Commit Graph

232 Commits

Author SHA1 Message Date
H. Verbeet b37cc08721 wined3d: Don't call shader_select() in depth_blt().
Calling shader_select() from inside depth_blt() isn't necessarily
safe. shader_select() assumes CompileShader() has been called for the
current shaders, but that depends on STATE_VSHADER / STATE_PIXELSHADER
being applied. That isn't always true when depth_blt() gets called,
with the result that sometimes GLSL programs could be created with no
shader objects attached.
2008-07-10 20:33:29 +02:00
H. Verbeet 4f77c29bcf wined3d: Track depth stencil location per-surface.
This gets rid of depth_copy_state in the device, and instead tracks
the most up to date location per-surface. This makes things a lot
easier to follow, and allows us to make a copy when switching depth
stencils in SetDepthStencilSurface().
2008-07-03 11:50:52 +02:00
H. Verbeet e7d0ef72ba wined3d: Use dst_fbo to do the depth blit.
This makes the depth copy independent of the currently attached render
targets. This is important for the next patch because it might do a
depth copy when the render targets aren't in a valid configuration
(SetDepthStencilSurface()).
2008-07-03 11:50:51 +02:00
H. Verbeet c433562a68 wined3d: Explicitly enable depth buffer writing in depth_blt().
This prevents conflicts with WINED3DRS_ZWRITEENABLE.
2008-06-25 10:43:08 +02:00
Ben Mayhew a3f503f876 wined3d: Only display Missing vbo streams fixme once. 2008-05-12 11:41:59 +02:00
Andrew Talbot 0de14c37e5 wined3d: Remove unused variables. 2008-04-30 10:25:47 +02:00
Austin English 6e59cd2c34 Spelling fixes. 2008-04-22 12:20:12 +02:00
Alexander Dorofeyev 35979b920a wined3d: Prevent console spamming in drawPrimitive. 2008-04-21 14:22:42 +02:00
Alexander Dorofeyev 7c8b8e0a93 wined3d: Set isInDraw later in drawPrimitive.
This should fix the problem that in LoadLocation SFLAG_INTEXTURE path gl calls 
can be made without activating context, due to isInDraw checks.
2008-04-08 13:20:34 +02:00
Rico Schüller a44da70d63 wined3d: Improve drawStridedInstanced(). 2008-04-07 21:20:07 +02:00
Alexander Dorofeyev 5ccf91b705 wined3d: LEAVE_GL when exiting with error in tesselate_rectpatch. 2008-04-07 21:17:49 +02:00
Stefan Dösinger b1d8af7926 wined3d: Update copyright lines. 2008-04-02 20:22:42 +02:00
Alexander Dorofeyev 3d2bdf52cd wined3d: Handle zero primitive count. 2008-03-24 20:40:13 +01:00
Stefan Dösinger 1424e7fd09 wined3d: Make Clear aware of the depth stencil sharing. 2008-02-05 12:37:01 +01:00
Stefan Dösinger 3d2aa7afa0 wined3d: De-Statify depth blit opengl resources. 2008-02-05 12:33:15 +01:00
Andrew Talbot b3a58a2486 wined3d: Remove unneeded casts. 2008-01-24 11:41:36 +01:00
Austin English 3471f841a1 wined3d: Spelling fixes. 2008-01-18 12:53:33 +01:00
Stefan Dösinger b5f925cae0 wined3d: Implement half float vertex buffer conversion. 2007-12-21 13:13:56 +01:00
Stefan Dösinger aaa0e5090a wined3d: Add a test for 16 bit floats. 2007-12-20 12:10:16 +01:00
Stefan Dösinger 2d90449500 wined3d: Fixed function vertex attribute types are flexible. 2007-12-20 10:49:42 +01:00
Stefan Dösinger a3c2fb9e64 wined3d: Store if half float conversion is needed in the decl. 2007-12-20 10:48:16 +01:00
Stefan Dösinger 7a1d35e513 wined3d: Emulate half float vertices if GL_NV_half_float is not there. 2007-12-19 12:19:27 +01:00
Michael Stefaniuc a526ad6cbc wined3d: Fix a "ordered comparison of pointer with integer zero". 2007-12-11 14:59:54 +01:00
Gerald Pfeifer f4ec0a209b wined3d: Fix error handling in fixed_get_input(). 2007-12-05 13:47:10 +01:00
Stefan Dösinger e4f8a2da2b wined3d: Depth stencil fixes. 2007-11-14 11:58:36 +01:00
Stefan Dösinger 948292dbc3 wined3d: Move texture -> drawable blits to LoadLocation. 2007-11-01 12:37:43 +01:00
Stefan Dösinger dcff7dc213 wined3d: Begin centralizing surface location management. 2007-10-26 15:17:19 +02:00
Stefan Dösinger 4c51db896c wined3d: Check for NULL streams. 2007-09-20 15:53:19 +02:00
Stefan Dösinger 282696b4f6 wined3d: Supply texture coords even if no texture is bound and pshaders are used. 2007-08-31 19:32:46 +02:00
Stefan Dösinger 643d1e8847 wined3d: Tidy up the vbo removal from the strided data. 2007-08-30 11:57:18 +02:00
Stefan Dösinger 8c9c084004 wined3d: Use 0/0/0 as normal if no normal is supplied. 2007-08-30 11:57:18 +02:00
Stefan Dösinger 4779a27eed wined3d: Remove the D3DTTFF_PROJECTED handling from drawStridedSlow. 2007-08-28 11:55:33 +02:00
Stefan Dösinger fe0f0eb48a wined3d: Some texture transform fixes. 2007-08-27 18:28:43 +02:00
Stefan Dösinger 6ec6c941fa wined3d: BaseVertexIndex can be negative. 2007-08-27 12:00:42 +02:00
Stefan Dösinger 98bc83be7c wined3d: Fall back to drawStridedSlow if fog coords are used. 2007-08-23 13:33:22 +02:00
H. Verbeet 3c609c11e7 wined3d: UBYTE4 data shouldn't be normalized. 2007-08-20 22:24:48 +02:00
Hernan Rajchert 6aead911fb wined3d: Fixed error message when glDrawElement fails. 2007-08-13 11:32:07 +02:00
Stefan Dösinger b8dd5839ef wined3d: Store the position_transformed flag in the vdecl. 2007-08-08 15:32:00 +02:00
Stefan Dösinger 06e51c21e1 wined3d: Determine used streams at vdecl creation. 2007-08-08 15:32:00 +02:00
Roderick Colenbrander e77da5ef8a wined3d: Don't call ActivateContext between ENTER_GL/LEAVE_GL. 2007-08-07 12:36:32 +02:00
H. Verbeet 82245cb5d7 wined3d: Properly load FLOAT16_2 and FLOAT16_4 vertex data. 2007-08-02 12:18:41 +02:00
Francois Gouget 5266e57975 Assorted spelling fixes. 2007-07-31 21:37:50 +02:00
H. Verbeet e652128fdf wined3d: Pass the correct target to glMultiTexCoord. 2007-07-25 13:02:44 +02:00
H. Verbeet fc4c73902a wined3d: Trace the declaration element type in primitiveDeclarationConvertToStridedData(). 2007-07-24 11:25:52 +02:00
Stefan Dösinger 97cd8bab1b wined3d: Print the fixed and unfixed vertex warning only when needed. 2007-07-10 13:30:42 +02:00
Stefan Dösinger 26ebe396c3 wined3d: Implement high order patches. 2007-07-06 19:32:47 +02:00
H. Verbeet 5b7758f80c wined3d: Increase the sizes of texturing related arrays, in order to support vertex textures. 2007-06-26 11:57:17 +02:00
H. Verbeet 440ca84680 wined3d: Fix various incorrect uses of GL_LIMITS(texture_stages) and GL_LIMITS(sampler_stages). 2007-06-22 12:19:10 +02:00
H. Verbeet c60bdca5b0 wined3d: Make use of the texUnitMap in drawStridedSlow as well. 2007-06-21 13:10:40 +02:00
Stefan Dösinger b081cbaf40 wined3d: Emulate tracking of multiple material properties. 2007-06-21 13:09:30 +02:00