Roderick Colenbrander
4ad17c0c38
wined3d: Dynamically load OpenGL.
2007-08-14 13:32:08 +02:00
Roderick Colenbrander
6b177c44e1
wined3d: Pass the proper DeviceName to ChangeDisplaySettings.
2007-08-14 12:28:28 +02:00
Roderick Colenbrander
d391c11d43
wined3d: Proper CheckDeviceType / CheckDepthStencilMatch support.
2007-08-13 13:02:46 +02:00
Chris Robinson
c8b6b2b1d8
wined3d: Use a safer, more compliant method to parse extension strings.
2007-08-10 12:58:17 +02:00
Roderick Colenbrander
ac3927a73e
wined3d: Move over to WGL.
2007-08-08 15:32:01 +02:00
Roderick Colenbrander
107ff2057d
wined3d: Move fake context code over to WGL.
2007-08-08 15:32:01 +02:00
Chris Robinson
ef561429ee
wined3d: Use the macro when querying the current display settings.
2007-08-06 14:01:28 +02:00
Chris Robinson
c6e6eae08c
wined3d: Initialize major and minor when filling GL caps.
2007-08-06 13:59:38 +02:00
Chris Robinson
9a319f2857
wined3d: Properly setup DevModeW before using it.
2007-08-06 13:59:28 +02:00
H. Verbeet
3ac2271f5c
wined3d: Only report 16 bit float declaration types as supported if we support them.
2007-08-02 12:18:42 +02:00
H. Verbeet
f11ca610ba
wined3d: Add definitions and detection for GL_NV_half_float.
2007-08-02 12:18:41 +02:00
Stefan Dösinger
d2016ff892
wined3d: Store the gl format table in the gl info structure.
2007-07-30 12:49:50 +02:00
Stefan Dösinger
12788f6fc8
wined3d: Do not fail if the adapter info can't be initialized.
2007-07-26 11:48:45 +02:00
Stefan Dösinger
30724a6ec2
wined3d: Find the shader constant limit at adapter init time.
2007-07-26 11:47:52 +02:00
Stefan Dösinger
b9379fc389
wined3d: Allocate render target management members in Init3D.
2007-07-26 11:47:43 +02:00
Stefan Dösinger
861767f036
wined3d: Create the stateblock in Init3D.
2007-07-24 13:44:10 +02:00
H. Verbeet
8f3c1ad5ea
wined3d: Advertise VTF support.
2007-07-09 12:16:16 +02:00
H. Verbeet
f31edc3ce7
wined3d: Advertise A32B32G32R32F render target support.
2007-07-09 12:16:10 +02:00
Stefan Dösinger
26ebe396c3
wined3d: Implement high order patches.
2007-07-06 19:32:47 +02:00
H. Verbeet
61e1d1379e
wined3d: Cleanup GL extension detection.
2007-06-27 11:44:32 +02:00
H. Verbeet
5b7758f80c
wined3d: Increase the sizes of texturing related arrays, in order to support vertex textures.
2007-06-26 11:57:17 +02:00
H. Verbeet
9c44b67d28
wined3d: Add max_vertex_samplers and max_combined_samplers to WineD3D_GL_Info.
2007-06-26 11:57:05 +02:00
H. Verbeet
3ad03206ab
wined3d: Rename max_samplers to max_fragment_samplers.
2007-06-26 11:56:57 +02:00
Stefan Dösinger
6e5a5d2736
wined3d: DDraw surfaces are QWORD aligned.
2007-06-14 13:22:52 +02:00
Stefan Dösinger
c9b8a79e0b
wined3d: Implement vertical refresh sync.
2007-06-14 13:21:54 +02:00
Phil Costin
2256e06de3
wined3d: Add gamma linerization support for D3DFMT_A4R4G4B4.
2007-06-13 11:22:42 +02:00
Stefan Dösinger
efbdd515f8
wined3d: Find possible fbconfis on dll load time, use them in CheckDepthStencilMatch.
2007-06-11 13:53:38 +02:00
Stefan Dösinger
66930554d1
wined3d: Store the adapter driver and description in the adapter.
2007-06-11 13:52:32 +02:00
Stefan Dösinger
a460a2df43
wined3d: Store the gl information in a per adapter structure and initialize it only once.
2007-06-11 13:51:06 +02:00
Phil Costin
3650e31e85
wined3d: Add GL_EXT_texture_sRGB constants and corresponding CheckDeviceFormat query.
2007-06-07 13:01:23 +02:00
Andrew Riedi
a9c2e15cf6
wined3d: Add hardware cursor support.
2007-05-16 14:27:39 +02:00
Stefan Dösinger
81504d6a2d
wined3d: Support bump environment mapping using GL_NV_texture_shader.
2007-05-10 11:40:27 +02:00
Stefan Dösinger
28170f0474
wined3d: Implement environment bump mapping with GL_ATI_envmap_bumpmap.
2007-05-09 12:07:32 +02:00
Stefan Dösinger
992834016a
wined3d: Report only D16, D24S8 and D24X8 depth stencil formats as supported.
2007-05-09 12:07:09 +02:00
Stefan Dösinger
adb9b13b81
wined3d: Implement vertex blending using GL_ARB_vertex_blend.
2007-05-03 14:24:46 +02:00
Jesse Allen
00a84b0cb2
wined3d: Remove fake nvidia card in GetAdapterIdentifier.
2007-04-26 14:59:14 +02:00
Stefan Dösinger
725057da47
d3d: Remove dependency on ddraw.h header.
2007-04-16 13:20:15 +02:00
Stefan Dösinger
8a5b6df483
d3d: Enumerate palettized formats for ddraw.
2007-04-16 12:12:34 +02:00
H. Verbeet
6fd820206a
wined3d: Don't report render target formats we don't support as supported.
2007-04-09 12:41:17 +02:00
H. Verbeet
31663b9eca
wined3d: Add some StretchRectFilterCaps.
2007-04-09 12:41:04 +02:00
H. Verbeet
3d4e054b55
wined3d: Handle FBO attachments slightly more efficiently.
2007-04-09 12:38:53 +02:00
Stefan Dösinger
0899d85757
wined3d: Set WINED3DCAPS3_ALPHA_FULLSCREEN_FLIP_OR_DISCARD caps3 cap.
2007-04-07 10:58:17 +02:00
Fabian Bieler
dcd416edbe
wined3d: Add GL_EXT_framebuffer_blit to extension handler.
2007-04-06 12:31:09 +02:00
Fabian Bieler
7df5deab23
wined3d: Add support for float texture formats back in.
2007-04-04 21:26:36 +02:00
Stefan Dösinger
f9ee2355d0
wined3d: Add GL_APPLE_client_storage to our extension list.
2007-04-02 11:30:04 +02:00
Fabian Bieler
7cedd56d24
wined3d: Implement linear fog with pixel shader.
2007-03-23 12:30:23 +01:00
Stefan Dösinger
e213d7eff5
wined3d: Add GL_ATI_envmap_bumpmap to our gl extension header.
2007-03-21 22:50:30 +01:00
Vitaly Budovski
f7b565e2ca
wined3d: Check for float texture formats correctly.
...
Move the checks for float texture formats into the correct location.
This allows some Direct3D sample applications which check for any of
the float formats together with D3DUSAGE_RENDERTARGET to start.
2007-03-21 12:33:17 +01:00
Andrew Talbot
2f5f3825c6
wined3d: Replace inline static with static inline.
2007-03-17 20:04:46 +01:00
Stefan Huehner
4d1d01f266
Mark several functions as static.
2007-03-13 13:35:12 +01:00
András Kovács
dac10f0da8
wined3d: Set WINED3DCAPS2_DYNAMICTEXTURES flag.
2007-03-13 12:08:23 +01:00
H. Verbeet
2384bdde9d
wined3d: Remove broken software shaders.
2007-03-07 11:52:17 +01:00
H. Verbeet
318fb2987c
wined3d: Fix a typo.
2007-03-07 11:47:54 +01:00
Stefan Dösinger
5f05906f3b
wined3d: Store the number of aux buffers in the gl limits structure.
2007-03-06 22:16:25 +01:00
Stefan Dösinger
95efeb7e4b
wined3d: Support GL_APPLE_fence for event queries.
2007-03-01 11:40:24 +01:00
Stefan Dösinger
be8e9e17bc
wined3d: Add GL_NV_fence defines and functions.
2007-03-01 11:40:02 +01:00
H. Verbeet
2c85e5e8a3
wined3d: Store GLSL programs in a hash table rather than a linked list.
2007-02-28 13:35:23 +01:00
H. Verbeet
0170cc429c
wined3d: Boolean constants use up only a single uniform each.
2007-02-28 13:33:03 +01:00
Jan Zerebecki
870310b461
wined3d: replace #ifdef with if() for DEBUG_SINGLE_MODE.
2007-02-23 11:57:46 +01:00
Jan Zerebecki
706bc26a69
wined3d: Make CreateFakeGLContext thread safe.
2007-02-23 11:57:12 +01:00
H. Verbeet
dc5b08cc76
wined3d: Get rid of any remaining d3d9 stuff in directx.c.
2007-02-16 12:31:21 +01:00
H. Verbeet
e01f242a2a
wined3d: Add WINED3DVS20 & WINED3DVS20CAPS flags and use them.
2007-02-15 14:20:19 +01:00
H. Verbeet
594f7fd882
wined3d: Add WINED3DPS20 & WINED3DPS20CAPS flags and use them.
2007-02-15 14:20:12 +01:00
H. Verbeet
db8da81e67
wined3d: Add WINED3DDTCAPS flags and use them.
2007-02-15 14:20:01 +01:00
H. Verbeet
da354c6dfa
wined3d: Add WINED3DLINECAPS flags and use them.
2007-02-15 14:19:52 +01:00
H. Verbeet
5c398c571f
wined3d: Add WINED3DPTADDRESSCAPS flags and use them.
2007-02-15 11:43:59 +01:00
H. Verbeet
a58b156264
wined3d: Add WINED3DPCMPCAPS flags and use them.
2007-02-15 11:43:53 +01:00
H. Verbeet
fd8e0f1589
wined3d: Add WINED3DPMISCCAPS flags and use them.
2007-02-15 11:43:46 +01:00
H. Verbeet
748fd83ebd
wined3d: Add WINED3DPBLENDCAPS flags and use them.
2007-02-15 11:43:37 +01:00
H. Verbeet
8fdd88b42c
wined3d: Add WINED3DSTENCILCAPS flags and use them.
2007-02-15 11:43:29 +01:00
H. Verbeet
ea683407af
wined3d: Add WINED3DTEXOPCAPS flags and use them.
2007-02-15 11:43:22 +01:00
Stefan Dösinger
49a49fcfec
wined3d: Load one bump mapping environment matrix into pixel shaders if needed.
2007-02-15 11:36:01 +01:00
Stefan Dösinger
0feddccfe3
wined3d: Instancing emulation.
2007-02-14 20:46:25 +01:00
Stefan Dösinger
b48dfb3c54
wined3d: Always use np2 repacking if no native np2 support is available.
2007-02-14 12:29:01 +01:00
Stefan Dösinger
12252d0589
wined3d: Use the context manager to select the primary render target.
2007-02-13 12:05:35 +01:00
Stefan Dösinger
7253fae31f
wined3d: Make the context array dynamic.
2007-02-13 12:04:40 +01:00
Maarten Lankhorst
89840c0517
wined3d: Report D3D caps properly for ATI cards.
2007-02-05 14:01:43 +01:00
Stefan Dösinger
354fdae524
wined3d: Implement per stream offsets.
2007-01-17 11:24:04 +01:00
Stefan Dösinger
8658d20b3e
wined3d, d3d9: Caps correction.
2007-01-15 12:44:03 +01:00
Alexandre Julliard
656fc93815
Use GetDC instead of CreateDC where possible.
2007-01-02 17:16:36 +01:00
Chris Robinson
ed21935479
d3d: Fix adapter mode enumeration and filtering.
2006-12-20 17:58:34 +01:00
H. Verbeet
e4fc45e0fe
wined3d: Allow wined3d to handle multiple render targets.
2006-12-20 12:32:30 +01:00
H. Verbeet
299c1e62bf
wined3d: Allow the FBO code to handle multiple render targets.
2006-12-20 12:32:13 +01:00
H. Verbeet
8355b1a501
wined3d: Allow the device to store multiple render targets.
2006-12-20 12:31:40 +01:00
Francois Gouget
367f91fb5c
Assorted spelling fixes.
2006-12-14 20:25:05 +01:00
Chris Robinson
36be22a6db
wined3d: Reduce the number of error messages.
2006-12-11 12:18:46 +01:00
Markus Amsler
50a0c21265
d3d: Callback infrastructure for implicit volume destruction in IWineD3DVolumeTexture.
2006-12-06 12:39:14 +01:00
Markus Amsler
04ae4596ff
d3d: Callback infrastructure for implicit surface destruction in IWineD3DTexture.
2006-12-06 12:38:37 +01:00
Jan Zerebecki
9c58bce158
wined3d: Add err for failure case in CheckDepthStencilMatch.
2006-12-04 20:05:09 +01:00
Jan Zerebecki
ee44a19966
wined3d: Fix CreateFakeGLContext to work with a foreign context.
2006-12-04 20:00:50 +01:00
Jan Zerebecki
1075367493
wined3d: Avoid XFree on NULL in CheckDeviceType.
2006-12-04 18:53:19 +01:00
Jan Zerebecki
3d6ffee021
wined3d: Rearrange code in CheckDeviceType.
2006-12-04 18:37:59 +01:00
Jan Zerebecki
0d66f794d1
wined3d: Add warn trace for INVALIDCALL case in CheckDeviceType.
2006-12-04 18:37:23 +01:00
Markus Amsler
3127eac2bd
wined3d: Remove duplicated code.
2006-12-01 12:27:13 +01:00
H. Verbeet
8a7f427948
wined3d: Select the right shader backend when creating the device.
2006-11-28 12:19:27 +01:00
H. Verbeet
6d66085150
wined3d: Add FBO support for offscreen rendering.
2006-11-17 18:14:13 +01:00
Alexandre Julliard
b4f42c94a7
wined3d: Simplify some uses of the WineD3D_Context object.
2006-10-27 15:03:07 +02:00
Alexandre Julliard
6afcf77889
wined3d: The WineD3D_GLContext structure doesn't need to be exported.
2006-10-27 14:42:17 +02:00
Alexandre Julliard
00ddebfafa
wined3d: Fix a memory leak (spotted by Eric Pouech).
2006-10-27 14:41:25 +02:00
Ivan Gyurdiev
997e670e12
wined3d: Add D3DTADDRESS to the WINED3D namespace.
2006-10-24 20:06:15 +02:00