H. Verbeet
b37cc08721
wined3d: Don't call shader_select() in depth_blt().
...
Calling shader_select() from inside depth_blt() isn't necessarily
safe. shader_select() assumes CompileShader() has been called for the
current shaders, but that depends on STATE_VSHADER / STATE_PIXELSHADER
being applied. That isn't always true when depth_blt() gets called,
with the result that sometimes GLSL programs could be created with no
shader objects attached.
2008-07-10 20:33:29 +02:00
H. Verbeet
4f77c29bcf
wined3d: Track depth stencil location per-surface.
...
This gets rid of depth_copy_state in the device, and instead tracks
the most up to date location per-surface. This makes things a lot
easier to follow, and allows us to make a copy when switching depth
stencils in SetDepthStencilSurface().
2008-07-03 11:50:52 +02:00
H. Verbeet
e7d0ef72ba
wined3d: Use dst_fbo to do the depth blit.
...
This makes the depth copy independent of the currently attached render
targets. This is important for the next patch because it might do a
depth copy when the render targets aren't in a valid configuration
(SetDepthStencilSurface()).
2008-07-03 11:50:51 +02:00
H. Verbeet
c433562a68
wined3d: Explicitly enable depth buffer writing in depth_blt().
...
This prevents conflicts with WINED3DRS_ZWRITEENABLE.
2008-06-25 10:43:08 +02:00
Ben Mayhew
a3f503f876
wined3d: Only display Missing vbo streams fixme once.
2008-05-12 11:41:59 +02:00
Andrew Talbot
0de14c37e5
wined3d: Remove unused variables.
2008-04-30 10:25:47 +02:00
Austin English
6e59cd2c34
Spelling fixes.
2008-04-22 12:20:12 +02:00
Alexander Dorofeyev
35979b920a
wined3d: Prevent console spamming in drawPrimitive.
2008-04-21 14:22:42 +02:00
Alexander Dorofeyev
7c8b8e0a93
wined3d: Set isInDraw later in drawPrimitive.
...
This should fix the problem that in LoadLocation SFLAG_INTEXTURE path gl calls
can be made without activating context, due to isInDraw checks.
2008-04-08 13:20:34 +02:00
Rico Schüller
a44da70d63
wined3d: Improve drawStridedInstanced().
2008-04-07 21:20:07 +02:00
Alexander Dorofeyev
5ccf91b705
wined3d: LEAVE_GL when exiting with error in tesselate_rectpatch.
2008-04-07 21:17:49 +02:00
Stefan Dösinger
b1d8af7926
wined3d: Update copyright lines.
2008-04-02 20:22:42 +02:00
Alexander Dorofeyev
3d2bdf52cd
wined3d: Handle zero primitive count.
2008-03-24 20:40:13 +01:00
Stefan Dösinger
1424e7fd09
wined3d: Make Clear aware of the depth stencil sharing.
2008-02-05 12:37:01 +01:00
Stefan Dösinger
3d2aa7afa0
wined3d: De-Statify depth blit opengl resources.
2008-02-05 12:33:15 +01:00
Andrew Talbot
b3a58a2486
wined3d: Remove unneeded casts.
2008-01-24 11:41:36 +01:00
Austin English
3471f841a1
wined3d: Spelling fixes.
2008-01-18 12:53:33 +01:00
Stefan Dösinger
b5f925cae0
wined3d: Implement half float vertex buffer conversion.
2007-12-21 13:13:56 +01:00
Stefan Dösinger
aaa0e5090a
wined3d: Add a test for 16 bit floats.
2007-12-20 12:10:16 +01:00
Stefan Dösinger
2d90449500
wined3d: Fixed function vertex attribute types are flexible.
2007-12-20 10:49:42 +01:00
Stefan Dösinger
a3c2fb9e64
wined3d: Store if half float conversion is needed in the decl.
2007-12-20 10:48:16 +01:00
Stefan Dösinger
7a1d35e513
wined3d: Emulate half float vertices if GL_NV_half_float is not there.
2007-12-19 12:19:27 +01:00
Michael Stefaniuc
a526ad6cbc
wined3d: Fix a "ordered comparison of pointer with integer zero".
2007-12-11 14:59:54 +01:00
Gerald Pfeifer
f4ec0a209b
wined3d: Fix error handling in fixed_get_input().
2007-12-05 13:47:10 +01:00
Stefan Dösinger
e4f8a2da2b
wined3d: Depth stencil fixes.
2007-11-14 11:58:36 +01:00
Stefan Dösinger
948292dbc3
wined3d: Move texture -> drawable blits to LoadLocation.
2007-11-01 12:37:43 +01:00
Stefan Dösinger
dcff7dc213
wined3d: Begin centralizing surface location management.
2007-10-26 15:17:19 +02:00
Stefan Dösinger
4c51db896c
wined3d: Check for NULL streams.
2007-09-20 15:53:19 +02:00
Stefan Dösinger
282696b4f6
wined3d: Supply texture coords even if no texture is bound and pshaders are used.
2007-08-31 19:32:46 +02:00
Stefan Dösinger
643d1e8847
wined3d: Tidy up the vbo removal from the strided data.
2007-08-30 11:57:18 +02:00
Stefan Dösinger
8c9c084004
wined3d: Use 0/0/0 as normal if no normal is supplied.
2007-08-30 11:57:18 +02:00
Stefan Dösinger
4779a27eed
wined3d: Remove the D3DTTFF_PROJECTED handling from drawStridedSlow.
2007-08-28 11:55:33 +02:00
Stefan Dösinger
fe0f0eb48a
wined3d: Some texture transform fixes.
2007-08-27 18:28:43 +02:00
Stefan Dösinger
6ec6c941fa
wined3d: BaseVertexIndex can be negative.
2007-08-27 12:00:42 +02:00
Stefan Dösinger
98bc83be7c
wined3d: Fall back to drawStridedSlow if fog coords are used.
2007-08-23 13:33:22 +02:00
H. Verbeet
3c609c11e7
wined3d: UBYTE4 data shouldn't be normalized.
2007-08-20 22:24:48 +02:00
Hernan Rajchert
6aead911fb
wined3d: Fixed error message when glDrawElement fails.
2007-08-13 11:32:07 +02:00
Stefan Dösinger
b8dd5839ef
wined3d: Store the position_transformed flag in the vdecl.
2007-08-08 15:32:00 +02:00
Stefan Dösinger
06e51c21e1
wined3d: Determine used streams at vdecl creation.
2007-08-08 15:32:00 +02:00
Roderick Colenbrander
e77da5ef8a
wined3d: Don't call ActivateContext between ENTER_GL/LEAVE_GL.
2007-08-07 12:36:32 +02:00
H. Verbeet
82245cb5d7
wined3d: Properly load FLOAT16_2 and FLOAT16_4 vertex data.
2007-08-02 12:18:41 +02:00
Francois Gouget
5266e57975
Assorted spelling fixes.
2007-07-31 21:37:50 +02:00
H. Verbeet
e652128fdf
wined3d: Pass the correct target to glMultiTexCoord.
2007-07-25 13:02:44 +02:00
H. Verbeet
fc4c73902a
wined3d: Trace the declaration element type in primitiveDeclarationConvertToStridedData().
2007-07-24 11:25:52 +02:00
Stefan Dösinger
97cd8bab1b
wined3d: Print the fixed and unfixed vertex warning only when needed.
2007-07-10 13:30:42 +02:00
Stefan Dösinger
26ebe396c3
wined3d: Implement high order patches.
2007-07-06 19:32:47 +02:00
H. Verbeet
5b7758f80c
wined3d: Increase the sizes of texturing related arrays, in order to support vertex textures.
2007-06-26 11:57:17 +02:00
H. Verbeet
440ca84680
wined3d: Fix various incorrect uses of GL_LIMITS(texture_stages) and GL_LIMITS(sampler_stages).
2007-06-22 12:19:10 +02:00
H. Verbeet
c60bdca5b0
wined3d: Make use of the texUnitMap in drawStridedSlow as well.
2007-06-21 13:10:40 +02:00
Stefan Dösinger
b081cbaf40
wined3d: Emulate tracking of multiple material properties.
2007-06-21 13:09:30 +02:00