d3d10core/tests: Add some tests for multiple scissor rectangles.

Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
Nikolay Sivov 2018-04-27 08:50:12 +03:00 committed by Alexandre Julliard
parent df99c9b9f4
commit 5153ee48ed
1 changed files with 62 additions and 1 deletions

View File

@ -16430,10 +16430,14 @@ static void test_multiple_viewports(void)
};
static const struct vec4 expected_values[] =
{
{0.0f, 1.0f}, {1.0f, 1.0f}, {0.0f, 2.0f}, {0.5f, 0.5f}, {0.5f, 0.5f},
{0.0f, 1.0f}, {1.0f, 1.0f}, {0.0f, 2.0f}, {0.5f, 0.5f}, {0.5f, 0.5f}, {0.0f, 4.0f}, {0.5f, 0.5f}, {0.5f, 0.5f},
{0.0f, 5.0f}, {0.5f, 0.5f}, {1.0f, 5.0f}, {0.5f, 0.5f},
};
static const float clear_color[] = {0.5f, 0.5f, 0.0f, 0.0f};
ID3D10RasterizerState *rasterizer_state;
D3D10_RASTERIZER_DESC rasterizer_desc;
unsigned int count, i;
D3D10_RECT rects[2];
RECT rect;
int width;
@ -16521,6 +16525,62 @@ static void test_multiple_viewports(void)
draw_quad(&test_context);
check_texture_sub_resource_vec4(texture, 0, NULL, &expected_values[4], 1);
/* Two viewports, only first scissor rectangle set. */
memset(&rasterizer_desc, 0, sizeof(rasterizer_desc));
rasterizer_desc.FillMode = D3D11_FILL_SOLID;
rasterizer_desc.CullMode = D3D11_CULL_BACK;
rasterizer_desc.DepthClipEnable = TRUE;
rasterizer_desc.ScissorEnable = TRUE;
hr = ID3D10Device_CreateRasterizerState(device, &rasterizer_desc, &rasterizer_state);
ok(SUCCEEDED(hr), "Failed to create rasterizer state, hr %#x.\n", hr);
ID3D10Device_RSSetState(device, rasterizer_state);
ID3D10Device_ClearRenderTargetView(device, rtv, clear_color);
ID3D10Device_RSSetViewports(device, 2, vp);
rects[0].left = 0;
rects[0].top = 0;
rects[0].right = width;
rects[0].bottom = texture_desc.Height / 2;
memset(&rects[1], 0, sizeof(*rects));
ID3D10Device_RSSetScissorRects(device, 1, rects);
constant.draw_id = 4;
ID3D10Device_UpdateSubresource(device, (ID3D10Resource *)cb, 0, NULL, &constant, 0, 0);
draw_quad(&test_context);
SetRect(&rect, 0, 0, width - 1, texture_desc.Height / 2 - 1);
check_texture_sub_resource_vec4(texture, 0, &rect, &expected_values[5], 1);
SetRect(&rect, 0, texture_desc.Height / 2, width - 1, texture_desc.Height - 1);
check_texture_sub_resource_vec4(texture, 0, &rect, &expected_values[6], 1);
SetRect(&rect, width, 0, 2 * width - 1, texture_desc.Height - 1);
check_texture_sub_resource_vec4(texture, 0, &rect, &expected_values[7], 1);
/* Set both rectangles. */
rects[0].left = 0;
rects[0].top = 0;
rects[0].right = width;
rects[0].bottom = texture_desc.Height / 2;
rects[1].left = width;
rects[1].top = 0;
rects[1].right = width * 2;
rects[1].bottom = texture_desc.Height / 2;
ID3D10Device_ClearRenderTargetView(device, rtv, clear_color);
ID3D10Device_RSSetScissorRects(device, 2, rects);
constant.draw_id = 5;
ID3D10Device_UpdateSubresource(device, (ID3D10Resource *)cb, 0, NULL, &constant, 0, 0);
draw_quad(&test_context);
SetRect(&rect, 0, 0, width - 1, texture_desc.Height / 2 - 1);
check_texture_sub_resource_vec4(texture, 0, &rect, &expected_values[8], 1);
SetRect(&rect, 0, texture_desc.Height / 2, width - 1, texture_desc.Height - 1);
check_texture_sub_resource_vec4(texture, 0, &rect, &expected_values[9], 1);
SetRect(&rect, width, 0, 2 * width - 1, texture_desc.Height / 2 - 1);
check_texture_sub_resource_vec4(texture, 0, &rect, &expected_values[10], 1);
SetRect(&rect, width, texture_desc.Height / 2, 2 * width - 1, texture_desc.Height - 1);
check_texture_sub_resource_vec4(texture, 0, &rect, &expected_values[11], 1);
/* Viewport count exceeding maximum value. */
ID3D10Device_RSSetViewports(device, 1, vp);
@ -16542,6 +16602,7 @@ static void test_multiple_viewports(void)
ok(count == 1, "Unexpected viewport count %d.\n", count);
ok(vp[0].TopLeftX == 0.0f && vp[0].Width == width, "Unexpected viewport.\n");
ID3D10RasterizerState_Release(rasterizer_state);
ID3D10RenderTargetView_Release(rtv);
ID3D10Texture2D_Release(texture);