Stefan Dösinger
83285d54bd
d3d8/tests: Ignore random testbot failures in test_cursor.
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Signed-off-by: Stefan Dösinger <stefan@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2022-01-31 18:38:55 +01:00
Stefan Dösinger
414d225bc3
d3d8/tests: Skip test_cursor_pos if we can't move the cursor.
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Signed-off-by: Stefan Dösinger <stefan@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2022-01-31 18:38:54 +01:00
Stefan Dösinger
b88633a741
d3d8/tests: Try to make test_cursor_pos more reliable.
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Signed-off-by: Stefan Dösinger <stefan@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2022-01-31 18:38:54 +01:00
Alexandre Julliard
f0cd33c69e
include: Add support for defining Win32 types as 'long' where possible.
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Add -DWINE_NO_LONG_TYPES to modules that still have compilation
warnings with long types.
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2022-01-27 20:38:22 +01:00
Stefan Dösinger
6768c4e1dc
d3d8/tests: Accept new WARP test failure in test_updatetexture().
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Signed-off-by: Stefan Dösinger <stefan@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2022-01-21 18:40:10 +01:00
Stefan Dösinger
18e2d36d96
d3d8/tests: Accept a broken Windows 10 20H? result.
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Signed-off-by: Stefan Dösinger <stefan@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2022-01-21 18:40:07 +01:00
Stefan Dösinger
080b2c8604
d3d8/tests: Accept Nvidia results in test_sample_mask as broken.
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Signed-off-by: Stefan Dösinger <stefan@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2022-01-21 18:40:05 +01:00
Stefan Dösinger
e0434bce90
d3d8/tests: Reduce precision in test_filling_convention.
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Signed-off-by: Stefan Dösinger <stefan@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2022-01-10 16:57:43 +01:00
Stefan Dösinger
3ebafc805f
d3d8/tests: Port the filling convention test to d3d8.
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Signed-off-by: Stefan Dösinger <stefan@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-11-09 22:02:54 +01:00
Jan Sikorski
93992c760d
d3d8: Don't grab wined3d lock for wined3d_vertex_declaration_decref().
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Signed-off-by: Jan Sikorski <jsikorski@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-10-19 22:51:44 +02:00
Jan Sikorski
98e2fd376a
d3d8: Don't grab wined3d lock in surface AddRef/Release().
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Signed-off-by: Jan Sikorski <jsikorski@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-10-19 22:51:38 +02:00
Jan Sikorski
0ceabaae80
d3d8: Don't grab wined3d lock in vertex/indexbuffer AddRef/Release().
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Signed-off-by: Jan Sikorski <jsikorski@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-10-19 22:51:34 +02:00
Jan Sikorski
154f612cd9
d3d8: Don't grab wined3d lock for wined3d_resource_map/unmap().
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Signed-off-by: Jan Sikorski <jsikorski@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-10-19 22:51:29 +02:00
Zebediah Figura
53d3d0b25f
d3d8/tests: Add a stress test for dynamic buffer maps.
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Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-09-28 20:14:17 +02:00
Alexandre Julliard
088a787a2c
makefiles: Make -mno-cygwin the default.
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Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-09-20 22:45:48 +02:00
Zebediah Figura
1124edd281
d3d11: Fail OMSetRenderTargets() if any of the views have the wrong binding flags.
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Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-07-19 12:21:44 +02:00
Zebediah Figura
9fdc3fd8bb
wined3d: Introduce a wined3d_bound_range() helper.
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Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-07-07 18:14:35 +02:00
Zebediah Figura
30fe080965
d3d8/tests: Port test_sample_mask() from d3d9.
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Signed-off-by: Zebediah Figura <z.figura12@gmail.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-05-03 21:07:52 +02:00
Zebediah Figura
ea5041c68a
wined3d: Pass a wined3d_device_context to wined3d_device_set_primitive_type().
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Signed-off-by: Zebediah Figura <z.figura12@gmail.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-04-21 21:20:55 +02:00
Zebediah Figura
a313daea70
wined3d: Pass a wined3d_device_context to wined3d_device_get_depth_stencil_view().
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Signed-off-by: Zebediah Figura <z.figura12@gmail.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-04-20 22:57:10 +02:00
Zebediah Figura
40e1072117
wined3d: Pass a wined3d_device_context to wined3d_device_get_rendertarget_view().
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Signed-off-by: Zebediah Figura <z.figura12@gmail.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-04-20 22:57:10 +02:00
Zebediah Figura
9a8c5259bb
wined3d: Pass a wined3d_device_context to wined3d_device_get_scissor_rects().
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Signed-off-by: Zebediah Figura <z.figura12@gmail.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-04-16 22:39:46 +02:00
Zebediah Figura
cdcc2ade6e
wined3d: Pass a wined3d_device_context to wined3d_device_get_viewports().
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Signed-off-by: Zebediah Figura <z.figura12@gmail.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-04-16 22:39:46 +02:00
Zebediah Figura
5c7057d229
wined3d: Pass a wined3d_device_context to wined3d_device_resolve_sub_resource().
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Signed-off-by: Zebediah Figura <z.figura12@gmail.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-04-07 15:48:43 +02:00
Zebediah Figura
86dcbadffb
wined3d: Pass a wined3d_device_context to wined3d_texture_blt().
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Signed-off-by: Zebediah Figura <z.figura12@gmail.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-04-07 15:48:35 +02:00
Zebediah Figura
8c4061a778
wined3d: Pass a wined3d_device_context to wined3d_device_copy_sub_resource_region().
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Signed-off-by: Zebediah Figura <z.figura12@gmail.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-04-07 15:48:31 +02:00
Zebediah Figura
19d5e7cae2
d3d8: Use wined3d_device_context methods.
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Signed-off-by: Zebediah Figura <z.figura12@gmail.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-04-06 22:46:12 +02:00
Zebediah Figura
1c810a64b7
wined3d: Check for a valid index buffer in d3d[89]_device_DrawIndexedPrimitive().
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Signed-off-by: Zebediah Figura <z.figura12@gmail.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-04-01 18:18:31 +02:00
Jan Sikorski
6b7f02026c
wined3d: Return E_INVALIDARG from vertexdeclaration_init() on validation failure.
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Signed-off-by: Jan Sikorski <jsikorski@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-02-08 20:10:15 +01:00
Zhiyi Zhang
98f490bdfc
wined3d: Support multiple outputs.
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Signed-off-by: Zhiyi Zhang <zzhang@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-01-26 17:53:54 +01:00
André Hentschel
30e5f0c46d
d3d8/tests: Don't test functions directly when reporting GetLastError().
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Signed-off-by: André Hentschel <nerv@dawncrow.de>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-01-04 17:12:37 +01:00
Rafał Harabień
e6c777d26d
d3d9: Fix handling of D3DENUM_WHQL_LEVEL.
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D3DENUM_NO_WHQL_LEVEL from Direct3D 8 was replaced with D3DENUM_WHQL_LEVEL in
Direct3D 9.
Signed-off-by: Rafał Harabień <rafalh92@outlook.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-12-14 16:21:49 +01:00
Zhiyi Zhang
b911e56045
wined3d: Restore display modes for all outputs when doing mode restoration.
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Signed-off-by: Zhiyi Zhang <zzhang@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-11-03 21:47:27 +01:00
Zhiyi Zhang
e166f6d07e
d3d8/tests: Test display mode restoration.
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Mostly to test that when doing mode restoration, all display outputs get restored to their display
settings in the registry, not just one output gets restored.
Signed-off-by: Zhiyi Zhang <zzhang@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-10-30 22:14:11 +01:00
Zhiyi Zhang
5715b77e87
d3d8/tests: Restore display modes at the end of test_wndproc().
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test_wndproc() makes a series of ChangeDisplaySettings() calls that could make the current display
mode no longer match the registry display mode. Restore display modes at the end of test_wndproc()
so that other tests are not affected.
Signed-off-by: Zhiyi Zhang <zzhang@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-10-30 22:14:11 +01:00
Zhiyi Zhang
9288f31015
dxgi: Update swapchain containing output after Alt+Enter was used to exit fullscreen.
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Signed-off-by: Zhiyi Zhang <zzhang@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-10-09 16:21:33 +02:00
Zhiyi Zhang
d3e088cc00
wined3d: Specify a wined3d output for swapchain creation.
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As tests showed, DirectDraw, Direct3D 8 and 9 always use the adapter
specified in the device creation parameters regardless of the device
window position when creating a swapchain. Whereas DXGI uses the device
window position to determine which DXGI output to use.
Signed-off-by: Zhiyi Zhang <zzhang@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-05-13 22:07:32 +02:00
Zhiyi Zhang
97fce0b3af
d3d8: Store a struct d3d8 in struct d3d8_device.
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So that d3d_parent->wined3d_outputs can be directly accessed in device.
Signed-off-by: Zhiyi Zhang <zzhang@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-05-13 22:07:32 +02:00
Zhiyi Zhang
6ca5dbf599
d3d8/tests: Add more get display mode tests.
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Signed-off-by: Zhiyi Zhang <zzhang@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-05-11 21:24:58 +02:00
Zhiyi Zhang
a4850ffc09
d3d8/tests: Test window position.
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Signed-off-by: Zhiyi Zhang <zzhang@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-05-11 21:24:58 +02:00
Chip Davis
42e932e63f
wined3d: Remove WINED3D_RS_EDGEANTIALIAS.
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Handle this render state similarly to D3DRS_ZFUNC, by mapping it in the
client DLLs.
As far as I can tell, save for the fact that it's only supposed to apply
to lines forming a convex outline, it's roughly equivalent to
D3DRS_ANTIALIASEDLINEENABLE. We definitely handled it the same way.
Curiously, even though we supported the render state, we didn't set the
corresponding capability bit. Do that now.
Signed-off-by: Chip Davis <cdavis@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-04-17 19:40:26 +02:00
Zhiyi Zhang
f91dd56ccd
wined3d: Do not clip the cursor after changing display modes.
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DirectDraw should clip the cursor to the primary monitor only when the
cooperative level is DDSCL_EXCLUSIVE. For Direct3D 8, 9 and DXGI,
changing display modes shouldn't clip the cursor as tests showed.
Signed-off-by: Zhiyi Zhang <zzhang@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-04-09 21:04:04 +02:00
Zhiyi Zhang
ed45092f85
d3d8/tests: Test cursor clipping.
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Signed-off-by: Zhiyi Zhang <zzhang@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-04-07 20:55:48 +02:00
Chip Davis
36cd136a6b
d3d8: Explicitly cast FourCC formats in d3dformat_from_wined3dformat() and wined3dformat_from_d3dformat().
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Signed-off-by: Chip Davis <cdavis@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-04-06 21:21:42 +02:00
Chip Davis
3b5ae3c5fa
d3d8: Introduce a helper to convert d3d8 primitive types to wined3d types.
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Signed-off-by: Chip Davis <cdavis@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-03-31 17:25:34 +02:00
Chip Davis
37e8cf5d45
d3d8: Introduce a helper to convert d3d8 render states to wined3d states.
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Signed-off-by: Chip Davis <cdavis@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-03-31 17:25:32 +02:00
Chip Davis
20a7056db1
d3d8: Introduce a helper to convert d3d8 transform states to wined3d states.
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Signed-off-by: Chip Davis <cdavis@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-03-31 17:25:28 +02:00
Chip Davis
9937a26b1a
d3d8: Introduce a helper to convert d3d8 device types to wined3d types.
...
Signed-off-by: Chip Davis <cdavis@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-03-31 17:25:26 +02:00
Chip Davis
43104e37ad
d3d8: Introduce helpers to convert between d3d8 and wined3d multisample types.
...
Signed-off-by: Chip Davis <cdavis@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-03-31 17:25:24 +02:00
Chip Davis
153e39fc98
d3d8/tests: Avoid abs() on unsigned values in compare_mode().
...
Mostly because Clang complains.
Signed-off-by: Chip Davis <cdavis@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-03-31 17:24:47 +02:00