d3dx9_36: Implementation of D3DXSHRotateZ. 2012-07-19 17:02:01 +02:00
Nozomi Kodama c957f8a921 d3dx9_36: Implementation of D3DXSHEvalDirection. 2012-07-16 16:28:47 +02:00
Nozomi Kodama f757f3fb7d d3dx9: Implementation of D3DXSHMultiply2. 2012-07-16 14:33:43 +02:00
Nozomi Kodama e3888ec87c d3dx9_36: Implementation of D3DXSHScale. 2012-06-29 20:41:47 +02:00
Nozomi Kodama b56227cbf1 d3dx9_36: Implementation of D3DXSHDot. 2012-06-28 11:35:25 +02:00
Nozomi Kodama 60a0fb30df d3dx9_36: Implementation of D3DXSHMultiply3. 2012-06-18 10:56:48 +02:00
Nozomi Kodama ed7c28353d d3dx9_36: Implementation of D3DXQuaternionSquadSetup. 2012-06-14 19:16:40 +02:00
Nozomi Kodama 4099eb8bbb d3dx9_36: D3DXQuaternionLn computes as if the norm of the input is 1. 2012-06-13 14:50:25 +02:00
Henri Verbeet 4522b07c86 d3dx9: Don't return a pointer to the implementation in ID3DXMatrixStackImpl_QueryInterface(). 2012-04-10 16:21:26 +02:00
Christian Costa a7692beb61 d3dx9_36: Make D3DXVec3Unproject support omission of world matrix + test. 2012-03-14 12:59:08 +01:00
Rico Schüller b83d322dba d3dx9: Implement D3DXSHAdd(). 2011-12-12 10:19:30 +01:00
Francois Gouget a369b2bd63 d3dx9_36: Use copysignf() instead of signbit(). 2011-07-12 18:21:59 +02:00
Dylan Smith cac35191b9 d3dx9: Implement D3DXFloat32To16Array.
Derived from patch submitted by Misha Koshelev.
Corrected rounding of denormalized numbers.
2011-07-04 13:39:15 +02:00
Misha Koshelev a6b40624db d3dx9_36: Implement and add tests for D3DXFloat16To32Array. 2011-07-01 14:39:22 +02:00
Michael Stefaniuc a9065082da d3dx9_36: COM cleanup for the ID3DXMatrixStack iface. 2011-01-27 14:15:13 +01:00
Henri Verbeet a8b76781bf d3dx9_36: Not implementing an interface is not an internal error. 2010-03-15 15:55:26 +01:00
David Adam 94c7ab72f5 d3dx9: Fix D3DXMatrixStack_RotateAxisLocal to make tests pass in Windows. 2009-07-20 12:18:26 +02:00
David Adam 02758ea8f8 d3dx9: Fix D3DXMatrixStack_RotateAxis to make tests pass in Windows. 2009-07-20 12:18:21 +02:00
David Adam 0729e91e21 d3dx9: Fix D3DXMatrixStack_MultMatrixLocal to make tests pass in Windows. 2009-07-20 12:18:15 +02:00