Francois Gouget
8ffad44397
d3d9/tests: Fix compilation on systems that don't support nameless unions.
2008-03-10 19:12:54 +01:00
Jason Green
d0b8fd0a13
d3d9: Fix a few ok() comparisons to not always return true in the visual tests.
2008-03-07 11:13:47 +01:00
Stefan Dösinger
5f14acc0bf
d3d9: Add a point size test.
2008-03-07 11:01:07 +01:00
Stefan Dösinger
8a3ef776f4
wined3d: gl_FragCoord isn't exact.
2008-03-07 11:01:07 +01:00
Stefan Dösinger
c00c89eb51
d3d9: Add a test for the vPos register.
...
The vPos register returns the unnormalised position of the current
fragment to the pixel shader. This test tests for its functionality in
both onscreen and offscreen render targets. On- and offscreen targets
are used because of the inverted y coordinate.
2008-03-07 11:01:07 +01:00
Stefan Dösinger
73ba896e8e
d3d9: Add a test testing two texbem instructions in one shader.
2008-03-05 19:22:53 +01:00
Stefan Dösinger
3ed963dc5d
d3d9: Fix a ok line.
2008-02-25 12:37:04 +01:00
Stefan Dösinger
708e217506
d3d9: ATI drivers do not handle D3DUSAGE_QUERY_LEGACYBUMPMAP properly.
2008-02-25 12:36:30 +01:00
Stefan Dösinger
9850e4b529
d3d9: Add a non-shader reversed fog test.
2008-02-25 12:36:22 +01:00
Stefan Dösinger
22f379ccac
d3d9: Some Windows drivers do not like reversed fog.
...
The fog test used start = 0.9 and end = 0.1. This is perfectly ok in
theory, but some Windows drivers do not like it. Since this test tests
how fog is calculated with Vertex and Pixel shaders put the fog range in
the normal order(start = 0.1, end = 0.9), this fixes a number of fog
failures on ATI cards on Windows.
2008-02-19 14:48:34 +01:00
Stefan Dösinger
1a906aace7
d3d9: Do not expect consistent failures.
...
The drivers for some radeon cards are not prepared for the things the
fixed function type test does and fail inconsistently. Thus skip the
color comparison if one of the two draws fails, and do not write an
extra complaint about the inconsistency
2008-02-19 14:48:20 +01:00
Stefan Dösinger
27dd3428d7
d3d9: Add a stencil+culling test.
2008-02-19 14:48:08 +01:00
Stefan Dösinger
c2d97b2329
wined3d: Add a test for fixed function bump mapping.
2008-02-18 13:34:25 +01:00
Stefan Dösinger
9950cb4bf5
wined3d: Switch the visual tests back to D3DDEVTYPE_HAL.
2008-02-15 09:40:12 +01:00
Stefan Dösinger
81de2fa10a
wined3d: Add a test for the vFace register.
2008-02-15 09:40:03 +01:00
Stefan Dösinger
b6ecb56eef
d3d9/tests: Accept the rejection of non-standard fixed function attrib types.
2008-02-05 12:41:48 +01:00
Stefan Dösinger
334e1600f2
d3d9/tests: Be less picky about X8L8V8U8 precision.
2008-02-05 12:41:39 +01:00
Stefan Dösinger
8daf8322ba
wined3d: Some texture transform test corrections.
2008-02-05 12:38:06 +01:00
Stefan Dösinger
635daf8b5d
wined3d: D3DTADDRESS_WRAP on conditional NP2 textures clamps to edge.
...
Conditional NP2 textures in Direct3D do not support D3DTADDRESS_WRAP
texture addressing. Similarly, GL_ARB_texture_rectangle textures do
not support GL_REPEAT. This patch adds a test which shows that _WRAP
clamps to the texture edge and implements that.
2008-02-05 12:37:49 +01:00
Gerald Pfeifer
450c634ab8
d3d9: Fix the type of three loop variables.
2008-02-04 11:11:20 +01:00
Jason Green
e11d7c63b4
d3d9 tests: Correct some typos.
2008-01-22 11:27:24 +01:00
Francois Gouget
44b52b128c
Assorted spelling fixes.
2008-01-16 12:48:29 +01:00
Gerald Pfeifer
a77249ad14
d3d9/tests: Simplify condition in test_vshader_input().
2008-01-02 12:38:42 +01:00
Stefan Dösinger
47a8a6bd44
wined3d: Implement and test vertex fixups with per stream offsets.
2007-12-21 13:44:16 +01:00
Stefan Dösinger
a0b81e1c44
wined3d: Add a test for POSITIONT vertex fixups.
2007-12-21 13:15:09 +01:00
Stefan Dösinger
d8209b5de3
d3d9: Extend the fixed function vertex declaration test.
2007-12-21 13:14:49 +01:00
Stefan Dösinger
aaa0e5090a
wined3d: Add a test for 16 bit floats.
2007-12-20 12:10:16 +01:00
Stefan Dösinger
2d90449500
wined3d: Fixed function vertex attribute types are flexible.
2007-12-20 10:49:42 +01:00
Stefan Dösinger
df77e28854
wined3d: Implement D3DFMT_G16R16.
2007-12-18 14:08:18 +01:00
Stefan Dösinger
de6aba11d4
d3d9: Add a note about a breakage in the refrast.
2007-12-18 13:22:27 +01:00
Stefan Dösinger
110facbac4
d3d9: Remove a few more incorrect D3DLOCK_DISCARDs.
2007-12-18 13:22:22 +01:00
Stefan Dösinger
b9860a9b27
d3d9: Do not set NONE MIN and MAG filters.
2007-12-17 12:30:04 +01:00
Stefan Dösinger
297b88486e
d3d9: D3DLOCK_DISCARD is not valid on managed textures.
2007-12-17 12:26:09 +01:00
Stefan Dösinger
b060390c73
d3d9: The refrast returns an error on invalid clear rects.
2007-12-17 12:26:01 +01:00
Francois Gouget
5f7a9cea38
Assorted spelling fixes.
2007-12-07 16:35:32 +01:00
Stefan Dösinger
f700cbe74b
wined3d: Add an alpha blending test.
2007-12-07 16:26:43 +01:00
Stefan Dösinger
f4d2449244
wined3d: Test clearing regarding the scissor test and colorwrite.
2007-12-06 13:48:43 +01:00
Stefan Dösinger
fce9abd095
wined3d: Clear honors the viewport.
2007-12-04 14:32:39 +01:00
Stefan Dösinger
0f39b29da0
wined3d: mov to a0.x does a floor(), not a round to nearest.
2007-12-03 13:43:54 +01:00
Stefan Dösinger
ba5c61ba20
wined3d: Fog is applied after sRGB correction.
2007-11-27 16:01:44 +01:00
Stefan Dösinger
02ebbd1fe5
d3d9: Add a test for vertex shader input matching.
2007-11-27 15:18:28 +01:00
Francois Gouget
5c3151b2e7
d3d9/tests: Fix the trailing '\n' in an ok() call.
2007-11-16 12:38:27 +01:00
Stefan Dösinger
9f41a359b6
wined3d: Partially revert "Get rid of the conditionals in shader_glsl".
2007-11-14 11:58:22 +01:00
Stefan Dösinger
b4b10d8bc2
d3d9: Release the window after the visual tests.
2007-11-09 12:35:50 +01:00
Stefan Dösinger
4454096db2
d3d9: Be less picky in the D3DFMT_X8L8V8U8 test.
2007-11-08 12:18:30 +01:00
Stefan Dösinger
6209b36acb
wined3d: mov to a0.x does a floor(), not a round to nearest.
2007-11-08 11:55:31 +01:00
Stefan Dösinger
d2c166bbb7
d3d9: Initialize the test rectangle correctly.
2007-11-07 12:08:40 +01:00
Stefan Dösinger
5fc54b5459
wined3d: Shader Model 3.0 varying tests.
2007-11-07 12:03:04 +01:00
Stefan Dösinger
a022e8b402
wined3d: Add a (nested) loop test.
2007-10-12 10:59:17 +02:00
H. Verbeet
3587dfeb48
d3d9: Release pixel shaders after we're done with them in the visual test.
2007-10-10 19:52:22 +02:00
Stefan Dösinger
6486a79e2a
d3d9: Do not rely on CreateVertexShader failing.
2007-10-09 12:31:36 +02:00
Stefan Dösinger
02114ac21f
wined3d: The D3DSI_COISSUE flag changes the behavior of cnd.
2007-09-14 14:26:26 +02:00
Stefan Dösinger
c96236ff3e
wined3d: Add a test for the cnd instruction.
2007-09-14 14:26:08 +02:00
Stefan Dösinger
7248354067
wined3d: Pixel shader 1.x constants are clamped to [-1;1].
2007-09-14 14:23:45 +02:00
Stefan Dösinger
160258b637
wined3d: Implement mipmap auto generation.
2007-09-12 12:10:25 +02:00
Stefan Dösinger
41bf0d48db
wined3d: Fix WINED3DFMT_X8L8V8U8.
2007-09-11 13:48:15 +02:00
Stefan Dösinger
422e0ba1cc
wined3d: texkill ignores the .w only in ps 1.x.
2007-09-11 13:48:08 +02:00
Stefan Dösinger
a006d2568b
wined3d: Fix texdepth instruction.
2007-09-11 13:47:49 +02:00
Stefan Dösinger
a305af0b30
wined3d: Fix the z range.
2007-09-11 13:47:36 +02:00
Francois Gouget
a116879507
Assorted spelling fixes.
2007-08-30 12:26:02 +02:00
Stefan Dösinger
4438b3be06
wined3d: Texture transform flag test.
2007-08-27 18:28:48 +02:00
Stefan Dösinger
04d62b4322
wined3d: fogstart == fogend means full fog.
2007-08-21 13:35:48 +02:00
Stefan Dösinger
86b991c851
wined3d: Fix R32F and R16F.
2007-08-17 12:01:38 +02:00
Stefan Dösinger
b220905e4a
wined3d: Reinstall the internal reference on the current index buffer.
2007-08-16 11:35:06 +02:00
Alexandre Julliard
427723cc37
d3d9: Comment out some failing fog tests.
2007-08-08 15:32:03 +02:00
Stefan Dösinger
2d15cb8b27
d3d: Add a simple offscreen rendering test.
2007-08-08 15:32:00 +02:00
Stefan Dösinger
dbd338c018
wined3d: WINED3DSAMP_MAXMIPLEVEL fixes.
2007-08-06 12:05:39 +02:00
Stefan Dösinger
9ae22f1a76
d3d9: Do not fail if d3d9 is not available.
2007-08-06 12:05:31 +02:00
Stefan Dösinger
878414a5e6
d3d9: Some visual test fixes.
2007-08-03 12:30:52 +02:00
Stefan Dösinger
078523f73e
wined3d: Present does not clear the depth stencil.
2007-06-14 13:22:19 +02:00
Francois Gouget
e6196f9ae7
d3d9/tests: Fix the Visual C++ double to float conversion warnings.
2007-05-29 13:47:01 +02:00
Francois Gouget
fd578240f2
d3d9/tests: Fix compilation with Visual C++ 2005.
2007-05-29 12:12:41 +02:00
Francois Gouget
d476313a49
direct3d: Remove misspelled constants as they exist correctly spelled.
2007-05-21 12:38:54 +02:00
Fabian Bieler
71fe9ae7da
d3d9/tests: Fix fog with shader test.
2007-04-23 13:55:35 +02:00
Stefan Dösinger
35dd693a79
d3d9: Fix the circular converted vertex declaration reference.
2007-04-12 16:10:48 +02:00
Fabian Bieler
76d153144f
d3d9/tests: Add test for texbem instruction.
2007-03-23 12:32:30 +01:00
Fabian Bieler
7b31e91291
d3d9/tests: Add test for fog with shader.
2007-03-23 12:31:13 +01:00
H. Verbeet
fd64779fd0
d3d9: Add a cubemap wrapping test.
2007-03-16 11:20:08 +01:00
Stefan Dösinger
4b445124d3
direct3d: Add a fixed function fog test.
2007-03-15 12:14:50 +01:00
Paul Vriens
e343652338
d3d9/tests: Use skip as is done in the other tests.
2007-03-12 12:21:53 +01:00
H. Verbeet
26344ce3f2
d3d9: Add a mova rounding test.
2007-03-07 11:52:26 +01:00
Stefan Dösinger
4a16dbbbec
wined3d: More Clear fixes.
...
Test for rectangles with x1 > x2 and y1 > y2. Empire earth passes such rects.
2007-02-27 12:20:10 +01:00
Francois Gouget
93494f2ac0
Assorted spelling fixes.
2007-02-20 20:30:51 +01:00
Stefan Dösinger
266fc77cf0
wined3d: Lighting is calculated for vertices without normals.
...
It still should be disabled for transformed vertices though.
2007-02-19 13:08:35 +01:00
Stefan Dösinger
03bc11fa16
wined3d: Visual test framework.
2007-02-19 13:07:44 +01:00