Roderick Colenbrander
59eba5cb41
wined3d: Default to GLSL. This is safe because we now have proper ps2.0/vs2.0 detection.
2007-10-29 13:04:58 +01:00
Roderick Colenbrander
efc18d79af
wined3d: Detect vertex shader 2.0 support using a pixel shader 2.0 limit.
...
Without this vertex shader 3.0 is reported on non-Nvidia cards that
only support vertex shader 2.0. Reporting 3.0 would result in slow
software rendering as it is much more advanced than 2.0.
2007-10-29 13:04:49 +01:00
Roderick Colenbrander
6760ce83a4
wined3d: Fix the amount of texture memory in the debug traces.
2007-10-29 13:04:30 +01:00
Roderick Colenbrander
ac53711902
wined3d: Print the correct pixel/vertex shader version in a debug trace.
2007-10-29 13:04:11 +01:00
Roderick Colenbrander
50ed6f36d2
wined3d: Add proper PS2.0 detection for older cards with GLSL support.
2007-10-29 13:04:04 +01:00
Roderick Colenbrander
465962dae6
wined3d: Use native shader limits instead of the maximum the driver can handle in software.
...
This should prevent software fallbacks and and second it will allow for ps2.0/ps3.0 detection.
2007-10-29 13:03:54 +01:00
Chris Robinson
eaaa2a82f2
wined3d: Don't report filtering for WINED3DFMT_R32F.
2007-10-15 17:50:47 +02:00
Chris Robinson
fc96587b3d
wined3d: Set D3DCAPS2_CANAUTOGENMIPMAP flag when supported.
2007-10-11 16:24:28 +02:00
Roderick Colenbrander
46f33f4f38
wined3d: CreateFakeGLContxt/ReleaseFakeGLContext doesn't need ENTER_GL/LEAVE_GL and they are making GDI calls.
...
The removal of ENTER_GL from the fake context code, requires the
addition of ENTER_GL/LEAVE_GL to FillGLCaps which was protected by the
fake context code before.
2007-10-01 12:35:01 +02:00
Francois Gouget
b2bc712323
Assorted spelling fixes.
2007-09-27 20:12:53 +02:00
Roderick Colenbrander
243ac3ed75
wined3d: Move video memory tracking to the adapter.
2007-09-24 13:50:43 +02:00
Roderick Colenbrander
21a3c1d4be
wined3d: Better video memory reporting.
2007-09-20 15:53:40 +02:00
Roderick Colenbrander
0b0f353b7d
wined3d: Update list of pci ids.
2007-09-17 12:10:33 +02:00
Stefan Dösinger
c5410a6f22
wined3d: Use GL_NV_depth_clamp to implement clipping disable.
2007-09-17 12:08:40 +02:00
Stefan Dösinger
0af52d2ac4
wined3d: Disable some volume texture formats.
2007-09-13 11:38:38 +02:00
Stefan Dösinger
160258b637
wined3d: Implement mipmap auto generation.
2007-09-12 12:10:25 +02:00
Stefan Dösinger
9ef5231566
wined3d: Disable W11V11U10 and A2W10V10U10.
2007-09-12 12:09:40 +02:00
Louis Lenders
a7558ce756
wined3d: Add WINED3DPRESENT_INTERVAL_ONE flag.
2007-09-10 16:14:11 +02:00
Stefan Dösinger
75f9bf43be
wined3d: Raise the 1x pixelshader max value to the d3d minimum.
2007-08-31 12:08:58 +02:00
Francois Gouget
a116879507
Assorted spelling fixes.
2007-08-30 12:26:02 +02:00
Roderick Colenbrander
8a7332f60f
wined3d: Fix a hdc check in InitAdapters.
2007-08-29 12:25:25 +02:00
Chris Robinson
d0a61fd269
wined3d: Don't assume the fake DC is the current DC.
2007-08-28 11:56:10 +02:00
Chris Robinson
95b6155408
wined3d: Only use one fake context when building adapter info.
2007-08-27 11:58:03 +02:00
Stefan Dösinger
0dade7207f
wined3d: Implement range based fog and advertize it correctly.
2007-08-21 13:35:57 +02:00
Stefan Dösinger
01c6c982bb
d3d9: Some caps fixes.
2007-08-21 13:35:35 +02:00
Stefan Dösinger
306fcfeee7
wined3d: FIX D3DBLEND_BOTHSRCALPHA and BLEND_BOTHINVSRCALPHA.
2007-08-20 22:32:02 +02:00
Roderick Colenbrander
9ca3a22487
wined3d: Dynamically load WGL functions.
2007-08-17 12:03:13 +02:00
Stefan Dösinger
06cc0fa95f
wined3d: GL_SRC_ALPHA_SATURATE is supported as src blend param only.
2007-08-17 12:01:38 +02:00
Stefan Dösinger
18936a1b89
wined3d: Do not advertize A8R3R3B2 support.
2007-08-16 11:35:06 +02:00
Roderick Colenbrander
3d58a065df
wined3d: Load wglGetProcAddress from opengl32.dll instead of gdi32.dll when USE_WIN32_OPENGL is defined.
2007-08-14 20:29:21 +02:00
Roderick Colenbrander
4ad17c0c38
wined3d: Dynamically load OpenGL.
2007-08-14 13:32:08 +02:00
Roderick Colenbrander
6b177c44e1
wined3d: Pass the proper DeviceName to ChangeDisplaySettings.
2007-08-14 12:28:28 +02:00
Roderick Colenbrander
d391c11d43
wined3d: Proper CheckDeviceType / CheckDepthStencilMatch support.
2007-08-13 13:02:46 +02:00
Chris Robinson
c8b6b2b1d8
wined3d: Use a safer, more compliant method to parse extension strings.
2007-08-10 12:58:17 +02:00
Roderick Colenbrander
ac3927a73e
wined3d: Move over to WGL.
2007-08-08 15:32:01 +02:00
Roderick Colenbrander
107ff2057d
wined3d: Move fake context code over to WGL.
2007-08-08 15:32:01 +02:00
Chris Robinson
ef561429ee
wined3d: Use the macro when querying the current display settings.
2007-08-06 14:01:28 +02:00
Chris Robinson
c6e6eae08c
wined3d: Initialize major and minor when filling GL caps.
2007-08-06 13:59:38 +02:00
Chris Robinson
9a319f2857
wined3d: Properly setup DevModeW before using it.
2007-08-06 13:59:28 +02:00
H. Verbeet
3ac2271f5c
wined3d: Only report 16 bit float declaration types as supported if we support them.
2007-08-02 12:18:42 +02:00
H. Verbeet
f11ca610ba
wined3d: Add definitions and detection for GL_NV_half_float.
2007-08-02 12:18:41 +02:00
Stefan Dösinger
d2016ff892
wined3d: Store the gl format table in the gl info structure.
2007-07-30 12:49:50 +02:00
Stefan Dösinger
12788f6fc8
wined3d: Do not fail if the adapter info can't be initialized.
2007-07-26 11:48:45 +02:00
Stefan Dösinger
30724a6ec2
wined3d: Find the shader constant limit at adapter init time.
2007-07-26 11:47:52 +02:00
Stefan Dösinger
b9379fc389
wined3d: Allocate render target management members in Init3D.
2007-07-26 11:47:43 +02:00
Stefan Dösinger
861767f036
wined3d: Create the stateblock in Init3D.
2007-07-24 13:44:10 +02:00
H. Verbeet
8f3c1ad5ea
wined3d: Advertise VTF support.
2007-07-09 12:16:16 +02:00
H. Verbeet
f31edc3ce7
wined3d: Advertise A32B32G32R32F render target support.
2007-07-09 12:16:10 +02:00
Stefan Dösinger
26ebe396c3
wined3d: Implement high order patches.
2007-07-06 19:32:47 +02:00
H. Verbeet
61e1d1379e
wined3d: Cleanup GL extension detection.
2007-06-27 11:44:32 +02:00