d3d10core/tests: Introduce and use check_readback_data_u24.
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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@ -738,11 +738,16 @@ static WORD get_readback_u16(struct resource_readback *rb, unsigned int x, unsig
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return *(WORD *)get_readback_data(rb, x, y, sizeof(WORD));
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}
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static DWORD get_readback_color(struct resource_readback *rb, unsigned int x, unsigned int y)
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static DWORD get_readback_u32(struct resource_readback *rb, unsigned int x, unsigned int y)
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{
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return *(DWORD *)get_readback_data(rb, x, y, sizeof(DWORD));
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}
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static DWORD get_readback_color(struct resource_readback *rb, unsigned int x, unsigned int y)
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{
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return get_readback_u32(rb, x, y);
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}
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static float get_readback_float(struct resource_readback *rb, unsigned int x, unsigned int y)
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{
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return *(float *)get_readback_data(rb, x, y, sizeof(float));
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@ -854,6 +859,38 @@ done:
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value, expected_value, x, y, rb->sub_resource_idx);
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}
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#define check_readback_data_u24(a, b, c, d, e) check_readback_data_u24_(__LINE__, a, b, c, d, e)
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static void check_readback_data_u24_(unsigned int line, struct resource_readback *rb,
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const RECT *rect, unsigned int shift, DWORD expected_value, BYTE max_diff)
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{
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unsigned int x = 0, y = 0;
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BOOL all_match = FALSE;
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RECT default_rect;
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DWORD value = 0;
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if (!rect)
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{
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SetRect(&default_rect, 0, 0, rb->width, rb->height);
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rect = &default_rect;
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}
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for (y = rect->top; y < rect->bottom; ++y)
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{
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for (x = rect->left; x < rect->right; ++x)
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{
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value = get_readback_u32(rb, x, y) >> shift;
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if (abs((int)value - (int)expected_value) > max_diff)
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goto done;
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}
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}
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all_match = TRUE;
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done:
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ok_(__FILE__, line)(all_match,
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"Got 0x%06x, expected 0x%06x at (%u, %u), sub-resource %u.\n",
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value, expected_value, x, y, rb->sub_resource_idx);
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}
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#define check_readback_data_color(a, b, c, d) check_readback_data_color_(__LINE__, a, b, c, d)
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static void check_readback_data_color_(unsigned int line, struct resource_readback *rb,
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const RECT *rect, DWORD expected_color, BYTE max_diff)
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@ -15524,10 +15561,10 @@ static void test_depth_bias(void)
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struct resource_readback rb;
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ID3D10DepthStencilView *dsv;
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unsigned int expected_value;
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unsigned int x, y, i, j, k;
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ID3D10RasterizerState *rs;
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ID3D10Texture2D *texture;
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unsigned int format_idx;
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unsigned int y, i, j, k;
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unsigned int shift = 0;
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ID3D10Device *device;
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float *depth_values;
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@ -15667,19 +15704,7 @@ static void test_depth_bias(void)
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depth = min(max(0.0f, quads[i].z + bias), 1.0f);
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get_texture_readback(texture, 0, &rb);
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for (y = 0; y < texture_desc.Height; ++y)
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{
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expected_value = depth * 16777215.0f + 0.5f;
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for (x = 0; x < texture_desc.Width; ++x)
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{
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u32 = get_readback_data(&rb, x, y, sizeof(*u32));
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u32_value = *u32 >> shift;
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ok(abs(u32_value - expected_value) <= 1,
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"Got value %#x (%.8e), expected %#x (%.8e).\n",
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u32_value, u32_value / 16777215.0f,
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expected_value, expected_value / 16777215.0f);
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}
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}
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check_readback_data_u24(&rb, NULL, shift, depth * 16777215.0f + 0.5f, 1);
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release_resource_readback(&rb);
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break;
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case DXGI_FORMAT_D16_UNORM:
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