d3d10core/tests: Add test for ResolveSubresource().
Signed-off-by: Józef Kucia <jkucia@codeweavers.com> Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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@ -16568,6 +16568,144 @@ static void test_multiple_viewports(void)
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release_test_context(&test_context);
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}
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static void test_multisample_resolve(void)
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{
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struct d3d10core_test_context test_context;
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D3D10_RENDER_TARGET_VIEW_DESC rtv_desc;
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ID3D10Texture2D *texture, *ms_texture;
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D3D10_TEXTURE2D_DESC texture_desc;
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ID3D10RenderTargetView *rtv;
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ID3D10Device *device;
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unsigned int i;
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HRESULT hr;
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static const float white[] = {1.0f, 1.0f, 1.0f, 1.0f};
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static const struct vec4 green = {0.0f, 1.0f, 0.0f, 1.0f};
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static const struct vec4 color = {0.25f, 0.5f, 0.75f, 1.0f};
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static const struct
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{
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DXGI_FORMAT src_format;
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DXGI_FORMAT dst_format;
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DXGI_FORMAT format;
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DXGI_FORMAT rtv_format;
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const struct vec4 *color;
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DWORD expected_color;
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BOOL todo;
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}
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tests[] =
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{
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{DXGI_FORMAT_R8G8B8A8_UNORM,
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DXGI_FORMAT_R8G8B8A8_UNORM,
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DXGI_FORMAT_R8G8B8A8_UNORM,
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DXGI_FORMAT_R8G8B8A8_UNORM,
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&green, 0xff00ff00},
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{DXGI_FORMAT_R8G8B8A8_UNORM_SRGB,
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DXGI_FORMAT_R8G8B8A8_UNORM_SRGB,
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DXGI_FORMAT_R8G8B8A8_UNORM_SRGB,
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DXGI_FORMAT_R8G8B8A8_UNORM_SRGB,
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&green, 0xff00ff00},
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{DXGI_FORMAT_R8G8B8A8_UNORM,
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DXGI_FORMAT_R8G8B8A8_UNORM,
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DXGI_FORMAT_R8G8B8A8_UNORM,
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DXGI_FORMAT_R8G8B8A8_UNORM,
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&color, 0xffbf7f40},
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{DXGI_FORMAT_R8G8B8A8_UNORM_SRGB,
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DXGI_FORMAT_R8G8B8A8_UNORM_SRGB,
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DXGI_FORMAT_R8G8B8A8_UNORM_SRGB,
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DXGI_FORMAT_R8G8B8A8_UNORM_SRGB,
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&color, 0xffe1bc89},
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{DXGI_FORMAT_R8G8B8A8_UNORM_SRGB,
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DXGI_FORMAT_R8G8B8A8_TYPELESS,
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DXGI_FORMAT_R8G8B8A8_UNORM_SRGB,
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DXGI_FORMAT_R8G8B8A8_UNORM_SRGB,
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&green, 0xff00ff00, TRUE},
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{DXGI_FORMAT_R8G8B8A8_TYPELESS,
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DXGI_FORMAT_R8G8B8A8_TYPELESS,
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DXGI_FORMAT_R8G8B8A8_UNORM_SRGB,
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DXGI_FORMAT_R8G8B8A8_UNORM_SRGB,
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&green, 0xff00ff00, TRUE},
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{DXGI_FORMAT_R8G8B8A8_UNORM_SRGB,
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DXGI_FORMAT_R8G8B8A8_TYPELESS,
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DXGI_FORMAT_R8G8B8A8_UNORM_SRGB,
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DXGI_FORMAT_R8G8B8A8_UNORM_SRGB,
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&color, 0xffe1bc89, TRUE},
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{DXGI_FORMAT_R8G8B8A8_TYPELESS,
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DXGI_FORMAT_R8G8B8A8_TYPELESS,
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DXGI_FORMAT_R8G8B8A8_UNORM_SRGB,
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DXGI_FORMAT_R8G8B8A8_UNORM_SRGB,
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&color, 0xffe1bc89, TRUE},
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{DXGI_FORMAT_R8G8B8A8_UNORM,
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DXGI_FORMAT_R8G8B8A8_TYPELESS,
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DXGI_FORMAT_R8G8B8A8_UNORM,
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DXGI_FORMAT_R8G8B8A8_UNORM,
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&green, 0xff00ff00, TRUE},
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{DXGI_FORMAT_R8G8B8A8_TYPELESS,
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DXGI_FORMAT_R8G8B8A8_TYPELESS,
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DXGI_FORMAT_R8G8B8A8_UNORM,
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DXGI_FORMAT_R8G8B8A8_UNORM,
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&green, 0xff00ff00, TRUE},
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{DXGI_FORMAT_R8G8B8A8_UNORM,
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DXGI_FORMAT_R8G8B8A8_TYPELESS,
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DXGI_FORMAT_R8G8B8A8_UNORM,
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DXGI_FORMAT_R8G8B8A8_UNORM,
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&color, 0xffbf7f40, TRUE},
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{DXGI_FORMAT_R8G8B8A8_TYPELESS,
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DXGI_FORMAT_R8G8B8A8_TYPELESS,
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DXGI_FORMAT_R8G8B8A8_UNORM,
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DXGI_FORMAT_R8G8B8A8_UNORM,
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&color, 0xffbf7f40, TRUE},
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};
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if (!init_test_context(&test_context))
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return;
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device = test_context.device;
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if (FAILED(hr = ID3D10Device_CheckMultisampleQualityLevels(device,
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DXGI_FORMAT_R8G8B8A8_TYPELESS, 4, &i)))
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{
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skip("4xMSAA not supported.\n");
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release_test_context(&test_context);
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return;
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}
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for (i = 0; i < ARRAY_SIZE(tests); ++i)
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{
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ID3D10Texture2D_GetDesc(test_context.backbuffer, &texture_desc);
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texture_desc.Format = tests[i].dst_format;
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hr = ID3D10Device_CreateTexture2D(device, &texture_desc, NULL, &texture);
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ok(hr == S_OK, "Failed to create texture, hr %#x.\n", hr);
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texture_desc.Format = tests[i].src_format;
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texture_desc.SampleDesc.Count = 4;
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texture_desc.SampleDesc.Quality = 0;
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hr = ID3D10Device_CreateTexture2D(device, &texture_desc, NULL, &ms_texture);
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ok(hr == S_OK, "Failed to create texture, hr %#x.\n", hr);
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rtv_desc.Format = tests[i].rtv_format;
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rtv_desc.ViewDimension = D3D10_RTV_DIMENSION_TEXTURE2DMS;
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hr = ID3D10Device_CreateRenderTargetView(device, (ID3D10Resource *)ms_texture, &rtv_desc, &rtv);
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ok(hr == S_OK, "Failed to create render target view, hr %#x.\n", hr);
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ID3D10Device_OMSetRenderTargets(device, 1, &rtv, NULL);
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ID3D10Device_ClearRenderTargetView(device, rtv, white);
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draw_color_quad(&test_context, tests[i].color);
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ID3D10Device_ResolveSubresource(device, (ID3D10Resource *)texture, 0,
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(ID3D10Resource *)ms_texture, 0, tests[i].format);
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todo_wine_if(tests[i].todo)
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check_texture_color(texture, tests[i].expected_color, 2);
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ID3D10RenderTargetView_Release(rtv);
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ID3D10Texture2D_Release(ms_texture);
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ID3D10Texture2D_Release(texture);
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}
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release_test_context(&test_context);
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}
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START_TEST(device)
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{
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unsigned int argc, i;
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@ -16670,4 +16808,5 @@ START_TEST(device)
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test_generate_mips();
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test_alpha_to_coverage();
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test_multiple_viewports();
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test_multisample_resolve();
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}
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