Stefan Dösinger
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b1d8af7926
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wined3d: Update copyright lines.
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2008-04-02 20:22:42 +02:00 |
Alexander Dorofeyev
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3d2bdf52cd
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wined3d: Handle zero primitive count.
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2008-03-24 20:40:13 +01:00 |
Stefan Dösinger
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1424e7fd09
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wined3d: Make Clear aware of the depth stencil sharing.
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2008-02-05 12:37:01 +01:00 |
Stefan Dösinger
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3d2aa7afa0
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wined3d: De-Statify depth blit opengl resources.
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2008-02-05 12:33:15 +01:00 |
Andrew Talbot
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b3a58a2486
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wined3d: Remove unneeded casts.
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2008-01-24 11:41:36 +01:00 |
Austin English
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3471f841a1
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wined3d: Spelling fixes.
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2008-01-18 12:53:33 +01:00 |
Stefan Dösinger
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b5f925cae0
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wined3d: Implement half float vertex buffer conversion.
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2007-12-21 13:13:56 +01:00 |
Stefan Dösinger
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aaa0e5090a
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wined3d: Add a test for 16 bit floats.
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2007-12-20 12:10:16 +01:00 |
Stefan Dösinger
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2d90449500
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wined3d: Fixed function vertex attribute types are flexible.
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2007-12-20 10:49:42 +01:00 |
Stefan Dösinger
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a3c2fb9e64
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wined3d: Store if half float conversion is needed in the decl.
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2007-12-20 10:48:16 +01:00 |
Stefan Dösinger
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7a1d35e513
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wined3d: Emulate half float vertices if GL_NV_half_float is not there.
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2007-12-19 12:19:27 +01:00 |
Michael Stefaniuc
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a526ad6cbc
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wined3d: Fix a "ordered comparison of pointer with integer zero".
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2007-12-11 14:59:54 +01:00 |
Gerald Pfeifer
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f4ec0a209b
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wined3d: Fix error handling in fixed_get_input().
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2007-12-05 13:47:10 +01:00 |
Stefan Dösinger
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e4f8a2da2b
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wined3d: Depth stencil fixes.
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2007-11-14 11:58:36 +01:00 |
Stefan Dösinger
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948292dbc3
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wined3d: Move texture -> drawable blits to LoadLocation.
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2007-11-01 12:37:43 +01:00 |
Stefan Dösinger
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dcff7dc213
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wined3d: Begin centralizing surface location management.
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2007-10-26 15:17:19 +02:00 |
Stefan Dösinger
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4c51db896c
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wined3d: Check for NULL streams.
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2007-09-20 15:53:19 +02:00 |
Stefan Dösinger
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282696b4f6
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wined3d: Supply texture coords even if no texture is bound and pshaders are used.
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2007-08-31 19:32:46 +02:00 |
Stefan Dösinger
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643d1e8847
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wined3d: Tidy up the vbo removal from the strided data.
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2007-08-30 11:57:18 +02:00 |
Stefan Dösinger
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8c9c084004
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wined3d: Use 0/0/0 as normal if no normal is supplied.
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2007-08-30 11:57:18 +02:00 |
Stefan Dösinger
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4779a27eed
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wined3d: Remove the D3DTTFF_PROJECTED handling from drawStridedSlow.
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2007-08-28 11:55:33 +02:00 |
Stefan Dösinger
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fe0f0eb48a
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wined3d: Some texture transform fixes.
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2007-08-27 18:28:43 +02:00 |
Stefan Dösinger
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6ec6c941fa
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wined3d: BaseVertexIndex can be negative.
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2007-08-27 12:00:42 +02:00 |
Stefan Dösinger
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98bc83be7c
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wined3d: Fall back to drawStridedSlow if fog coords are used.
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2007-08-23 13:33:22 +02:00 |
H. Verbeet
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3c609c11e7
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wined3d: UBYTE4 data shouldn't be normalized.
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2007-08-20 22:24:48 +02:00 |
Hernan Rajchert
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6aead911fb
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wined3d: Fixed error message when glDrawElement fails.
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2007-08-13 11:32:07 +02:00 |
Stefan Dösinger
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b8dd5839ef
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wined3d: Store the position_transformed flag in the vdecl.
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2007-08-08 15:32:00 +02:00 |
Stefan Dösinger
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06e51c21e1
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wined3d: Determine used streams at vdecl creation.
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2007-08-08 15:32:00 +02:00 |
Roderick Colenbrander
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e77da5ef8a
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wined3d: Don't call ActivateContext between ENTER_GL/LEAVE_GL.
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2007-08-07 12:36:32 +02:00 |
H. Verbeet
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82245cb5d7
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wined3d: Properly load FLOAT16_2 and FLOAT16_4 vertex data.
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2007-08-02 12:18:41 +02:00 |
Francois Gouget
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5266e57975
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Assorted spelling fixes.
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2007-07-31 21:37:50 +02:00 |
H. Verbeet
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e652128fdf
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wined3d: Pass the correct target to glMultiTexCoord.
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2007-07-25 13:02:44 +02:00 |
H. Verbeet
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fc4c73902a
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wined3d: Trace the declaration element type in primitiveDeclarationConvertToStridedData().
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2007-07-24 11:25:52 +02:00 |
Stefan Dösinger
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97cd8bab1b
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wined3d: Print the fixed and unfixed vertex warning only when needed.
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2007-07-10 13:30:42 +02:00 |
Stefan Dösinger
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26ebe396c3
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wined3d: Implement high order patches.
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2007-07-06 19:32:47 +02:00 |
H. Verbeet
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5b7758f80c
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wined3d: Increase the sizes of texturing related arrays, in order to support vertex textures.
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2007-06-26 11:57:17 +02:00 |
H. Verbeet
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440ca84680
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wined3d: Fix various incorrect uses of GL_LIMITS(texture_stages) and GL_LIMITS(sampler_stages).
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2007-06-22 12:19:10 +02:00 |
H. Verbeet
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c60bdca5b0
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wined3d: Make use of the texUnitMap in drawStridedSlow as well.
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2007-06-21 13:10:40 +02:00 |
Stefan Dösinger
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b081cbaf40
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wined3d: Emulate tracking of multiple material properties.
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2007-06-21 13:09:30 +02:00 |
Stefan Dösinger
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030b92a2f6
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wined3d: Remove the FVF codepath from drawprim.
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2007-06-21 13:09:08 +02:00 |
Stefan Dösinger
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a460a2df43
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wined3d: Store the gl information in a per adapter structure and initialize it only once.
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2007-06-11 13:51:06 +02:00 |
H. Verbeet
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45b531fcea
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wined3d: Make sure the color buffer is not modified by depth_blt().
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2007-06-06 12:10:39 +02:00 |
Stefan Dösinger
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adb9b13b81
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wined3d: Implement vertex blending using GL_ARB_vertex_blend.
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2007-05-03 14:24:46 +02:00 |
Bernd Buschinski
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aff22d0472
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wined3d: Fix drawStridedSlow typo.
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2007-04-18 13:13:17 +02:00 |
H. Verbeet
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8d3c078e6c
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wined3d: Disable the scissor test for depth blits.
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2007-04-10 21:39:32 +02:00 |
H. Verbeet
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c9b178b594
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wined3d: Fixup FBO depth attachments when the depth attachment is larger than the render target.
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2007-04-09 12:39:23 +02:00 |
H. Verbeet
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3d4e054b55
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wined3d: Handle FBO attachments slightly more efficiently.
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2007-04-09 12:38:53 +02:00 |
Stefan Dösinger
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a9e04dd87f
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wined3d: Index buffer data is unsigned.
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2007-04-07 10:58:25 +02:00 |
Fabian Bieler
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7cedd56d24
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wined3d: Implement linear fog with pixel shader.
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2007-03-23 12:30:23 +01:00 |
Francois Gouget
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e11ca0a7fd
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wined3d: Remove space before '\n' in trace.
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2007-03-14 12:10:47 +01:00 |