Commit Graph

99 Commits

Author SHA1 Message Date
Henri Verbeet bc2db78c3a wined3d: Explicitly document some more consequences of GL locking policy.
The basic rule is that you can't call anything that takes the user32 / gdi32
lock while under the GL (winex11) lock. As a consequence, you can't call
anything like context_acquire() or context_destroy() either.
2010-09-03 11:05:10 +02:00
Henri Verbeet 6c4c351791 wined3d: Don't require wined3d object parents to be COM objects. 2010-09-01 14:01:02 +02:00
Henri Verbeet 3a7f08a56f wined3d: Rename wined3d_format_desc to wined3d_format. 2010-08-31 14:23:47 +02:00
Henri Verbeet b233e7b301 wined3d: Rename the "format" field in wined3d_format_desc to "id". 2010-08-26 12:41:44 +02:00
Henri Verbeet cc5271d1b7 wined3d: Rename WINED3DFORMAT to wined3d_format_id. 2010-08-24 12:25:01 +02:00
Henri Verbeet 0b24db5db5 wined3d: Also store the subresource container type. 2010-08-17 11:55:32 +02:00
Henri Verbeet 61db577a4b wined3d: Remove SetContainer() from the public IWineD3DSurface interface. 2010-08-17 11:55:32 +02:00
Henri Verbeet f7760656f3 wined3d: Remove LoadLocation() from the public wined3d surface interface. 2010-07-22 10:13:24 +02:00
Henri Verbeet 147f24dd78 wined3d: Remove ModifyLocation() from the public wined3d surface interface. 2010-07-22 10:13:13 +02:00
Henri Verbeet 49e076eabd wined3d: Separate context acquisition and state application. 2010-05-04 13:14:59 +02:00
Henri Verbeet 42375518ba wined3d: Simply pass an IWineD3DSurfaceImpl pointer to surface_add_dirty_rect(). 2010-04-27 12:02:39 -05:00
Henri Verbeet f78d85ffe1 wined3d: Simply pass an IWineD3DSurfaceImpl pointer to surface_set_texture_target(). 2010-04-27 12:02:31 -05:00
Henri Verbeet 294d9dae8f wined3d: Simply pass an IWineD3DSurfaceImpl pointer to surface_set_texture_name(). 2010-04-27 12:02:24 -05:00
Henri Verbeet 339f7ef100 wined3d: Introduce basetexture_get_sub_resource() to simplify retrieving texture sub-resources. 2010-04-25 07:27:57 -05:00
Henri Verbeet 958b523707 wined3d: Store texture sub-resources in IWineD3DBaseTextureClass. 2010-04-25 07:26:51 -05:00
Henri Verbeet 3aaa6ee6e7 wined3d: Rename GlPixelFormatDesc to wined3d_format_desc. 2010-03-19 14:31:47 +01:00
Henri Verbeet ea0af93c19 wined3d: Get rid of some redundant local variables.
E.g. "This" variables that are only used in traces.
2009-12-22 13:48:25 +01:00
Henri Verbeet b3defd4c80 wined3d: Rename "wineD3DDevice" to "device". 2009-12-10 11:54:47 +01:00
Henri Verbeet b6ef17f23d wined3d: Remove unused GetDevice() implementations. 2009-12-09 13:51:04 +01:00
Henri Verbeet d7b087618b wined3d: Remove some unused GLINFO_LOCATION definitions. 2009-10-29 13:09:20 +01:00
Henri Verbeet eeb54b9922 wined3d: Keep better track of where we're using wined3d contexts.
The idea here is that we can restore the thread's current GL context on
context_release() if it doesn't correspond to the current wined3d context on
context_acquire().
2009-10-28 11:15:19 +01:00
Henri Verbeet 47c84f4f7f wined3d: Use the DXGI naming convention for all formats. 2009-09-25 15:15:44 +02:00
Stefan Dösinger 5b5e3bd0d2 wined3d: Track GL texture states in a separate structure. 2009-09-23 13:24:16 +02:00
Henri Verbeet dbc4dfc495 wined3d: Move "parent_ops" to IWineD3DResourceClass. 2009-09-18 08:55:33 -05:00
Henri Verbeet de3bd86fb6 wined3d: Don't free D3D cube textures until the wined3d cube texture is destroyed. 2009-09-17 10:09:44 -05:00
Henri Verbeet 83b3d4f27a wined3d: Move vtable initialization to the texture init functions. 2009-09-16 13:05:45 -05:00
Henri Verbeet a5214c306f wined3d: Don't free D3D surfaces until the wined3d surface is destroyed.
This prevents for example a d3d9 depth stencil from being destroyed when it
has no external references but is still in use by the device/stateblock. A
nice side effect is that it simplifies handling of "implicit" surfaces like
the frontbuffer and backbuffers, as well as the forwarding of reference counts
for surfaces that are part of a texture.
2009-09-16 13:04:32 -05:00
Henri Verbeet a86f31658b wined3d: Move texture filter lookup table initialization to basetexture_init(). 2009-08-05 11:20:19 +02:00
Henri Verbeet ee4d18cc83 wined3d: Pass NULL to ActivateContext() when we don't need a specific target.
Once we keep track of the wined3d context for each thread,
lastActiveRenderTarget won't do what we want here.
2009-07-21 14:22:44 +02:00
Henri Verbeet 43e6686a78 wined3d: Rename _WineD3D_GL_Info to struct wined3d_gl_info. 2009-07-17 11:22:07 +02:00
Henri Verbeet 2ac34bf231 wined3d: Add some missing float suffixes.
The compiler should be smart enough to fix most of these, but it looks sloppy.
2009-07-07 11:50:05 +02:00
Henri Verbeet 7363b6e2e3 wined3d: Document GL context dependencies. 2009-06-26 12:05:07 +02:00
Henri Verbeet b0ba731bd5 wined3d: Introduce cubetexture_init() to handle most of the cube texture initialization. 2009-06-03 11:39:04 +02:00
Henri Verbeet aabb51286d wined3d: Introduce cubetexture_cleanup(). 2009-06-03 11:38:55 +02:00
Henri Verbeet 91c3a5eac1 wined3d: Directly call basetexture_apply_state_changes().
All the implementations of IWineD3DBaseTexture::ApplyStateChanges() forward to
basetexture_apply_state_changes().
2009-05-13 11:55:01 +02:00
Henri Verbeet 2dc7fc2916 wined3d: Remove the format field from IWineD3DResourceClass. 2009-03-13 11:29:19 +01:00
Henri Verbeet a75590343a wined3d: Set the correct texture names on cube surfaces. 2009-03-11 13:03:32 +01:00
Stefan Dösinger 4386a827e9 wined3d: Pass the requested srgb flag to PreLoad.
Add a new wined3d-internal PreLoad function to textures and surfaces
that takes a parameter specifying wether the rgb or srgb texture
should be loaded.
2009-02-17 12:51:36 +01:00
Stefan Dösinger c585b4de99 wined3d: Duplicate GL textures for srgb switching.
This reduces the number of srgb switching reloads quite a lot. The only
situation in which a reload is needed is if the rgb copy is modified on the GL
side and the srgb copy is needed.
2009-02-17 12:48:05 +01:00
Henri Verbeet 9440dfedf4 wined3d: Remove AddDirtyRect() from the public interface. 2009-01-14 13:51:00 +01:00
Henri Verbeet 007c648c20 d3d: Correct some debug levels. 2008-12-30 11:36:50 +01:00
Henri Verbeet 2acf8d7947 wined3d: Rename resource functions to reflect that they're not COM functions. 2008-12-03 09:47:26 +01:00
Henri Verbeet 4d60b6633c wined3d: Rename basetexture functions to reflect that they're not COM functions. 2008-12-03 09:47:16 +01:00
Alexandre Julliard 6cfef95ce7 wined3d: Convert source files to utf-8. 2008-10-18 19:21:20 +02:00
Henri Verbeet 0ee57cf142 wined3d: Set the texture name at surface creation.
This prevents the target from changing during the first PreLoad() call
on a surface, which would be inconvenient when attaching a surface to
a FBO for example.
2008-09-25 11:52:50 +02:00
Henri Verbeet eaf2474003 wined3d: Split SetGlTextureDesc() up.
This creates a function for setting the texture name and one for
setting the texture target. The idea is that the texture target should
get set right after the surface is created, and won't change, while
generating a texture name can wait.
2008-09-25 11:52:42 +02:00
Henri Verbeet 9e955d3a28 wined3d: Make the debug channels more consistent. 2008-09-17 20:49:57 +02:00
Henri Verbeet 728932f2eb wined3d: Don't needlessly bind the texture in PreLoad(). 2008-09-17 20:49:47 +02:00
Henri Verbeet ad658c22b8 wined3d: IWineD3DCubeTextureImpl implements IID_IWineD3DCubeTexture, not IID_IWineD3DTexture. 2008-09-16 22:33:54 +02:00
Stefan Dösinger 750973cec5 wined3d: Remove BaseTexture::UnBindTexture. 2008-08-28 11:24:49 +02:00