Markus Amsler
|
5c4008719c
|
d3d: Remove AddRef from IWineD3DDevice_GetIndices.
|
2006-11-22 11:40:43 +01:00 |
Markus Amsler
|
16b1e046d8
|
d3d: Remove AddRef from IWineD3DDevice_GetStreamSource.
|
2006-11-22 11:40:37 +01:00 |
Markus Amsler
|
274df6ef88
|
d3d: Remove AddRef from IWineD3DDevice_GetTexture.
|
2006-11-22 11:40:31 +01:00 |
Markus Amsler
|
18546a65e6
|
d3d: Remove AddRef from IWineD3DDevice_GetDepthStencilSurface.
|
2006-11-22 11:40:24 +01:00 |
Markus Amsler
|
a7518f6f54
|
d3d: Remove AddRef from IWineD3DDevice_GetRenderTarget.
|
2006-11-22 11:40:05 +01:00 |
Markus Amsler
|
478a414e58
|
d3d: Remove AddRef from IWineD3DDevice_GetBackBuffer.
|
2006-11-22 11:39:52 +01:00 |
Markus Amsler
|
167b83c28a
|
d3d: Remove AddRef from IWineD3DDevice_GetDirect3D.
|
2006-11-22 11:39:39 +01:00 |
Markus Amsler
|
07fad29c7d
|
d3d8: Show that the implicit surfaces are not freed if refcount reaches 0.
|
2006-11-16 12:48:45 +01:00 |
Markus Amsler
|
ee7bf7954d
|
d3d8: Test AddRef with refcount==0.
|
2006-11-15 11:25:31 +01:00 |
Markus Amsler
|
577d5d2580
|
d3d8: Test refcount forwarding.
|
2006-11-15 11:25:18 +01:00 |
Markus Amsler
|
886c196e05
|
d3d8: Back buffer is identical to the render target, test it only once.
|
2006-11-15 11:25:07 +01:00 |
Markus Amsler
|
100038dfb1
|
d3d8: Add GetContainer tests for implicit surfaces.
|
2006-11-10 11:36:48 +01:00 |
Markus Amsler
|
b3225ea420
|
d3d8: Add refcount tests for implicit surfaces.
|
2006-11-09 17:45:56 +01:00 |
Markus Amsler
|
7cbf2a38cb
|
d3d8: Backport volume tests.
|
2006-11-09 12:45:16 +01:00 |
Markus Amsler
|
ede4b06443
|
d3d8: Backport IDirect3DVolume9Impl_GetContainer.
|
2006-11-09 12:45:03 +01:00 |
Markus Amsler
|
019bf2eabd
|
d3d8: Backport texture tests.
|
2006-11-09 12:44:54 +01:00 |
Markus Amsler
|
75d6d6203b
|
d3d8: Backport missing device tests.
|
2006-11-09 12:44:39 +01:00 |
Markus Amsler
|
bef60f1dfc
|
d3d8: Backport null pointer check in SetCursorProperties.
|
2006-11-09 12:44:22 +01:00 |
Andrew Talbot
|
4471ad44a3
|
d3d8: Cast-qual warnings fix.
|
2006-10-27 12:10:04 +02:00 |
Markus Amsler
|
5f1a80a47b
|
d3d8: Backport d3d9 surface tests.
|
2006-10-17 11:16:05 +02:00 |
Markus Amsler
|
dd8682e9c5
|
d3d8: Fix wrong function name in FIXME.
|
2006-10-17 11:14:15 +02:00 |
Stefan Dösinger
|
1e6a38967c
|
d3d8: Implement CopyRects with BltFast.
|
2006-10-16 11:26:00 +02:00 |
Francois Gouget
|
58162f87fd
|
Assorted spelling fixes.
|
2006-10-13 11:55:04 +02:00 |
Ivan Gyurdiev
|
9628a1b2e2
|
wined3d: Merge D3DRECT types into one type in WINED3D namespace.
|
2006-10-12 12:37:08 +02:00 |
Ivan Gyurdiev
|
ac37163124
|
wined3d: Merge D3DMATRIX types into one type in WINED3D namespace.
|
2006-10-12 12:35:00 +02:00 |
Ivan Gyurdiev
|
732e0e908b
|
wined3d: Merge GAMMARAMP types into one type in WINED3D namespace.
|
2006-10-11 12:22:01 +02:00 |
Ivan Gyurdiev
|
5f2987ae32
|
wined3d: Merge VIEWPORT types into one type in WINED3D namespace.
|
2006-10-11 12:21:54 +02:00 |
Ivan Gyurdiev
|
90f5be2bef
|
wined3d: Merge MATERIAL types into one type in WINED3D namespace.
|
2006-10-11 12:21:14 +02:00 |
Ivan Gyurdiev
|
70bbf734b1
|
wined3d: Merge LIGHT types into one type in WINED3D namespace.
|
2006-10-11 12:21:06 +02:00 |
H. Verbeet
|
a5d0342010
|
d3d8/tests: Win64 printf format warning fixes.
|
2006-10-10 19:59:01 +02:00 |
H. Verbeet
|
c6e0ca28d5
|
d3d8: Win64 printf format warning fixes.
|
2006-10-10 19:58:56 +02:00 |
Mike McCormack
|
7d0f8a32e2
|
d3d8: Don't crash if d3d8 can't be loaded.
|
2006-10-07 18:04:43 +02:00 |
Stefan Dösinger
|
3529560cd7
|
wined3d: Add WINED3DUSAGE_OVERLAY.
|
2006-10-06 12:53:24 +02:00 |
Francois Gouget
|
82babbee0b
|
Add missing '\n's to Wine traces.
|
2006-10-05 17:46:48 +02:00 |
Francois Gouget
|
3adb46f050
|
d3d8: Fix '\n' typo.
|
2006-10-05 17:44:51 +02:00 |
Michael Stefaniuc
|
85ce5117c5
|
Add a WINE_NO_LONG_INT define to many makefiles to ease the transition of DWORD/LONG/ULONG from long to int.
|
2006-09-29 16:08:30 +02:00 |
Vitaliy Margolen
|
9e0426538a
|
d3d8: Remove no longer used imports.
|
2006-09-26 20:01:43 +02:00 |
Louis. Lenders
|
34e03fc042
|
d3d8: More correct stub for ValidatePixelShader + tests.
|
2006-09-20 12:24:23 +02:00 |
Alexandre Julliard
|
32ab895e46
|
makefiles: Generate the dependencies line to avoid some code duplication.
|
2006-09-14 09:38:16 +02:00 |
H. Verbeet
|
112810a480
|
d3d8: Free the shader handle table.
|
2006-09-12 10:52:47 +02:00 |
Louis. Lenders
|
9002468c7b
|
d3d8: Better stub for ValidateVertexShader + tests.
|
2006-09-11 11:29:56 +02:00 |
Alexandre Julliard
|
5cf75e615a
|
makefiles: Only run test and documentation targets in directories that need them.
|
2006-08-28 13:37:44 +02:00 |
H. Verbeet
|
9a4ce31737
|
d3d8: Use proper handles for pixel shaders.
|
2006-08-28 11:49:06 +02:00 |
H. Verbeet
|
4a48e38e7d
|
d3d8: Improve shader handle management.
|
2006-08-28 11:47:02 +02:00 |
H. Verbeet
|
7ac5bd67d5
|
d3d: Don't crash when SetRenderTarget() is called with a NULL pSurface.
|
2006-08-07 13:12:37 +02:00 |
Alexandre Julliard
|
77dc0d9be5
|
.gitignore: Added wildcards to ignore generated resource files.
|
2006-07-10 21:39:00 +02:00 |
Alexandre Julliard
|
0fa8baafcb
|
make_dlls: Recursively ignore .ok files in all tests directories.
|
2006-07-10 21:26:50 +02:00 |
Alexandre Julliard
|
edd100b899
|
make_dlls: Recursively ignore testlist.c in all tests directories.
|
2006-07-10 21:19:42 +02:00 |
Alexandre Julliard
|
5258e061dc
|
make_dlls: Ignore generated import libraries from the top-level .gitignore.
|
2006-07-10 20:55:58 +02:00 |
Alexandre Julliard
|
cc2b3b48e6
|
Take advantage of the recursive nature of .gitignore for Makefile entries.
Prefix other entries with '/' to make them non-recursive.
|
2006-07-10 20:47:54 +02:00 |