Francois Gouget
1684b01118
Disable multithreaded DirectX tests if WINETEST_NO_MT_D3D is set.
...
The nouveau graphics driver's support for multithreaded OpenGL is
buggy at least up to (18.2.8) so that any Wine test that performs
multithreaded OpenGL accesses freezes, crashes the Mesa stack and
eventually freezes the whole computer. Typically the first such test
is d2d1:d2d1.
The relevant tests have a --single option but WineTest neither knows
which tests accept this option, nor whether it is needed for the
current host.
The WINETEST_NO_MT_D3D environnement variable can be set on hosts
that need it (such as the cw2-gtx560 box) and is automatically
inherited by the relevant tests thus working around this issue.
Signed-off-by: Francois Gouget <fgouget@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-04-03 20:35:44 +02:00
Henri Verbeet
86aaebc48a
d3d10core/tests: Introduce and use check_readback_data_u24.
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Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-04-02 19:25:26 +02:00
Henri Verbeet
1f9b99298f
d3d10core/tests: Introduce and use check_readback_data_u16.
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Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-04-02 19:25:24 +02:00
Matteo Bruni
2d46fb2476
d3d10core/tests: Simplify test_cb_relative_addressing() a bit.
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Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-02-13 19:45:24 +01:00
Michael Stefaniuc
4f698de563
d3d10core/tests: Remove useless casts to self.
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Signed-off-by: Michael Stefaniuc <mstefani@winehq.org>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-02-12 23:02:28 +01:00
Józef Kucia
d32ac5f49f
d3d10core/tests: Avoid "skipping tests" in skip() messages.
...
skip() prints "Tests skipped:".
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-01-24 17:33:38 +01:00
Józef Kucia
a3af3e8722
d3d10core/tests: Fix crashes with debug layer enabled.
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Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-01-24 17:33:38 +01:00
Józef Kucia
446dc11aa4
d3d10core/tests: Add option to enable debug layer.
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Some tests crash with the debug layer enabled.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-01-24 17:33:38 +01:00
Józef Kucia
e4069767e7
d3d10core/tests: Add test for sample_c_lz instruction.
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Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-01-24 17:33:38 +01:00
Józef Kucia
85d4482ccb
wined3d: Implement WINED3D_QUERY_TYPE_SO_STATISTICS.
...
The WINED3D_QUERY_TYPE_SO_STATISTICS query type is just
WINED3D_QUERY_TYPE_SO_STATISTICS_STREAM0, but it is supported on feature
level 10.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-11-21 17:06:42 +01:00
Józef Kucia
eeb52f016f
d3d10core/tests: Add test for SO statistics queries.
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Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-11-21 17:06:38 +01:00
Józef Kucia
2a356bc102
d3d10core/tests: Add test for readback from 1D array texture.
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Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-11-16 18:41:27 +01:00
Józef Kucia
6c20488998
d3d10core/tests: Add test for rendering to A8_UNORM texture.
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Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-10-18 19:48:40 +02:00
Józef Kucia
b665734d34
d3d10core/tests: Add test for initial texture data.
...
Wine-Bug: https://bugs.winehq.org/show_bug.cgi?id=45996
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-10-18 19:48:34 +02:00
Daniel Ansorregui
63cd3de5e8
d3d10core/tests: Add a blend factor test.
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Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-10-18 01:01:03 +02:00
Zebediah Figura
2f2f0de550
d3d10core/tests: Add depth bias clamp tests.
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Signed-off-by: Zebediah Figura <z.figura12@gmail.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-10-08 20:27:03 +02:00
Józef Kucia
2a1e2ad2e5
d3d10core/tests: Use SetRect() in more places.
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Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-09-26 20:26:08 +02:00
Józef Kucia
5ab8d43c30
d3d10core/tests: Add a few more tests for texture formats.
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Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-09-26 20:26:06 +02:00
Józef Kucia
8a3573c0b0
d3d10core/tests: Add test for staging buffers.
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Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-09-26 20:26:03 +02:00
Józef Kucia
365cb779ac
d3d10core/tests: Test D3D10_BLEND_DESC normalization.
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Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-09-11 16:15:03 +02:00
Henri Verbeet
9a1580ac45
d3d10core/tests: Run the tests in parallel.
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Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-08-21 23:21:51 +02:00
Józef Kucia
958c93104e
d3d10core/tests: Add a test for CopySubresourceRegion() with 1D textures.
...
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-08-20 17:27:18 +02:00
Józef Kucia
24e609735b
wined3d: Allow multisample resolve for typeless resources.
...
It may perform an undesired format conversion in rare cases.
Wine-Bug: https://bugs.winehq.org/show_bug.cgi?id=39754
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-08-20 17:27:12 +02:00
Józef Kucia
158fa85b8f
d3d10core/tests: Add more tests for multisample resolve.
...
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-07-18 08:44:12 +02:00
Matteo Bruni
11f9cac435
wined3d: Set stream stride and offset even when buffer is NULL.
...
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-06-15 09:11:20 +02:00
Józef Kucia
47dea5ba8f
d3d10core/tests: Check return value of CheckMultisampleQualityLevels() (Coverity).
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Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-05-28 22:08:23 +02:00
Józef Kucia
7096136137
d3d10core/tests: Add test for clearing 1D render target views.
...
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-05-28 22:08:23 +02:00
Michael Stefaniuc
7b5668a6e7
include: Make ARRAY_SIZE() available in wine/test.h.
...
Signed-off-by: Michael Stefaniuc <mstefani@winehq.org>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-05-25 12:09:17 +02:00
Zebediah Figura
19f2c4473b
d3d11: Implement depth clip control.
...
Signed-off-by: Zebediah Figura <z.figura12@gmail.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-05-21 10:51:29 +02:00
Józef Kucia
a10804ea41
d3d10core/tests: Correctly check for multisample support.
...
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-05-16 18:47:37 +02:00
Józef Kucia
3340f56f04
d3d10core/tests: Add test for unbound multisample textures.
...
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-05-16 18:47:25 +02:00
Zebediah Figura
1a88022bbd
d3d10core/tests: Add test for depth clip.
...
Signed-off-by: Zebediah Figura <z.figura12@gmail.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-05-14 16:05:05 +02:00
Nikolay Sivov
5153ee48ed
d3d10core/tests: Add some tests for multiple scissor rectangles.
...
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-04-27 16:32:05 +02:00
Józef Kucia
6f541ad7c3
d3d10core/tests: Add test for draws with NULL render target views.
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Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-04-26 20:30:25 +02:00
Józef Kucia
e17cf8a99c
d3d10core/tests: Introduce helper function to set viewport.
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Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-04-26 20:30:23 +02:00
Nikolay Sivov
a1c2cd0154
d3d11: Add support for returning multiple scissor rectangles.
...
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-04-26 20:30:17 +02:00
Józef Kucia
f4b1b20190
d3d10core/tests: Add test for ResolveSubresource().
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Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-04-25 15:49:26 +02:00
Józef Kucia
c1614dcdde
d3d10core/tests: Add test for stream output without geometry shaders.
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Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-04-25 15:49:17 +02:00
Józef Kucia
ca8e05154e
wined3d: Add support for stream output with vertex shaders.
...
In Direct3D, a stream-output geometry shader can be created from a
vertex shader bytecode. We generate a pass-through geometry shader in
this case. Pass-through geometry shaders are helpful because they can
easily split outputs when rasterization is disabed. We could also add
another codepath in order to avoid geometry shaders when possible.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-04-24 00:25:15 +02:00
Nikolay Sivov
134d3f51fb
d3d10: Add support for returning multiple viewports.
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Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-04-18 21:37:09 +02:00
Nikolay Sivov
72a04f4b37
d3d10: Allow setting multiple viewports.
...
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-04-17 20:57:36 +02:00
Józef Kucia
0e2297e981
d3d10core/tests: Add test for state refcounting.
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Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-04-17 20:57:23 +02:00
Józef Kucia
2d4371846c
d3d10core/tests: Add additional tests for shader input/output matching.
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Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-04-17 20:57:21 +02:00
Nikolay Sivov
e8d87a5386
d3d10core/tests: Add a test for setting multiple viewports.
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Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-04-13 22:21:35 +02:00
Józef Kucia
1df478b72b
d3d10core/tests: Add test for depth bias.
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Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-04-10 18:44:58 +02:00
Józef Kucia
bf398dfa46
d3d10core/tests: Make it possible to run test with different swapchain size.
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Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-04-10 18:44:58 +02:00
Sven Hesse
372ca9333c
d3d11: Implement d3d10_texture1d_GetDesc().
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Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-04-03 09:39:12 +02:00
Sven Hesse
d7d0deab06
d3d11: Create DXGI surfaces for 1D textures.
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Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-04-03 09:39:06 +02:00
Sven Hesse
fce60001c0
d3d11: Create wined3d textures for 1D textures.
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Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-04-03 09:38:58 +02:00
Sven Hesse
63aae38712
d3d11: Implement d3d10_device_CreateTexture1D().
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Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-04-03 09:38:36 +02:00